Allow Automatic Rifleman kit to be grabbed at rally.
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arjan
- Posts: 1865
- Joined: 2007-04-21 12:32
Re: Allow Automatic Rifleman kit to be grabbed at rally.
This should be for the grenadier kit too, its unmissable in a fireteam too.
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Pariel
- Posts: 1584
- Joined: 2008-01-29 23:41
Re: Allow Automatic Rifleman kit to be grabbed at rally.
That's my biggest problem with the new logistics system -- some of these kits are absolutely carried by every infantry squad, and having to send an APC, or walk back to a supply crate to pick them up is silly.arjan wrote:This should be for the grenadier kit too, its unmissable in a fireteam too.
-Grenade launcher
-AR
-Marksman
To be specific.
I like the logistics system for some things, but I think that the kit system is it's worst aspect.
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Jedimushroom
- Posts: 1130
- Joined: 2006-07-18 19:03
Re: Allow Automatic Rifleman kit to be grabbed at rally.
I don't think this should apply to marksman, but Grenadier and AR yes.
The reason for this is that marksmen are not actually all that commonly part of such a small group as those in PR, most of the time the squad would only take a marksman if they knew long range warfare would be on the menu, it should stay as it is IMO.
The reason for this is that marksmen are not actually all that commonly part of such a small group as those in PR, most of the time the squad would only take a marksman if they knew long range warfare would be on the menu, it should stay as it is IMO.

"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
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USMC_Cook
- Posts: 89
- Joined: 2008-01-04 20:43
Re: Allow Automatic Rifleman kit to be grabbed at rally.
If you allow the AR and Grenadier kit to requested at rallies and firebases without the normal minute-and-a-half wait time, then it would essentially be just like a selectable kit but it would be limited to 1 per squad. This would allow the AR to always have his kit without having to worry about 30 guys running around with AR kits. I think that would probably be the easiest solution to implement.
I would really like to see this happen because everytime I assign someone to be an AR, he is basically just a rifleman 95% of the game because we don't always have access to supplies. Like I said before, I love the supply concept, but standard infantry kits should always be available to the infantry squad.
Also, if you wanted too ad a heavy MG class, that could be a limited kit requestable only at supply crates and apcs, like the heavy AT kit.
I would really like to see this happen because everytime I assign someone to be an AR, he is basically just a rifleman 95% of the game because we don't always have access to supplies. Like I said before, I love the supply concept, but standard infantry kits should always be available to the infantry squad.
Also, if you wanted too ad a heavy MG class, that could be a limited kit requestable only at supply crates and apcs, like the heavy AT kit.
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: Allow Automatic Rifleman kit to be grabbed at rally.
He's got a good point we have the AR pickuped (real word in my dictionaryryanb43 wrote:If you allow the AR and Grenadier kit to requested at rallies and firebases without the normal minute-and-a-half wait time, then it would essentially be just like a selectable kit but it would be limited to 1 per squad. This would allow the AR to always have his kit without having to worry about 30 guys running around with AR kits. I think that would probably be the easiest solution to implement.
I would really like to see this happen because everytime I assign someone to be an AR, he is basically just a rifleman 95% of the game because we don't always have access to supplies. Like I said before, I love the supply concept, but standard infantry kits should always be available to the infantry squad.
Also, if you wanted too ad a heavy MG class, that could be a limited kit requestable only at supply crates and apcs, like the heavy AT kit.
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Zeppelin35
- Posts: 191
- Joined: 2008-01-13 02:55
Re: Allow Automatic Rifleman kit to be grabbed at rally.
I suggest we make marksmen, AR, and grenedier spawnable but only allow one of the three in a squad. What I mean is that if someone spawned marksman then you can't spawn AR or Grenedier. If you would want the other two special spawnable kits then you would have to request them from a supply crate or APC.
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: Allow Automatic Rifleman kit to be grabbed at rally.
et the feeling for that would be pretty difficult to say the least to codeZeppelin35 wrote:I suggest we make marksmen, AR, and grenedier spawnable but only allow one of the three in a squad. What I mean is that if someone spawned marksman then you can't spawn AR or Grenedier. If you would want the other two special spawnable kits then you would have to request them from a supply crate or APC.
