[Map] Dead Man's Reef - BF Pirates 2 Map [UNRELEASED]

Maps created by PR community members.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] BFP2 Map [WIP]

Post by Rhino »

a bit of time since my last update but getting ready to LM this map in max at the moment :)

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Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: [Map] BFP2 Map [WIP]

Post by Z-trooper »

just curious. what kind of numbers are we looking at for such a mesh?
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"Without geometry, life is pointless"
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] BFP2 Map [WIP]

Post by Rhino »

ohhh, only 4,657,248 polys :)

and that's after I've optimized the terrain hehe, terrain is still 2M polys.
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: [Map] BFP2 Map [WIP]

Post by Z-trooper »

:/ I though I had it bad rendering 1,6 million triangles with 4 lightsources, raytraced shadows and skylights with light tracer enabled.
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"Without geometry, life is pointless"
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] BFP2 Map [WIP]

Post by Rhino »

hehe, well, sky lights take years to calculate :p

isn't as bad as muttrah which was around 10M polys :p
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: [Map] BFP2 Map [WIP]

Post by Z-trooper »

geez, my max give me an error when I try to render too high poly counts. I couldnt get it up above 4M before it gave up on me :/ had to lower smoothing iterations, but it work out fine.

On a more serious note...
I'll soon be back to work on my PR jobs after having had a few tough weeks at uni and foolishly started another project over at GA -_- though its comming along nicely, its sucking up every friggin spare minute I have.

btw did you solve your double sided faces problem?
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"Without geometry, life is pointless"
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] BFP2 Map [WIP]

Post by Rhino »

Hehe, good to hear you will be bk soon :)

The one I posted on GA forums? ye what the guy suggested with just cloning the trees and flipping the normals works fine, I thought it would take for ever to do it but only took a few seconds, took longer to get the correct trees in the places :p

Started my LMs 30mins ago and already 32% way though my sun light so with any luck it shouldn't take too long to LM this baby, only a few hrs :D
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] BFP2 Map [WIP]

Post by Rhino »

some screenshots :)

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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Map] BFP2 Map [WIP]

Post by Wilkinson »

You My friend Rhino, Have now made me now download BF2 Pirate mod because of this map. :P
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9cookie_monster
Posts: 86
Joined: 2008-03-01 06:33

Re: [Map] BFP2 Map [WIP]

Post by 9cookie_monster »

Do they have any populated Servers?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] BFP2 Map [WIP]

Post by Rhino »

[R-COM]Wilkinson wrote:You My friend Rhino, Have now made me now download BF2 Pirate mod because of this map. :P
this map aint in the mod, yet :p

and ye, depends on the time you look thou, just before I went to take thous screens I saw a populated server, thou generally not that many people play the mod :(
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Map] BFP2 Map [WIP]

Post by =Romagnolo= »

Be sure that most of the forum users will download BF2P as soon they put this map in the mdo.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Map] BFP2 Map [WIP]

Post by HughJass »

Will you put the samolian pirates on this map?
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] BFP2 Map [WIP]

Post by Rhino »

well this has been quiet for some time but with any luck testing on the map should start soon, my map was featured in there latest update :)

[BF2] Battlefield Pirates 2 Mod Update - Total Gaming Network
Mapping Competition Update:

We have received more than 14 submissions for the recent Mapping Competition, and there are definitely some keepers in the mix. Many of the public submissions can be seen in the Forum under the Community Mapping Project subforum. We were fortunate to receive some maps from developers from other mod teams, including Rhino [Project Reality], Junglist [Eve of Destruction] and mschoeldgen [Xww2]. And of course a few familiar faces from our community also made contributions, such as Elander, Dumptrailer2, GeneralViper405, etc.
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The Pirates staff is now reviewing all of the maps and making some minor edits that are needed to make the maps fully compatible with our latest build. We will trim down the number of maps, so expect to see between 8-10 new maps in the next map patch. There are new open water ship fighting maps, maps designed for air combat, smaller urban CQB maps (CS:S style maps) and a few new surprises from the Staff. The winning submission will be decided by you all in an upcoming future Poll.
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [Map] BFP2 Map [WIP]

Post by cyberzomby »

heeey nice one! Let us know if you win please!
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] BFP2 Map [WIP]

Post by Rhino »

Right guys thinking of names for this map :)

Me and Taxi have just came up with the name "Hornswaggle Reef"

In Pirate Lingo, "Hornswaggle" means to defraud or cheat out of money or belongings according to this site: Pirate Phrases - Lingo Words Vocabulary

Which kinda fits the map from what I can see as there are lots of shipwrecks in the reef and there is some treasure in it too hehe ;)
And also if you go into it with a large ship you will run aground too so ye, it could take your ship too ;)

Thoughts? :D

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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Map] BFP2 Map [WIP]

Post by McBumLuv »

Lookin good. Map should have a long view distance though, somewhere around 500-700 meters out.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] BFP2 Map [WIP]

Post by Rhino »

view distance is currently 850 but think its going to have to come down a bit, most of the BFP2 statics are not very optimized with LODs etc.

But my main question at the moment is with the name ;)
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Map] BFP2 Map [WIP]

Post by McBumLuv »

Well, a reef where you're cheated out of money... leaving many a wrecked ship...

Seems plausible in the pirate world :p

Pretty good title imo. Have anything thought up for the description?
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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Map] BFP2 Map [WIP]

Post by Wilkinson »

I agree with Mcluvin. It sounds like a really good idea.
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