Success for Project Reality

General discussion of the Project Reality: BF2 modification.
Aquiller
Posts: 884
Joined: 2008-03-25 09:43

Re: Success for Project Reality

Post by Aquiller »

... from being on the message screen in BF2...
WooT? Screenshot or it didnt happen! :)
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: Success for Project Reality

Post by charliegrs »

Aquiller wrote:WooT? Screenshot or it didnt happen! :)
everyone knows about this. It caused alot of vanilla noobs to start playing PR, which was havok at first but theres a good number who stuck with it and learned the game so in the end we are all winners.
known in-game as BOOMSNAPP
'
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Success for Project Reality

Post by Rhino »

Aquiller wrote:WooT? Screenshot or it didnt happen! :)
its been up for over a month now, was a topic on it :p

Ye, think the ingame add we got from DICE's has defiantly been a big boost but as far as moddb.com/MOTY is concerned, that wouldn't have generated any hits yet, it will once they announce the winners, providing we are in the top 10 of course ;)
nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Re: Success for Project Reality

Post by nicoX »

Aquiller wrote:WooT? Screenshot or it didnt happen! :)
I'm going to bed now.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Success for Project Reality

Post by Rhino »

charliegrs wrote:everyone knows about this. It caused alot of vanilla noobs to start playing PR, which was havok at first but theres a good number who stuck with it and learned the game so in the end we are all winners.
ye, but everyone has to start out some where, you yourself where a noob once too ;)

If new people dont come to PR, then PR will not live very long. Just stick on the servers you know good people play on and if a "noob" joins your squad, show him how its done and teach him the ways of PR ;)
Aquiller
Posts: 884
Joined: 2008-03-25 09:43

Re: Success for Project Reality

Post by Aquiller »

Uhm, last time I've launched vanilla was nearly a 1.5 year ago. Anyway - its great to see at least slight cooperation between EA and mods community.
Colonelcool125 wrote:When do the ModDB results come out anyways?
Feb 28th.
TofuwRice
Posts: 165
Joined: 2008-06-27 06:15

Re: Success for Project Reality

Post by TofuwRice »

[R-DEV]Rhino wrote:ye, but everyone has to start out some where, you yourself where a noob once too ;)

If new people dont come to PR, then PR will not live very long. Just stick on the servers you know good people play on and if a "noob" joins your squad, show him how its done and teach him the ways of PR ;)
You wink alot ;)
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Success for Project Reality

Post by Jigsaw »

Dev wink ;)
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Success for Project Reality

Post by R.J.Travis »

(: well i still only see 5 servers have 50+ at any time but I guess it 24/7 vs only 2-3 full in 0.8
Twisted Helix: Yep you were the one tester that was of ultimate value.
c0ca
Posts: 130
Joined: 2007-12-05 14:05

Re: Success for Project Reality

Post by c0ca »

PR have 7 servers in the top 100 now, from all bf2 servers including ranked :)

Servers playing All Games | Server / Player Search | Game-Monitor.com :: Server Search, Monitoring, Stats and more

no other mod that can show same popularity...
Spearhead
Retired PR Developer
Posts: 1785
Joined: 2007-06-01 00:53

Re: Success for Project Reality

Post by Spearhead »

Yea we are on a steady rise so far from release to release. We do keep a look on the players online and currently there are roughly 7500 different players online on most days since not everyone plays everyday of course you can imagine the amount of regular players ins in fact quite a bit higher.

As for the influx of vBF2 players: I say let them come. If the mod is to their likes they will stay. If they don't fit in I guess the chance of them leaving is much higher than the chance of the DEV team un-modding PR ;)
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ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Re: Success for Project Reality

Post by ralfidude »

Ok seriously, il be surprised if that stupid mod gets first place like it did last year.... The amount of work the devs put in for this mod is ridiculous. If u dont get first place, i will be deeply dissapointed. What other mod managed to make BF2 look like COD4 with animations alone, aside from PR?
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DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: Success for Project Reality

Post by DesmoLocke »

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Yep. It can get hard to get in some servers most nights! It really is an exciting time in the community. The mod surely has come a long way from the mini-mod days. Shoot it has come along since 0.5 when I first stumbled upon it.

Let's hope we get ni the Top 10 for ModDB ! :-D

And I don't think the rise in popularity has been due to this
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as much as its been through word of mouth. If you're part of clan, make sure the rest of your crew gets in on the fun!
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PR player since 0.5 (Feb 2007)

Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Success for Project Reality

Post by Arnoldio »

A picture is worth of thousand words..it was because of the ad :D
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Orgies beat masturbation hands down. - Staker
Katarn
Retired PR Developer
Posts: 3358
Joined: 2006-01-18 22:15

Re: Success for Project Reality

Post by Katarn »

Our player population has not decreased since release (this saturday's population was about the same as release saturday), really exciting news. Player retention rate of 100%!
space
Posts: 2337
Joined: 2008-03-02 06:42

Re: Success for Project Reality

Post by space »

I hope they put the message up again after the 1.5 patch. Alot of people have left BF2 due to the hacking etc. Hopefully with the patch, alot will come back, so if the PR advert is put up again after the patch, it could really boost the numbers.

Ive spoken to loads of BF2 players the last week, and they all seem to be loving PR ( cos .85 is lovable :D )
So hopefully quite a few of them will stick around.
laikiunreal
Posts: 232
Joined: 2007-04-27 17:51

Re: Success for Project Reality

Post by laikiunreal »

Teamwork, Factions, new vehicles, new weapons, the sounds of IED in the battlefield, the sensation west fallujah produces on you when a firefight is going on... those are the factors new players see in the first place when playing for the first time PR, a different gaming style from vBF2, that hooked you and you will never go back again....NEV4R!!
"If I were Stallone... I'd make Hugo Chavez the main bad guy rather than picking a fictional character. Just to piss his red *** off."
Panzerfire.
Staker
Posts: 160
Joined: 2009-01-02 21:14

Re: Success for Project Reality

Post by Staker »

I have roughly 30 servers on my list. I wonder why that is ...
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Ffuu.
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