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Tannhauser
- Posts: 1210
- Joined: 2007-11-22 03:06
Re: Allow Automatic Rifleman kit to be grabbed at rally.
DeltaFart wrote:Me likey, maybe put the SQ limitations into the spawn menu for it so we dont ahve to add some coding for it
Using the FH2 limitation system, I'm all for it! That should be the way to do it, and I think there should be the same form of limited-spawnable-kit for the Grenadier and Medic kit. We currently have two empty kit slots in the spawnscreen and this would be a great way to implement them. However they should still be requestable from crates (you don't have to be killed/suicide in order to get the kit).GreedoNeverShot wrote:Just put it in the spawn menu, like previously discussed. Its a part of every major inf squad anyway, make it a spawnable kit, with limitations like FH2.
For DMRs and LATs to be requestable at rally points, i'm against. Being able to request/spawn with those kits sorts of defeat the purpose of logistics and supply lines. To make LATs or DMRs spawnable/requestable at rallies would render logistics (for squads) rather useless unless they engage heavy armor or are specialised (sniper, engineer).
Also, there are only two slots open right now, so if i'm correct only two more kits can make it on the spawnscreen and the first to come in my book should be Grenadier and AR.
The only problem i'd see with this system, is that if somebody spawns with an AR and gets killed, whilst his AR gets stolen by Opfor/Insurgents, he will still respawn with one. This could lead to Opfor/Insurgents having squads full of ARs, and the same could apply to Blufor. The result would be spammy, very spammy, and disliked by many purists and regulars.
I'm wondering if Devs have any observations to share? They probably have a better understanding of the situation so it'd be nice from them to tell us the pros&cons or even what prevents them from implementing such a system.
EDIT for above :
Yes, you're right, they're suggesting that players can spawn with an AR or Grenadier kit selected from the spawnscreen. However there would be a limit of 1 of those kits for each squads (like in FH2) that prevents the kit from being spammed (by being selected by 2 or 3 squad members +).
I'd like to see the same kind of limit applied to the Medic kit, for reasons that many should have guessed by now.
PS :
I noticed that there is currently a certain lack of interest in the class for some reason (lack of supression? clunkiness? less favoured than an ACOG?). I wonder why?
Last edited by Tannhauser on 2009-02-24 22:14, edited 1 time in total.
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Hotrod525
- Posts: 2215
- Joined: 2006-12-10 13:28
Re: Allow Automatic Rifleman kit to be grabbed at rally.
Cause people dosent known they dosent overheat anymore... I love to spread helicopter whit the HK21K... =)Tannhauser wrote:I noticed that there is currently a certain lack of interest in the class for some reason (lack of supression? clunkiness? less favoured than an ACOG?).

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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
Re: Allow Automatic Rifleman kit to be grabbed at rally.
Putting AR in the base kit selection would not be a good idea.
Problems arose in .32, in the case of the grenadier and AR kit (wich were then base classes) where the battlefield was rife with these sqaud-specialists, leaving little remaining of a realistic squad-structure.
I dont nessecarily agree that ARs should be requestable from rally-points.
Comparable are the marksman kit and the grenadier in terms of commoness; meaning that it would be logical to add the Grenedier and Marksman kits to RP spawns also.
This would cause the problem of 'little-reward-for-eliminating-priority-targets', as it would mean that the soldier can spawn on his rally and return with the same weapon, if available.
Killing an enemy marksman would yield little reward of him not reapearing shortly after.
I would however consider increasing the amount of ARs requestable, and slighty UGLs.
...mongol...
Problems arose in .32, in the case of the grenadier and AR kit (wich were then base classes) where the battlefield was rife with these sqaud-specialists, leaving little remaining of a realistic squad-structure.
I dont nessecarily agree that ARs should be requestable from rally-points.
Comparable are the marksman kit and the grenadier in terms of commoness; meaning that it would be logical to add the Grenedier and Marksman kits to RP spawns also.
This would cause the problem of 'little-reward-for-eliminating-priority-targets', as it would mean that the soldier can spawn on his rally and return with the same weapon, if available.
