The main idea and basic rules
https://www.realitymod.com/forum/f10-pr ... -mode.html
TurnCoat wrote:Working title - Scout mode
The main idea is adding a modified Capture the Flag mode based on elements of CnC, VIP and Insurgency modes. The point of interest in Scout mode is а Case with Top Secret Papers inside or Laptop with Top Secret Information, for example. Let's call them the "Secret Object" or "SO". Player can take one picking up a Special kit (becames like a VIP).
Turn to the rules:
1. After four or more Firebases (not bunkers!) have been built, team receives the "SO". "SO" becomes available at one random Firebase only. That Firebase have marked by Defend symbol and must be protected. Team gets 5 points for the first four Firebases once in the round.
2. After four Firebases (not bunkers!) have been built and team receives the "SO", the location of enemy "SO" becomes available if one have already existed. That enemy Firebase have marked by Attack symbol.
3. From the Firebase a Special kit can be picked up by enemy only. A Special kit can be picked up by everyone from the ground.
4. If Team member(s) has(have) destroyed own Firebase team loses one point. For keeping points commander must give a demolish order but no more once within five minutes if his team has no "SO".
5. Team members can always watch the movement of enemy which have taken "SO" if number of own Firebases is more than number of enemy Firebases. In case of equal number of Firebases the team needs to gather information on the location of the enemy (like Insurgency mode). If number of own Firebases is less than number of enemy Firebases the team needs to gather more information than In case of equal number of Firebases. If information enough the enemy becomes marked by Attack symbol.
6. If enemy trying to make restitution of his "SO" (the team has lost enemy "SO") the team need to gather information on the location of the enemy (like Insurgency mode). If information enough the enemy becomes marked by Attack symbol.
7. If enemy "SO" has been captured the team gets points equal to number of whole Firebases from built ones at the time of the removal of "SO". The locations of those Firebases appear on the map within five seconds.
8. The team gets 1 point for his "SO" that has been brought back.
9. "SO" becomes captured or brought back if owner of Special kit is in 5 meter around of Command Post. Then the kit changes to the standard one automatically.
10. Special kit can be annihilated if necessary. Owner of Special kit can drop one everywhere (then the kit changes to the standard one automatically) and burn the kit Incendiary grenade.
11. "SO" becomes again available at a random Firebase after one has been captured or brought back or annihilated (four or more Firebases needed).
This is thinking out loud only, may be idea seems interesting for someone.

