Do not understand this...

General discussion of the Project Reality: BF2 modification.
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TJ-A-
Posts: 57
Joined: 2006-05-04 17:01

Do not understand this...

Post by TJ-A- »

First;

FANTASTIC mod!! I absolutely love the 0.3 so far! Thanks a million!

Next; I`m pretty new to the Reality mod (as some of you might know) but I`m wondering about this; Sometimes I take damage inside the game for reasons I don`t understand! Even when I am at the correct flag in the correct order it`s meant to be taken....
There is probably a good reason for it, and I`m sure it`s something I`m doing wrong, but WHAT??
Example; I was standing next to a flag, and my team-mates "character" who was standing there too, started "moaning" and he said the red bar indicating a "hit" popped up. Eventually he died??
We KNEW there were no enemies around (played training match to get used to BF2:R on our server this night, and we were all on the same TS channel) so I wonder if some of you can explain this??

sincerely

TJ
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Skullening.Chris
Posts: 1407
Joined: 2006-02-03 03:34

Post by Skullening.Chris »

Had he taken previous damage? If so, he was probably bleeding to death (a feature in PR.)
Quaker
Posts: 8
Joined: 2006-02-07 00:10

Post by Quaker »

Sombody shoots you or someone has already shot you and you are bleeding.
KingofCamelot
Retired PR Developer
Posts: 2365
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Post by KingofCamelot »

Skullening.Chris and Quaker are correct, your team mate more than likely bled to death. When a player's damage gets under 50% or so they begin to bleed out, with visual effects on their screen and sound effects to indicate such. So, if you start bleeding, find a medic. :)
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Retired Lead Coder for Project Reality - 0.25 through 0.4
JS.Fortnight.A
Retired PR Developer
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Joined: 2004-07-23 12:00

Post by JS.Fortnight.A »

TJ-A-, I understand that there is a level of confusion/learning involved with some of the features in PRMM, and for that, asking as you have done is the best way to find out about something. Regarding the topic of 'bleeding' at some point in the future we hope to visually change the effect of getting 'hit' by a bullet from an enemy, and havinh a different visual effect while bleeding after being shot, when no one is around so you know which of the two is actually occuring. ;)
Project Reality Operations Lead v0.2-0.3
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kristensen -a-
Posts: 4
Joined: 2006-05-11 10:50

Post by kristensen -a- »

HAHAHA what a cool detail!

Good job with the PRMM 0.30. I just love it. Keep up the good work!
Duke-Nukem
Posts: 16
Joined: 2006-05-09 17:19

Post by Duke-Nukem »

Hello Skullening Chris! Are you also moving over from Joint Ops to BF2?
BF2:R is awesome.
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TJ-A-
Posts: 57
Joined: 2006-05-04 17:01

Post by TJ-A- »

OK!
That explains it. And might I add; BRILLIANT yet again! It makes perfect sence now that I know about it. Excellent reality there guys!



TJ
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EPatrick
Posts: 305
Joined: 2006-05-12 04:41

Post by EPatrick »

One of my favorite features in PR.
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