incidenary= new molotov

General discussion of the Project Reality: BF2 modification.
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

incidenary= new molotov

Post by Conman51 »

those things take out tank crew :( ..like 2 on them and the crews dead...has any one else noticed this??
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



Image
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: incidenary= new molotov

Post by hiberNative »

yeah, it's a good tactic and a good reason for the armor to keep an eye out + keep moving.
-Image
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: incidenary= new molotov

Post by Conman51 »

BLAH!!!..it should be removed...ive never been killed by one..but killed with it...made me feel kinda cheap :neutral: ....now on top of the medic spam..they can take out tanks too OH NOES!!!!...moving the tank and looking out doesn't really work to well on maps like fools road...you can sneak up on those things easy
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: incidenary= new molotov

Post by Rudd »

I think the anti armour stuff is unintentional, generally it doesnt work unless its an abandoned vehicle I find.
Image
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: incidenary= new molotov

Post by Conman51 »

Dr2B Rudd wrote:I think the anti armour stuff is unintentional, generally it doesnt work unless its an abandoned vehicle I find.
yea probably a bad side effect of it being able to destroy assets
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



Image
RedAlertSF
Posts: 877
Joined: 2008-10-07 14:21

Re: incidenary= new molotov

Post by RedAlertSF »

I like it. Yesterday me and a mate were with a T72 in North Village on Kashan. US guys had a bunker there so we just wiped them off. Then these guys threw a incendiary on us. We were lucky to make it out alive.

Incendiarys are good, because people need to be careful when in close contact with armor against infantry. Though throwing incendiary is very bugged, it never goes where it should, just like rock. And I don't know is it realistic..
PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Re: incidenary= new molotov

Post by PRC_Heavy_Z »

I've been playing tanks quite extensively for 0.85 and I've never seen or heard of this until now.

TBH, if enemy soldiers could get close enough to kill a adequately crewed tank then something's wrong with the tank crew or they've got no situational awareness whatsoever.
Last edited by PRC_Heavy_Z on 2009-02-16 10:30, edited 1 time in total.
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: incidenary= new molotov

Post by Expendable Grunt »

I barely managed to take out a Russian tank yesterday on Koz with one...but it had already been hit by a Spandrel in my squad. 3 easy kills :>

M.
Image


Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: incidenary= new molotov

Post by Dunehunter »

Well, if they get close enough to chuck an incendiary on you...you kind of deserve to burn :p

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: incidenary= new molotov

Post by Harrod200 »

cplgangster wrote:especially if it is on al basrah and in open desert. The amount of times i done that.
Wide open expanses with little cover promote a false sense of security; you feel that you'll spot the enemy, even though you're not looking.
404: Signature not found
Ace42
Posts: 600
Joined: 2007-07-26 23:12

Re: incidenary= new molotov

Post by Ace42 »

[R-DEV]PRC_Heavy_Z wrote: TBH, if enemy soldiers could get close enough to kill a adequately crewed tank then something's wrong with the tank crew or they've got no situational awareness whatsoever.
It kinda amuses me that C4 got pulled because it was being used (ineffectively!) as anti-armour and the forum was FILLED with people crying about realism, and how tanks wouldn't get blown up by C4 in real life, and now a firework can apparently kill one and it results in a bit of a shrug...
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: incidenary= new molotov

Post by hiberNative »

Ace42 wrote:It kinda amuses me that C4 got pulled because it was being used (ineffectively!) as anti-armour and the forum was FILLED with people crying about realism, and how tanks wouldn't get blown up by C4 in real life, and now a firework can apparently kill one and it results in a bit of a shrug...
firework?

-Image
Ace42
Posts: 600
Joined: 2007-07-26 23:12

Re: incidenary= new molotov

Post by Ace42 »

hiberNative wrote:firework?
I'm well aware of what thermite can do, thank-you. They play around with it all the time on the "science" show Brainiac. I was using the term for comic effect; and really, does that video give you ANY confidence that could kill a tank?
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: incidenary= new molotov

Post by hiberNative »

Ace42 wrote:I'm well aware of what thermite can do, thank-you. They play around with it all the time on the "science" show Brainiac. I was using the term for comic effect; and really, does that video give you ANY confidence that could kill a tank?
probably not unless it's places above the engine or something, but i know it can burn through massive chunks of steel if you have enough of it. i dunno how far those grenades dig.
-Image
Ace42
Posts: 600
Joined: 2007-07-26 23:12

Re: incidenary= new molotov

Post by Ace42 »

hiberNative wrote:probably not unless it's places above the engine or something, but i know it can burn through massive chunks of steel if you have enough of it. i dunno how far those grenades dig.
Indeed, and my argument for C4 being really dangerous against tanks was that if placed correctly, you could prolly blow out some key linkages, etc and disable the tank. My point's just that the reactions were so different. I guess it's because a lot of the maps are now less dominated by armour that people are shrugging more.
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: incidenary= new molotov

Post by Expendable Grunt »

That's a squad just waiting to get lit up...

M.
Image


Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: incidenary= new molotov

Post by Cassius »

Wouldnt thermite burn through a tank, or at least an apc ? I guess the cheramic components would stop termite, but if the armor has none, I can see thermite burning straight through it.
|TG|cap_Kilgore
Image
Caboosehatesbabies
Posts: 335
Joined: 2008-08-25 19:01

Re: incidenary= new molotov

Post by Caboosehatesbabies »

I'd rather have the grenades work like they do then not have them. One shouldn't take out a tank, two shouldn't either. But I THINK they don't stick to vehicles, not sure. Deal with it now. Tanks shouldn't be in situations where enemy infantry got that close anyway.
Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe

Image
Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: incidenary= new molotov

Post by Airsoft »

don't know what affect it does to armor, but i guess it's pretty bad. On a round today, a BRDM got stuck in the trenches. I was medic only thing I could do was smoke it and but an incendary under it. Don't know if the crew is stupid or was getting damaged but they ran out and died :\
Image

Image
Post Reply

Return to “PR:BF2 General Discussion”