CnC augmentation - Strategic points

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

CnC augmentation - Strategic points

Post by Rudd »

CnC is a fun mode, albeit longwinded.

My problem with it is that firebase placement is done on an unrealistic basis.

i.e. right at the edges of the map or in glitched positions to prevent destruction/discovery.

A more realistic way of doing it would be to have a great many strategic points, by many I mean 100+ and you can only build FBs within 100m of one of these points.

This will ensure FBs are spread more realistically and in more realistic positions while at the same time maintaining strategic freedom and ensuring a fun experience.
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hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: CnC augmentation - Strategic points

Post by hx.bjoffe »

100% right on the problem, and a good suggestion on a possible solution.
This was the problem in previous release, and the latest didn't really do anything to correct it.
Keep in mind it's still an experimental mode.
SqnLdr
Posts: 180
Joined: 2008-08-01 15:40

Re: CnC augmentation - Strategic points

Post by SqnLdr »

Surely a refinement of the code that decides if the firebase can be placed in such a position would solve this on a more global-to-PR level?
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: CnC augmentation - Strategic points

Post by McBumLuv »

I like it, and perhaps if we could change the mode to encompass different ammount of players as well? IE, it's near impossible to play the mode properly with only 6 players per side, so if the maximum ammount of firebases available to build could be "limited" like with kits. Would mean teams could finally be more based on defending and attacking bases, rather than hoping to keep them hidden and simply making more and more bases and leaving them undefended. But, in the case that you've made say 3 bases, but have lost enough people from the server that you're over the limit, it'll just mean you can't make any more until you get more players in-game. A new bleed mechanic would have to be implemented as well, more than likely relying on the porportion of FOBs made compared to the player limit and stuff. This may sound confusing, but it only means that if both teams have only 12 players, but the other was able to make 4 FOBs before they went below the limit, the other team wont bleed if they've made the most FOBs possible.
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dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: CnC augmentation - Strategic points

Post by dbzao »

We have plans on having special areas that generate better revenue for the upcoming ticket economy system of the gamemode. Kinda like what COH does, but not that gay.
hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: CnC augmentation - Strategic points

Post by hx.bjoffe »

Sounds great DB!
If i were you, i'd go and write a developer journal entry about it right now!








:)
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: CnC augmentation - Strategic points

Post by DeltaFart »

[R-DEV]dbzao wrote: Kinda like what COH does, but not that gay.
haha

Great suggestion better htan my suggestion of adding a bottom to the emplacements, wish TG ran some CnC maps would be fun
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: CnC augmentation - Strategic points

Post by ReaperMAC »

[R-DEV]dbzao wrote:We have plans on having special areas that generate better revenue for the upcoming ticket economy system of the gamemode. Kinda like what COH does, but not that gay.
Slit Trenches and Deployable 88's please? :)
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White Rock
Posts: 181
Joined: 2008-07-19 23:04

Re: CnC augmentation - Strategic points

Post by White Rock »

[R-DEV]dbzao wrote:We have plans on having special areas that generate better revenue for the upcoming ticket economy system of the gamemode. Kinda like what COH does, but not that gay.
Hey, coh is awesome.

Nothing that makes flying a plane into a building a viable strategy can be less then awesome.


Oh and is this tied together with the magical all encompassing gamemode we've been hearing about where you buy vehicles as commander and stuff?
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: CnC augmentation - Strategic points

Post by cyberzomby »

w000t! Sounds awesome indeed! Generating tickets on special points!
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