Suggestions Or Fixes I propose:
WEPON:
Remove tracer from Insurgent weapon.
QBZ-95B carbine should have RPM of 800.
RPG7 should detonate even if shot from hip.
Technical heavy machine gun over heats too quickly and stay overheated and unable to fire unless re-entering gunner seat.
.22 calibre should fail to penetrate concrete walls or destructible buidling while .30 calibre class is capable to penetrate. Such as 7.62x39mm. I don't know if this is possible to depict.
* AKM has less muzzle climb than AK74 but recoil is directry transfered backward.
KIT:
Remove rocks for sidearm.
Pilot kit do not have any sidearms. I propose pilot get sidearm back.
Remove helmet/bags change when picking up enemy weapon.
Give Insurgent RPG kit firearm
Give Insurgent SA7 kit firearm
GAMEPLAY:
Long time LAT MG etc animations create what I consider to be unrealistic game environment especially in urban combat.
Insurgent need more place to rearm than just cache. Give technical ammo crate and maybe ammo bag for rifleman class etc.
In skirmish mode Insurgent don't even have single place to rearm from.
Insurgent need ability to fix and rearm vehicles.
Insurgent don't have rally and coalition does in Skirmish mode. What this means is coalition force have ability to spawn suddenly appear and flow out of no where like Insurgents. While Insurgent faction has 2 or maybe 1 place to spawn.
I suggest no rally or rally for both faction.
Cache still being destroyed as fast as in previous version. I suggest to make caches harder to find or destroy.
All faction need more marksman rifle. At least 1 per squad.
All faction need more LAT. At least 1 per squad.
Insurgent can not rearm in skirmish mode. I suggest to give them ammo dump.
4 minutes of spawn time for a PC game (as collabolator role) I suggest civilian spawn time to be shorter than other class.
Medic reviving. I still suggest them removed for sake of realistic combat. If not make revive only possible only when player bleed to die. No more revived player after receiving HE round hit or receiving shots to become wounded stage.
TEXTURE:
Insurgent have RPG on his back. It should be removed from class that is not carrying RPG.
AK47 has texture differences compared to real AK47.
I suggest taking current Al Quds and make its barrel shorter (same as AKM) and put slant muzzle brake on it and make it AKM/Tabuk assault rifle. *
IEDs and Mines should be near invisible when placed. Its too easy to be spotted unlike in real.
DEVIATION:
Still having hardtime hitting target at short distance. Settle time too long for short distance and after rotating body.
Marksman and Sniper should act like any other rifle at close range.
Marksman and Sniper deviation at close range (approx. less than 300m) should work just like Assault rifle / Battle Rifle.
With this setting, scoped assault rifle is better than Marksman. Example: L85A2 vs L86A2 DMR.
Bolt action rifle should act like any other rifle at close range.
Bolt action rifle deviation at close range (approx. less than 300m) should work just like Assault rifle / Battle Rifle.
I suggest all guns not aiming and on the move max deviation to be lowered. I know the current one give advantage to gunner in stationary position but its too unreal for non aimed gun full auto while on move to spread that much.
LAT's time to settle deviation should be lowered.
Decrease time to max accuracy from 8 to 5-6.
VEHICLE:
It will be good if player can shoot from inside civ. car postion like F4. Especially as sniper hiding place.
Is it possible to create crew damage when APC slams into building at full speed? That way Infantry no longer need to see APC trying to run people over ramming into wall after wall.
Heli should not be bullet proof. My educated guess will be there is almost no 'aircraft' that is bullet proof or have ability to fly away after an RPG hit. (exept for some what bullet 'resistant' windows and side/bottom armor for pilot seat.)
The current aircraft window seems to be same as VBF2 one. Which allow only 12.7mm to go through.
I suggest aircraft to be more vulnerable against small arms fire and RPG.
Bikes.
It seems some modification original vehicle has tendency to wobble or act lag like with controls even with moderate ping. This is minimal in server with very low ping around 20.
I have experienced this with other modification for BF2.
Technical and hatchback 'exploding' in shallow water./Takes damage.
I suggest these vehicles to take alot less damage from water.
SOUND:
In-game voice (the characters voice by pushing Q and T) are too loud compare to other sounds. I suggest making voices more quiet.
Log-in screen music too loud compare to other music.
Small arms fire sound too quiet at distance. You can see player firing around 100 meters away and you can barely hear gun sound when being shot.
Many of my suggestion put Reality over any type of Teamwork. I sincerely appreciate people who make this modification and understand I am in no postion to interfere with the way of your modification which you put your effort into making. So thank you so much for this courtesy of giving me a opportunity to voice my view toward this modification. And thank so you for taking your time to read my suggestion. I expect this modification to be best infantry simulator for BF2.
