What do you want to see in a Realism Mod?
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Dr.Spangle
- Posts: 870
- Joined: 2004-07-23 12:00
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Tomcat
- Posts: 102
- Joined: 2004-07-23 12:00
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Dr.Spangle
- Posts: 870
- Joined: 2004-07-23 12:00
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Tomcat
- Posts: 102
- Joined: 2004-07-23 12:00
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Black Beret
- Retired PR Developer
- Posts: 2022
- Joined: 2004-07-23 12:00
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Kipper
- Posts: 58
- Joined: 2004-07-23 05:26
VOIP
US army uses somekind of spread spectrum technique (SS) ,for voice communications in real life , right ? and MEC forces dont use ( i assume so).
This might be crazy idea but here it goes:
US troops or Commander could track signals ( via VOIP in the game) to locate MEC soldiers when they are using VOIP. Respectively MEC forces can drop jammers to disturb these tracking signals.( i know this kind of thing happens in real life)
US troops will have slighty advance when playing the game because they could organize troops better.
what do you think guys?
This might be crazy idea but here it goes:
US troops or Commander could track signals ( via VOIP in the game) to locate MEC soldiers when they are using VOIP. Respectively MEC forces can drop jammers to disturb these tracking signals.( i know this kind of thing happens in real life)
US troops will have slighty advance when playing the game because they could organize troops better.
what do you think guys?
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Dr.Spangle
- Posts: 870
- Joined: 2004-07-23 12:00
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Shaitan
- Posts: 16
- Joined: 2004-07-27 19:59
Hyas all. (S)=salute.
I am for realism, as long as it remains fun. Example. Flashpoint was good for the most part, Accepting for its damage modelling and run speed balance. (Not that it matters, but I am Ex Infantry myself)
damage model=take a leg shot and be forced to crawl 600 yards. This is not fun. I`d rather just lose health than be immobilized ingame.
run balancing= run for a distance, and then you tire and slow down? Not fun at all. My vote would be for NO fatique. A good standard run speed that is a bit faster than a jog, and a good sprint function that has a meter discharge that eventually slows you down to the standard fairly fast run=a bit faster than a jog. And you if you are non moving for a while, can see your sprint meter recharge. (no doubt kit weight will effect run speeds to a degree)
This way, you can still get around well on large maps with your normal run speed, and if ya need to evade, you have the sprint fuction. Some of us still dig getting around onfoot and do not wanna be forced to use vehicles. Nothing feels worse to the onfoot soldier than feeling you can`t effectively get around on your own 2 legs.
jump ability. Vietcong did it right IMHO. You could make 2 or 3 consecutive jumps, then you lost that ability while it replenished. Stops the bunny hoppers.
I noticed BF 2 sports a really nice reflex scope. I am sick of these ever since Nova introduced them to the DF series. I vote that we be allowed to use the 4X ACOG scope on our rifles. This way there is no gap between the CQB distances, and snipers distances. Ever try to engage a sniper with a deathdot at 300+ yards? Can`t be done. Give us the acog. Don`t hamstring a rifles effective ranges by allowing them to use only ironsights or deathdots.
respawns
No respawns are no fun. Sorry. I don`t want to play the mil combat equivilent of Rainbow 6. Which is why I stopped playing AA. Being immersed ingame IS fun tho. Even if the respawns are back at the Bases, and the Bases are a fair distance from the Objectives and I got hump it onfoot for 1.5 to 2 miles before I see action again... at least I am ingame doing something instead of sitting on my *** at the screen, watching the sh*t go down.
"I would definitely insist in at least the option of no respawn.Reasons? if it's gonna be project reality there is not respawn in real life..but i have to admit there are more troops..however...games won't be 10 mins..because players would think twice before they go in all guns blazing..they will make them think twice..use proper tactics...cover each other's backs and also use advanced marksmen before they go in...that's reality isn't it...?"
I have seen this argument used for no respawns before. And honestly, it has no basis in reality. In no respawn games players do not play better or more tactically cause they are worried about dying. We play like we play. Tactical players still play tactically, quakers still quake no matter if it respawns, or no respawns. I hope there is an option to run servers how we like, respawns or no respawns. MY server will run with respawns on. And remember as well, full realism mods are going to be played by the most hard core mil combat players. So players do not need to be forced by way of strict no respawns to play their best. They will play their best irregardless.
(S)
I am for realism, as long as it remains fun. Example. Flashpoint was good for the most part, Accepting for its damage modelling and run speed balance. (Not that it matters, but I am Ex Infantry myself)
damage model=take a leg shot and be forced to crawl 600 yards. This is not fun. I`d rather just lose health than be immobilized ingame.
run balancing= run for a distance, and then you tire and slow down? Not fun at all. My vote would be for NO fatique. A good standard run speed that is a bit faster than a jog, and a good sprint function that has a meter discharge that eventually slows you down to the standard fairly fast run=a bit faster than a jog. And you if you are non moving for a while, can see your sprint meter recharge. (no doubt kit weight will effect run speeds to a degree)
This way, you can still get around well on large maps with your normal run speed, and if ya need to evade, you have the sprint fuction. Some of us still dig getting around onfoot and do not wanna be forced to use vehicles. Nothing feels worse to the onfoot soldier than feeling you can`t effectively get around on your own 2 legs.
jump ability. Vietcong did it right IMHO. You could make 2 or 3 consecutive jumps, then you lost that ability while it replenished. Stops the bunny hoppers.
I noticed BF 2 sports a really nice reflex scope. I am sick of these ever since Nova introduced them to the DF series. I vote that we be allowed to use the 4X ACOG scope on our rifles. This way there is no gap between the CQB distances, and snipers distances. Ever try to engage a sniper with a deathdot at 300+ yards? Can`t be done. Give us the acog. Don`t hamstring a rifles effective ranges by allowing them to use only ironsights or deathdots.
respawns
No respawns are no fun. Sorry. I don`t want to play the mil combat equivilent of Rainbow 6. Which is why I stopped playing AA. Being immersed ingame IS fun tho. Even if the respawns are back at the Bases, and the Bases are a fair distance from the Objectives and I got hump it onfoot for 1.5 to 2 miles before I see action again... at least I am ingame doing something instead of sitting on my *** at the screen, watching the sh*t go down.
"I would definitely insist in at least the option of no respawn.Reasons? if it's gonna be project reality there is not respawn in real life..but i have to admit there are more troops..however...games won't be 10 mins..because players would think twice before they go in all guns blazing..they will make them think twice..use proper tactics...cover each other's backs and also use advanced marksmen before they go in...that's reality isn't it...?"
I have seen this argument used for no respawns before. And honestly, it has no basis in reality. In no respawn games players do not play better or more tactically cause they are worried about dying. We play like we play. Tactical players still play tactically, quakers still quake no matter if it respawns, or no respawns. I hope there is an option to run servers how we like, respawns or no respawns. MY server will run with respawns on. And remember as well, full realism mods are going to be played by the most hard core mil combat players. So players do not need to be forced by way of strict no respawns to play their best. They will play their best irregardless.
(S)
