Hummer immobilization.

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crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: Hummer immobilization.

Post by crazy11 »

Ok so vehicle damage is random, like how a tank gets tracked only sometimes. The HUMVEE is strong yes but if it get damaged enough it will be immobilized. You just dont see this very often because the damage range is so small and it is so random.
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You miss 100% of the shots you don't take.- Wayne Gretzky
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: Hummer immobilization.

Post by nick20404 »

Well if that is the case they need to up the percentage for the Humvee, things like the technical and civi cars go immobile pretty much every time they are heavily damaged, yet I have not seen a hummer ever go immobile besides back in older versions when they still used the open backed dice model.

And I also agree with the fact the RPG is too weak now, idk why they even reduced it in the first place it was perfect before one hit from and rpg and the hummer was done for it wouldn't blow up immediately but give them time while it caught fire and exploded now its almost not even worth shooting at the humvees since they will be gone by the time you get you next rocket loaded so you might as well save your rockets for infantry which pretty much ruins the rpg.

I admit it is good to scare them off but not as an offensive weapon like it should be.
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Hummer immobilization.

Post by Dunehunter »

A mod didn't come clear this up because we weren't around. Now that this mod has woken up, bye-bye thread. Sorry nick, but this has been suggested a bunch of times before and is a known issue. Also, watch the attitudes everyone.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
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