Mumble VOIP and PR (ongoing development)

General discussion of the Project Reality: BF2 modification.
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Caboosehatesbabies
Posts: 335
Joined: 2008-08-25 19:01

Re: Mumble VOIP and PR (ongoing development)

Post by Caboosehatesbabies »

I'm confused, what does this do?

Does it let your hear people if they were talking in BF2's integrated VOIP? IE: If you're close to an enemy, and he uses the squad voice chat, will I hear him? Or does it only let you do it with people who have mumble?

Will it work on any servers, or only ones that have Mumble?

Basically I'm asking what it does, cause in reading the thread, I'm not sure I understand.
Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe

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cyberzomby
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Re: Mumble VOIP and PR (ongoing development)

Post by cyberzomby »

Not to be an *** but if you read trough this topic, watched some examples, read the install stuff you should have probably gottn the idea :)

But heres the explenation: Mumble is a big added fat bonus to the INGAME voip or EXTERNAL Teamspeak servers some people use.

Mumble integrates positional audio. Say we are both in the game. Im standing behind you and I use Mumble to talk you can hear my voice from behind you. You dont have to be in the same squad as me. Just on Mumble.
Mumble is external to Battlefield 2 and has got nothing to do with BF2 or PR. Its just an external program that uses an external server as well.
=Romagnolo=
Posts: 4765
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Re: Mumble VOIP and PR (ongoing development)

Post by =Romagnolo= »

Caboosehatesbabies wrote:I'm confused, what does this do?


Does it let your hear people if they were talking in BF2's integrated VOIP? IE: If you're close to an enemy, and he uses the squad voice chat, will I hear him? Or does it only let you do it with people who have mumble?

Will it work on any servers, or only ones that have Mumble?

Basically I'm asking what it does, cause in reading the thread, I'm not sure I understand.

With mumble, you can hear people (who are using mumble too) from the direction that they are in the game and if your friend is close, you can hear him loud and clear, but if he is far, you barely can hear him talking.

If the enemy is using mumble, yes, you both can hear eatch other.

Head more at the mumble official topic above.
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Caboosehatesbabies
Posts: 335
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Re: Mumble VOIP and PR (ongoing development)

Post by Caboosehatesbabies »

Do you have to join a server in mumble when you join an PR server, or does it automatically put you in the right one?
Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe

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Jevski
Posts: 397
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Re: Mumble VOIP and PR (ongoing development)

Post by Jevski »

Caboosehatesbabies wrote:Do you have to join a server in mumble when you join an PR server, or does it automatically put you in the right one?

Hi Caboose

Yes you do have to join a server, and be in the correct channel.

You can join this one depending on the server


Server Name: Project Reality Official Mumble Test Server
Server Address: 69.12.76.37
Server Port: 64738 (default)
Username: yournamehere (no spaces)
Password: none

There is a description in the link how to set it up
Garack
Posts: 624
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Re: Mumble VOIP and PR (ongoing development)

Post by Garack »

can mumble be implemented in BF2?
=Romagnolo=
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Re: Mumble VOIP and PR (ongoing development)

Post by =Romagnolo= »

Garack wrote:can mumble be implemented in BF2?

BF2 doesn't deserve such a great tool. :x
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Garack
Posts: 624
Joined: 2006-05-04 07:20

Re: Mumble VOIP and PR (ongoing development)

Post by Garack »

Garack wrote:TECH poblem: BF2 Voip is so silent that i cant hear people anymore. all is 100% in BF2 and PR settings. i only hear them very silent since i installed mumble and set it up as recommended.


BIG Problem is that Mumble killed my BF2 voip. I can hear very very silent, bo matter what to do..i Dont start mumble anymore but BF2 Voip is silent...all sliders are at 100%---

What can i do?

Vista32 and Xfi gamer Soundcard..

Same Problem .... NO more voip in BF2 , i installed new Xfgamer Driver (newest from HP) and i can run normal, played a few rounds with mumble and get the same problem...

Disable sound ingame magek voices loud or silent...Played with Vista Sound mixer..nothing..BF2 Voip is gone again...They can hear me but i cant hear anyone.
hx.bjoffe
Posts: 1062
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Re: Mumble VOIP and PR (ongoing development)

Post by hx.bjoffe »

I'm leaning towards the attitude that teams should be seperated in different channels.
It's primary function is having squads communicating, and while i agree it's "fun" talking to the enemy, it's both being spammed ("suck on my nuts fag" while being teabagged) and exploited both by folks running it primarily to listen in on enemy, and easily eavesdropping by adjusting settings.
It's sure more 'realistic' the way now, but would work better if everyone had same setting/integrated into game like unnavoidable consequense of using bf2-voip or something.
McBumLuv
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Re: Mumble VOIP and PR (ongoing development)

Post by McBumLuv »

Colonelcool125 wrote:Has anyone else started expriencing more crashes once they started using Mumble? I've gone from one CTD every few weeks to one nearly daily since I've started using Mumble. It's not a huge problem, but it would be nice to fix.
Nah, not me, though I have seen you die randomly right in front off me, scaring the **** outta me :p

Though maybe you have the overlay on? I wouldn't have suspected you overlooking that, though it's still a possibility :|
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Rudd
Retired PR Developer
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Re: Mumble VOIP and PR (ongoing development)

Post by Rudd »

Colonelcool125 wrote:I sincerely doubt I have the overlay on, because I've never noticed it. Maybe it's something unrelated.
if u have xfire on at the same time it will interfere.
Programs that are known to have issues with the Mumble overlay are:

* Xfire (when the Mumble overlay is enabled in a game, the Xfire overlay will not work) (latest snapshots fix this problem)
http://mumble.sourceforge.net/Games
Last edited by Rudd on 2009-02-18 00:04, edited 1 time in total.
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DonDOOM
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Re: Mumble VOIP and PR (ongoing development)

Post by DonDOOM »

I have Overlay and Xfire on while using Mumble, and getting no strange bugs.
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ReaperMAC
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Re: Mumble VOIP and PR (ongoing development)

Post by ReaperMAC »

Dr2B Rudd wrote:if u have xfire on at the same time it will interfere.


Games - Mumble
*if* you have the latest snapshot, it shouldn't be a problem.
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McBumLuv
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Re: Mumble VOIP and PR (ongoing development)

Post by McBumLuv »

Yea, I've played pr with mumble on, Xfire working ingame, and Fraps on as well. Though I know some programs (Wegame for instance) interfere with others, like Xfire.
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Rudd
Retired PR Developer
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Re: Mumble VOIP and PR (ongoing development)

Post by Rudd »

I personally find that xfire doesn't like the overlay, or Teamspeak overlay, or wegame or Fraps. You can get it working together, but its a pain and increases the amount I CTD.
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General_J0k3r
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Joined: 2007-03-02 16:01

Re: Mumble VOIP and PR (ongoing development)

Post by General_J0k3r »

i actually agree on the two channels thing. i find myself increasingly using ingame voip again coz some f***tard has his positional audio switched off and is on the enemy team...
[OoO]Laxentis
Posts: 47
Joined: 2009-02-16 00:16

Re: Mumble VOIP and PR (ongoing development)

Post by [OoO]Laxentis »

General_J0k3r wrote:i actually agree on the two channels thing. i find myself increasingly using ingame voip again coz some f***tard has his positional audio switched off and is on the enemy team...
Maybe not 2 channels but 2 subchannels. Just like SLs have. They can communicate with Force Center Position and they hear only themselves, if they use regular PTT - anybody can hear them.

And... DEVs pls lock settings and relase a PRMumble. It will be great. No wrong-config problems with noobs and newbies.
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