Kits sugestions Mix

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Guacy_Doidão
Posts: 44
Joined: 2009-01-28 11:13

Kits sugestions Mix

Post by Guacy_Doidão »

I have readinig alot of sugentions of new kits has well they logistic to deploy it, and i have the ideias to put all this ideias working fine. whictout hardcore.

Paratroper: It will be a commander Asset, he gives the Parachutes to the entire squad, you dont need to get a kit, to be more realistc, you must go to a suply crate and get the parachute, because the ammo of the parachute is 0, when you go to a suply crate you pick up the parachute. the nunber of times you can use the parachute i leave to Devenployers. No commander mean no Paratropers

Scout / Especial Ops: Insteand of building a Scout, i leave to build a Special Ops Soldir, that have the tricket count of 2 insteand of 1. he have lots of Stamina, Sileciend Weopows, Can swin faster, have the graping hook, granades, and smoke granedes. also binocular, Better acuraty and have a bit more Healt has well litle Supresion time and less penality when is hurt has well extra field dressing. this kit can by only used when the commander allow it. the ammount of that kits is quite limited only 5, and the commander can give all this kits to only one Squad make he's own Elite strike team for the most important missions. No commander mean no Especial OPS squad.

Heavy weopows from spawn: To be not overpower a squad whicht 6 squad mates can spawn whicht automatic rifles/LAT/Grenades Laucher they amount of this kits is limited to ONE (1) per squad this kit dont count has a pick up, so the squad can pick up some extra heavy weopory when found a Suplys, the fire power of the squads will grow a bit. remenber you can only pick up a kit from spawn if you squad have 6 menbers and can be only one kit, also the squad leader that says what kit is. Especial ops squad can pick up any kit, but also is just ONE (1) kit.

Weopow Swicht: It will works just like a unlock, but it change the weopow, from a Assault rilfe to a SMG, from a SMG to Shot gun, From Iron Sights to Scope. alowing people to pick up they favorit weopows, the weopows that are alowed for each class, i wil leave it to devolployers, it will be quite over power give scope for all clases

Balaces: The ammount of LAT will be decresed to 2 and the HAT incresed to 3 instead of 2, the armor will grow a bit just enought to fall back to reapairs, and if it's not doend the tank craches, when the tank is in heavy damage beguin to apear some smoke and it become a bit harder to drive has well shoot, and to make manuver, but the tank still operate unless it recive another missele. only heavy anti tank do this efect, and LAT has well are alerdy in game have 2 fires of missels, unless the squad has pick up another AT weopow in a suply, this squad canot defeat a Tank, only cause it Retreat.

Psicologi: THis is not all Squad that will have LAT, because it's alone dont damage enought the tank, and Automatic rifle has well Grenade Laucher some times are welcome, so unless the Squad have A Anti tank Politic, the squad will not able to deafeat tanks. I belive in Real life exist Anti tank Squads, Right?

This ideias may be a bit hard core, but be constructive, make balaces, has well more improvents or other ideias. some are good ideias, some not, take what is good, leave what is bad.
Down there you see the Main Brasilian Armor.
produced here, In my lands.

supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Re: Kits sugestions Mix

Post by supahpingi »

tl;dr completely,
but paratroops have been suggested alot and are useless in PR,same goes for the Specops/scout(it got removed ya know)
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Kits sugestions Mix

Post by arjan »

Not offensive, but youre english is hardly to read for me.
Who Dares Wins
Posts: 116
Joined: 2008-06-14 19:37

Re: Kits sugestions Mix

Post by Who Dares Wins »

One of the problems with the SpecOps was that it was been used as a Rambo kit. Giving it the upgrades you suggested would just add to the previous problem.
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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: Kits sugestions Mix

Post by Expendable Grunt »

arjan wrote:Not offensive, but youre english is hardly to read for me.
You're one to talk :)

Paratroopers have been done, as have most if not all of your suggestions. Spawn from menu will just lead to people joining and leaving squads. We've had that problem before, too -- have a guy constantly spawn LAT to suicide pwn the tank away.

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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Kits sugestions Mix

Post by AnRK »

Expendable Grunt wrote:You're one to talk :)
You did miss the more obvious mistake of "hardly to read" as opposed to "hard" to read yourself, besides he might have been saying that in jest ;)

Anyway to the post, alot of these have already been suggested, there's a thread called "already suggested suggestions" that's worth a read before posting new suggestions, and if you can't see anything there (which is rare cos eddy keeps it pretty well updated) then use the "search" function at the top of the screen. Alot of these are kinda a step backward with what the developers have been doing with the mod.

Don't worry about your English too much man, you speak alot better English then alot of English speakers speak anything else, not that many of them do...
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