I am also gonna expand parts of the city a bit to spread it out more and possible use more of the desert across the river near the slums area....
Thanks for the input guys and changes for the better are being made
...


Please give it a big DOD like you want its only fair because the INS like to ied / mine the exits witch is so lame when a pub loses both Combat engineer kits then your out of luck.Incomplete Spork wrote:Dont give it a big dome of death. If the US wants to make sure their asset gets out securly they will take 30 seconds to check around the main base.


Ramiel, for example has a huge dome of death. And what ends up happening is the insurgents camp/setup an ambush on the closest bottleneck to the base. And they end up kicking ***. Why? Because nobody wants to run 200m away from the base, on foot, to defend a bridge or road that isn't anywhere close to any cover or supplies. So, that area never gets covered. In real life, if a military was getting ambushed on a road leading to and from their base, they would send out patrols, to defend that area. Now, on a map like Karbala or Fallujah. They have setup defenses right in the gates, and still you say nobody defends. So.....how will moving that defense line 200m away from health and ammo, going to help with base defense?crazyasian11 wrote:Ok and in real life there would be people defending. They would not allow some guy to walk up and put an IED down.
I agree with the big dome of death.
Oh, so you got your way. Now, nobody can discuss this issue?ralfidude wrote:Guys its gonna change, topic closed.
In the evenings its almost always filling up around 7/8'ish. If theres a CnC map on with only 4 people feel free to drop by and visit the shoutbox so one of us admins can change the mapwinters101 wrote:Believe me guys, if there was people on T&T, i'll be there every time i play PR
Maybe i should try TG, but high ping on it![]()
Fair enough argument, but it doesn't dismiss the use of a Dome of Death, all it shows is that you need to think about how large it is and how the geography of the map around the Dome will affect game play.badmojo420 wrote:Ramiel, for example has a huge dome of death. And what ends up happening is the insurgents camp/setup an ambush on the closest bottleneck to the base. And they end up kicking ***. Why? Because nobody wants to run 200m away from the base, on foot, to defend a bridge or road that isn't anywhere close to any cover or supplies. So, that area never gets covered. In real life, if a military was getting ambushed on a road leading to and from their base, they would send out patrols, to defend that area. Now, on a map like Karbala or Fallujah. They have setup defenses right in the gates, and still you say nobody defends. So.....how will moving that defense line 200m away from health and ammo, going to help with base defense?
I guess my point is, it's a lot easier to kill the people setting up ambushes, if you know where they are setting them up. You might be increasing the chances of vehicles leaving the main, but you'll be hurting their chances of ever returning.


[R-DEV]~KILL~Pirate wrote:I have already made a few changes, as Fuzzhead said... The US Main is moved to a more secluded location and has a huge dome of death around it which will stop the baserape and killing of choppers as soon as they take off. Also, the number of SA-7's will be reduced from 3 to either 2 or 1. The current US Main will act as a regular area for caches etc...
I am also gonna expand parts of the city a bit to spread it out more and possible use more of the desert across the river near the slums area....
Thanks for the input guys and changes for the better are being made
...
That is a good point right there.PFunk wrote:
If nobody likes a change then you're really starting to make progress.
TBH, there's a hell of a lot of changes needed to get this map on a par with the other new ones we've seen.[R-DEV]~KILL~Pirate wrote:I have already made a few changes, as Fuzzhead said... The US Main is moved to a more secluded location and has a huge dome of death around it which will stop the baserape and killing of choppers as soon as they take off. Also, the number of SA-7's will be reduced from 3 to either 2 or 1. The current US Main will act as a regular area for caches etc...
I am also gonna expand parts of the city a bit to spread it out more and possible use more of the desert across the river near the slums area....
Thanks for the input guys and changes for the better are being made
...