Mumble VOIP and PR (ongoing development)

General discussion of the Project Reality: BF2 modification.
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Mumble VOIP and PR (ongoing development)

Post by McBumLuv »

Scam-product? It's for free :p
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Mumble VOIP and PR (ongoing development)

Post by McBumLuv »

Whenever you log onto mumble, if there is a newer snapshot it'll be displayed in the left console with a link to the newest one. So if you log on and there's a link, just follow it's instructions. Took me no more than 30 seconds to download and setup.
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Arkadi.Kr
Posts: 40
Joined: 2008-08-23 22:23

Re: Mumble VOIP and PR (ongoing development)

Post by Arkadi.Kr »

Hey guys! i have few questions.


1. What is it snapshot?
2. If i am standing very far from everyone(like 2km) then if someone will speak to me by this probram i won`t hear? but alway there will be the VOIP ingame?
3. Just a question, how should i suppos to know if the people in the channel are in the same server i am?
And how may i configure from which distance i want hear the players?
Last edited by Arkadi.Kr on 2009-02-23 10:03, edited 1 time in total.
Lord.Helmet
Posts: 73
Joined: 2008-12-27 14:01

Re: Mumble VOIP and PR (ongoing development)

Post by Lord.Helmet »

Arkadi... with the time you lost writing this post, you would have found your answers by reading this thread. Read! Theses questions have been asked and answered several time already.

Oh hell :) :

1. Snapshots are the newest version of mumble available for download. As said right above your post, you'll see a link in the left console of mumble when a new one is available.

2. IF, only IF you set up your program right that's exactly what's going to happen. In fact more than 70m and you won't hear them. Yes the bf2 voip still works but it limits your communications with your squadmates.

3. Very easy, on the server found in my next link, every popular server has it's own channel so just double click on the name of your server in the servers list. That will put you in the good channel.

You see, you read it this far ;-) ! Now PLEASE, read this post entirely to set up mumble right because people who don't set it up right have bad experiences AND give bad experiences to people who did set it up right : https://www.realitymod.com/forum/f10-pr ... de-pr.html
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Mumble VOIP and PR (ongoing development)

Post by AnRK »

Any chance the iGi channel can have it's name corrected? At the moment, it's called Gi... well confused me for like 30 seconds the other day, 30 seconds I could have being playing PR that I'll never get back! :p
Smuke
Posts: 877
Joined: 2007-09-25 16:21

Re: Mumble VOIP and PR (ongoing development)

Post by Smuke »

Fuzzhead: It's fine must have been added since I last logged on, my bad.

Thanks.

P.S: Mumble rocks!
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In-Game Name: SmukeUK
Wild_Bill: Smuke, you are a true ninja!.
torenico
Posts: 2594
Joined: 2007-06-30 04:00

Re: Mumble VOIP and PR (ongoing development)

Post by torenico »

I really dont get it.


I joined Mumble, especially Tcombat Chicago channel.


Theres was ALOT of ppl there, including dbzao and fuzz. I just saw 3 things.

1- Fuzz kicked my friend, push to talk or something.
2- I can hear everyone in everywhere.
3- Theres alot of names on my screen, cant get them out.



Also i heard a Russian :D
Lord.Helmet
Posts: 73
Joined: 2008-12-27 14:01

Re: Mumble VOIP and PR (ongoing development)

Post by Lord.Helmet »

Torenico:

https://www.realitymod.com/forum/f10-pr ... de-pr.html

Can't believe how hard it is for some people! :shock:

Your settings are wrong and your overlay is on, that's why you see all the names and hear everyone.
torenico
Posts: 2594
Joined: 2007-06-30 04:00

Re: Mumble VOIP and PR (ongoing development)

Post by torenico »

OMG i didnt saw that sticky :-o


Thx dude.
Lord.Helmet
Posts: 73
Joined: 2008-12-27 14:01

Re: Mumble VOIP and PR (ongoing development)

Post by Lord.Helmet »

My pleasure :-D

You'll see that mumble is even better once working as it should. Have fun
torenico
Posts: 2594
Joined: 2007-06-30 04:00

Re: Mumble VOIP and PR (ongoing development)

Post by torenico »

Ya IMO i got it all fixed..

But, i see 2 channels inside the Tcombat one, one Sq1 and other Sq2 or something. I guess Squad 1 is for SL only?
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: Mumble VOIP and PR (ongoing development)

Post by fuzzhead »

read the sticky thread again, everything is explained in those posts:

https://www.realitymod.com/forum/f10-pr ... de-pr.html
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Mumble VOIP and PR (ongoing development)

Post by DeltaFart »

We need advertising its a rare thing when I see anyone online with this when I play
BloodyGabe
Posts: 18
Joined: 2008-06-03 12:47

Re: Mumble VOIP and PR (ongoing development)

Post by BloodyGabe »

I am confused, should we use Mumble r1522 wich is mentioned in this thread or the latest version?
RedSparrow
Posts: 290
Joined: 2008-11-03 12:46

Re: Mumble VOIP and PR (ongoing development)

Post by RedSparrow »

I don't think there should be SL to SL communication with mumble.. Because otherwise having a commander would be completely pointless really. And I like being commander! I like being helpful, relaying messages and keeping the different SQs aware of the movements across the battlefield.

;(
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Lord.Helmet
Posts: 73
Joined: 2008-12-27 14:01

Re: Mumble VOIP and PR (ongoing development)

Post by Lord.Helmet »

Unfortunately RedSparrow, you seem to be about the only person who likes being commander. I think that in all the many rounds I played, 2 or 3 had commander that weren't useless/annoying. Maybee it was you :)

The fact is that commanders are pretty rare and we need efficient communication between the squads. I still believe though that the two teams should have different channels (including one sub-channel for the squad leaders)

Also I’ve noticed a drop in mumble use recently. That is of course because people can’t set it right from the start and being on mumble theses days sound like a troubleshooting discussion most of the time. I think it’s time for a version who would be idiot proof based on PR which would have all the right settings that couldn’t be changed (only the settings that wouldn’t affect the gameplay could be changed) and more advertising (how about the window screen when you enter the game?)
RedSparrow
Posts: 290
Joined: 2008-11-03 12:46

Re: Mumble VOIP and PR (ongoing development)

Post by RedSparrow »

Aww.. I think the last time I was commander I was drunk... :/

I know *I* had a good time that night, hahahaha.

EDIT: And I normally play commander on maps where there isn't my beloved helicopter.. I tend to dislike being stuck on the ground. The rest of my squad always seem to move too fast for me and I get left behind... ;( Then again, I do lost track of people easily. D:
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Mumble VOIP and PR (ongoing development)

Post by =Romagnolo= »

I heard that there is a new snapshot out, v. 1581 .


Should we stay with the 1522 or move to the new one ?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
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(yes, it was about me)
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