More Anti tank weopons
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Guacy_Doidão
- Posts: 44
- Joined: 2009-01-28 11:13
More Anti tank weopons
I can't belive in real life people dont carry Anti tank weopows at all,
it is 2 litle Anti tank kits in the game,
it's up to 3 HAT and 3 LAT,
what i sugest is to up this kits to 10 each one!.
about Anti tank ammo fine!, but the nunber of kits is quite limited.
i dont kwon really how many AT weopows they have in a Army, but so long they kwon they are facing Enemy armor i guess they carry AT weopows in ever squad, or you destrowe tank whicht stones?
it is 2 litle Anti tank kits in the game,
it's up to 3 HAT and 3 LAT,
what i sugest is to up this kits to 10 each one!.
about Anti tank ammo fine!, but the nunber of kits is quite limited.
i dont kwon really how many AT weopows they have in a Army, but so long they kwon they are facing Enemy armor i guess they carry AT weopows in ever squad, or you destrowe tank whicht stones?
Down there you see the Main Brasilian Armor.
produced here, In my lands.
produced here, In my lands.
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Koroush47
- Posts: 268
- Joined: 2009-02-16 15:00
Re: More Anti tank weopows
It would be ultra hard for the armor do... welll anyhing.
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G.Drew
- Posts: 4417
- Joined: 2006-04-30 23:02
Re: More Anti tank weopows
There would be quite a bit of AT spam, which would just ruin the game. Vehicles would not be able to move anywhere without being hit by a barrage of rockets.
Also, 10 LAT and 10 HAT = 20 AT kits, which means over half the team has the ability to grab an AT kit, which again means AT spawn, plus team play would just break down and descend into chaos as everyone would be running round with AT equipment.
In other words, HELL no.
Afaik i think its more 5 LAT and 2 HAT kits on a full 32 player side, which i think is a good balance, since that means 7 out of the maximun 9 squads that can be made will have AT in there squad.
Also, 10 LAT and 10 HAT = 20 AT kits, which means over half the team has the ability to grab an AT kit, which again means AT spawn, plus team play would just break down and descend into chaos as everyone would be running round with AT equipment.
In other words, HELL no.
Afaik i think its more 5 LAT and 2 HAT kits on a full 32 player side, which i think is a good balance, since that means 7 out of the maximun 9 squads that can be made will have AT in there squad.


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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: More Anti tank weopows
If anything there are too many now. 
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torenico
- Posts: 2594
- Joined: 2007-06-30 04:00
Re: More Anti tank weopows
Ultra Hell No.
Reminds me of BF1943 Kits..
Reminds me of BF1943 Kits..
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ReapersWarrior
- Posts: 157
- Joined: 2007-05-05 21:21
Re: More Anti tank weopows
Tanks should be feared and complicated and difficult to take out. They are tanks... U should not expect to defeat a tank as infantry without some help so AT is fine.
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: More Anti tank weopows
20 at kits would look exactly, if not worse than this

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9cookie_monster
- Posts: 86
- Joined: 2008-03-01 06:33
Re: More Anti tank weopows
I think the amount of AT currently is good. Also if there is a tank in the map there is either your own tank to take it out or some AT vehicle.
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Cobhris
- Posts: 576
- Joined: 2008-06-11 07:14
Re: More Anti tank weopows
It'll be like in vanilla BF2 where when a tank comes, everyone spawns as AT, and next thing you know you have 10 people spamming rockets at everything.
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Spartan0189
- Posts: 1277
- Joined: 2008-07-11 21:22
Re: More Anti tank weopows
Honestly, It would be fine for the Insurgents and those people
But for the UK, USMC, Army, and Russian Forces, dont you think it would be a bit overkill? The Insurgents only have RPGs... And the UK and them have the heaviest AT weapons :\
But for the UK, USMC, Army, and Russian Forces, dont you think it would be a bit overkill? The Insurgents only have RPGs... And the UK and them have the heaviest AT weapons :\

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smee
- Posts: 516
- Joined: 2007-11-15 10:43
Re: More Anti tank weopows
the tendency would be that it would be used as anti infantry or aircraft spam.


