[Map] Steel Thunder (4km) [WIP]
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Map] Steel Thunder [WIP]
thanks a lot guys. And yeah some are bugged but I think they are being fixed?
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$pyker
- Posts: 623
- Joined: 2007-12-27 18:49
Re: [Map] Steel Thunder [WIP]
The village looks awesome and the industrial area will be covered with concrete/tarmac I assume?
Combined Offensive Mod
"You cannot invade the mainland United States. There would be a rifle behind every blade of grass." - Admiral Isoroku Yamamoto
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Zerapup
- Posts: 232
- Joined: 2008-07-21 23:18
Re: [Map] Steel Thunder [WIP]
this map looks very insteresting , but view distance should be the same as on Qin Ling
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J.F.Leusch69
- Retired PR Developer
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- Joined: 2008-04-23 16:37
Re: [Map] Steel Thunder [WIP]
i think it is the same... about 800m
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Map] Steel Thunder [WIP]
I made it about 700 now, I'm having some overgrowth problems if I go above.[R-COM]J.F.Leusch69 wrote:i think it is the same... about 800m
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marcoelnk
- Retired PR Developer
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- Joined: 2007-03-03 11:30
Re: [Map] Steel Thunder [WIP]
700 view distance for overgrowth is max on 4km maps as otherwise the patches close to the map border wont show up.

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HughJass
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=Romagnolo=
- Posts: 4765
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Re: [Map] Steel Thunder [WIP]
is this statue a new model ?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Map] Steel Thunder [WIP]
mehhh, forgot to remove that static from the release, wasn't meant to be seen yet...
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HughJass
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Map] Steel Thunder [WIP]
ye, I made no indication as if it was going to be in PRHughJass wrote:https://www.realitymod.com/forum/f66-pr ... post927700
really rhino
@Roma
It is actually both.
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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: [Map] Steel Thunder [WIP]
Too late rhino, now tell us the plan !
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Michael_Denmark
- Posts: 2196
- Joined: 2006-07-10 09:07
Re: [Map] Steel Thunder [WIP]
Cool map.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.
However, in regard to EA, these guys never took the initiative.


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Wilkinson
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space
- Posts: 2337
- Joined: 2008-03-02 06:42
Re: [Map] Steel Thunder [WIP]
[/IMG]These water towers dont look right.
They rarely look good, even on their own - to have 3 is not good at all.
Also the open areas on this screen have no trees, and yet the building/industrial plant, has alot of trees very close to it. It should be the opposite way round.
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Map] Steel Thunder [WIP]
in the front page it says the area is abandoned (at least i think i wrote that)spacemanc wrote:[/IMG]
These water towers dont look right.
They rarely look good, even on their own - to have 3 is not good at all.
Also the open areas on this screen have no trees, and yet the building/industrial plant, has alot of trees very close to it. It should be the opposite way round.
the trees in there just show that the place is old, it took a long time for the water levels to drop.
ill think about the water towers, maybe i will replace them.
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McBumLuv
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rangedReCon
- Posts: 880
- Joined: 2007-05-28 04:14
Re: [Map] Steel Thunder [WIP]
This gets the official stamp of awesome because of the statue. *stamp*
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Map] Steel Thunder [WIP]
update, I think marco will post some shots of it in the teaser thread.HughJass wrote: Minimap:
http://i39.tinypic.com/14e9zco.png
(large image)
1. German Main
2. South Farm
3. Central Farm
4. Farm
5. Hill 84
6. Objective 79
7. West Village
8. Village
9. North Bridge
10. Central Bridge
11. Dam
12. Water Plant North
13. Water Plant South
14. Hill 89
15. Russian Main
16. East Village
17. Hill 51
18. Objective 12
19. Hill 68
20. Mine
Its what i got so far...tell me what to change
and 2 poster boards I made a long time ago that I want to put in the game.


Last edited by HughJass on 2009-05-08 02:40, edited 1 time in total.






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