Commander Controlled Vechiles
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TheDarkOverlord
- Posts: 134
- Joined: 2006-05-07 13:19
Commander Controlled Vechiles
I cool addition to PR would be commander-controlled vechiles. These would be vechiles such as large transport helicopters (like the Chinook), Landing Craft (like the LCAC) and Carriers (Like the Wasp). The vechiles would act as a spawnpoint and would only be drivable by the commander.
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Malik
- Posts: 1676
- Joined: 2006-04-20 16:49
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TheDarkOverlord
- Posts: 134
- Joined: 2006-05-07 13:19
I know the commander do not actually drive the vechiles. Normally, such vechiles would have a large crew, something that would not be possible in BF2. Commander control of the vehicle represents that the commander gives orders to the crew, not that the command actually drives it.Malik wrote:A cool idea, but I wouldn't say for PR. I don't think in real battles, Battlefield commanders drive around in the best vehicles. Yes, maybe they're passengers, but there's not much chance they'll actually drive around in them.
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Ghostrider
- Retired PR Developer
- Posts: 2585
- Joined: 2006-01-04 02:56
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ScotCop
- Posts: 219
- Joined: 2005-11-16 15:54
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trogdor1289
- Posts: 5201
- Joined: 2006-03-26 04:04
Same as above commanders should only be commanding. Plus giving one person control of a Aircraft Carrier! is totally unrealistic and would make the game play really weird. Imagine someone parking the aircraft carrier on the beach at Gulf of Oman and raping away with the ESSEX's it just won't work out well.
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Zepheris Casull
- Posts: 497
- Joined: 2006-01-21 05:27
just curious, do we have access to the bot system of the game like the one in the single player?
because i just had an idea from my cousin who love playing empires for HL2 and from the original thread idea, would it be possible to have vehicles that are only controllable from commander's map control system? The game has bot included so what i was thinking was to have these vehicles non controllable by players, instead they are AI controlled and the commanders issue basic command in form of waypoints to the bots.
This suggestion is mainly directed to support vehicles, and such which in my humble oppinion should be left to AI while players deal with the frontline vehicles. Another suggestion perhaps is to have the commander inside command vehicles instead of out in open (i know some of us wants the commander gone entirely but please bear with me).
The vehicle doesn't have any strong weaponry like the real one, and instead is mostly equipped for self defense, but it has large sensor and visibility radius, perhaps even a strong optic for the commander etc. The commander also does NOT control the vehicle movement and attack directly, instead he issues waypoint to tell the vehicle where to position itself and himself in the field.
Hmm, let's see... what else.. perhaps we wish to consider including supply units (which i don't like to see in the context of battlefield2's map btw) then they should be AI controlled as well.
ahh, anyway... this is assuming we actually have access to the AI and can actually add them into multiplayer, which now that i think about it considering that there isn't a multiplayer bot mods around might mean it's not accessible..
because i just had an idea from my cousin who love playing empires for HL2 and from the original thread idea, would it be possible to have vehicles that are only controllable from commander's map control system? The game has bot included so what i was thinking was to have these vehicles non controllable by players, instead they are AI controlled and the commanders issue basic command in form of waypoints to the bots.
This suggestion is mainly directed to support vehicles, and such which in my humble oppinion should be left to AI while players deal with the frontline vehicles. Another suggestion perhaps is to have the commander inside command vehicles instead of out in open (i know some of us wants the commander gone entirely but please bear with me).
The vehicle doesn't have any strong weaponry like the real one, and instead is mostly equipped for self defense, but it has large sensor and visibility radius, perhaps even a strong optic for the commander etc. The commander also does NOT control the vehicle movement and attack directly, instead he issues waypoint to tell the vehicle where to position itself and himself in the field.
Hmm, let's see... what else.. perhaps we wish to consider including supply units (which i don't like to see in the context of battlefield2's map btw) then they should be AI controlled as well.
ahh, anyway... this is assuming we actually have access to the AI and can actually add them into multiplayer, which now that i think about it considering that there isn't a multiplayer bot mods around might mean it's not accessible..

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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
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weidel
- Posts: 43
- Joined: 2006-04-02 07:54
Very interesting idea. I tend to see the commander as a platoon/company leader rather than a battlefield commander. In that case it would fit perfectly well, if he was following the troops very close to the frontlines, moreso for the platoon leader than the company leader.
What about working on the possibility for squad leaders to be able to spawn on the commander. That would make the commander able to direct an attack or a defence better, and maybe have less squads roaming free on their own. If this spawnpoint was based in a command vehicle only drivable by the commander, it might work even better.
What about working on the possibility for squad leaders to be able to spawn on the commander. That would make the commander able to direct an attack or a defence better, and maybe have less squads roaming free on their own. If this spawnpoint was based in a command vehicle only drivable by the commander, it might work even better.
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the.ultimate.maverick
- Posts: 1229
- Joined: 2006-02-19 23:49
Well, to simulate choppers and C-130s going over head....why don't you give the CMDR something like a UAV which will follow a path for a while then go away. This object would have a spawn point on it (obviosuly). This would be a good idea in my opinion.... maybe even just put a spawn point on the underside of the current UAV and change the static...