Killing an enemy marksman would yield little reward of him not reapearing shortly after.
I would however consider increasing the amount of ARs requestable, and slighty UGLs.
...mongol...
Military lawyers engaged in fierce legal action.
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biggestbastian
- Posts: 40
- Joined: 2008-08-09 20:31
Re: Allow Automatic Rifleman kit to be grabbed at rally.
i like the idea i mean come on its a saw
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OGSam
- Posts: 14
- Joined: 2009-01-29 20:18
Re: Allow Automatic Rifleman kit to be grabbed at rally.
I like the idea...
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Rix
- Posts: 26
- Joined: 2009-02-18 04:34
Re: Allow Automatic Rifleman kit to be grabbed at rally.
Could they respawn again as a lmg if someone in the squad picked up the gun. Be kinda bad if we had 3 lmgs after awhile in a squad.
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: Allow Automatic Rifleman kit to be grabbed at rally.
OK mongol has us, but RP would definitly be a place to get it from if not spawn menu[R-MOD]Mongolian_dude wrote:Putting AR in the base kit selection would not be a good idea.
Problems arose in .32, in the case of the grenadier and AR kit (wich were then base classes) where the battlefield was rife with these sqaud-specialists, leaving little remaining of a realistic squad-structure.
I dont nessecarily agree that ARs should be requestable from rally-points.
Comparable are the marksman kit and the grenadier in terms of commoness; meaning that it would be logical to add the Grenedier and Marksman kits to RP spawns also.
This would cause the problem of 'little-reward-for-eliminating-priority-targets', as it would mean that the soldier can spawn on his rally and return with the same weapon, if available.
Killing an enemy marksman would yield little reward of him not reapearing shortly after.
I would however consider increasing the amount of ARs requestable, and slighty UGLs.
...mongol...
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Cassius
- Posts: 3958
- Joined: 2008-04-14 17:37
Re: Allow Automatic Rifleman kit to be grabbed at rally.
Nah they should still be limited. Yes, they are in every regular infantery squad, but 1 saw 1 grenadier 1 marksman 1 medic makes the infanteryman the "special" kit.Zeppelin35 wrote:I suggest we make marksmen, AR, and grenedier spawnable but only allow one of the three in a squad. What I mean is that if someone spawned marksman then you can't spawn AR or Grenedier. If you would want the other two special spawnable kits then you would have to request them from a supply crate or APC.
Also they should be limited, so that if the kits are used up, they are out of the picture for a while. Marksman down to have him spawn back in 30 ? I think not.
Just make the AR requestable at rallies, but limited the way it is right now. That would be a way in between having a squad with something other than standard weapons in maps were resupply is trick like operation ghost train.
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Spartan0189
- Posts: 1277
- Joined: 2008-07-11 21:22
Re: Allow Automatic Rifleman kit to be grabbed at rally.
Why not?
Every squad usually has a designated Automatic Rifleman, If the kit isn't stolen apon death.
Maybe just make kits that would make a decent squad available at the Rally Point + Main Spawn.
Every squad usually has a designated Automatic Rifleman, If the kit isn't stolen apon death.
Maybe just make kits that would make a decent squad available at the Rally Point + Main Spawn.

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Ragni<RangersPL>
- Posts: 1319
- Joined: 2007-08-13 10:44
Re: Allow Automatic Rifleman kit to be grabbed at rally.
Requesting kits from rally point was removed for a reason...
this:
[offtop]Making medic kit requestable is a step too far and will ruin the gameplay, just bring back headshots and everything will be fine, no need to making it limited[/offtop]
this:
ryanb43 wrote:I love the new system of only requesting weapons at a crate or apc because it adds a new layer of teamwork to the game (you need a logistics squad).
[offtop]Making medic kit requestable is a step too far and will ruin the gameplay, just bring back headshots and everything will be fine, no need to making it limited[/offtop]
RANGERS LEAD THE WAY!!!
Do not post stupid suggestions just because you had a bad round in PR 
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: Allow Automatic Rifleman kit to be grabbed at rally.
No, request it from your nearest crate/APC that's what they're for.

