EOD Kit (explosives)

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

EOD Kit (explosives)

Post by badmojo420 »

Change the combat engineers name to EOD. Add the ability to remove grenade traps and IEDs with the wrench or C4. Add a couple more incendiary grenades.

The only way i know of to remove grenade traps currently is to run over them with a vehicle that can survive it. IEDs currently cannot be removed at all. Since it often happens that you kill the ambusher after he has placed an IED, it's becoming common practice to run right over an un-exploded IED.

In real life if these items are discovered they call up the EOD and he comes along and either deactivates them or blows them in place. In PR, we simply go around them and hope no friendlies hit them in the next 3hrs. Seems a little risky.
RedAlertSF
Posts: 877
Joined: 2008-10-07 14:21

Re: EOD Kit

Post by RedAlertSF »

I support this. Also I think EOD guys should be only ones who can destroy a cache.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: EOD Kit

Post by badmojo420 »

Noooooooooooo. Not unless EOD was a spawn kit. What would happen if the insurgents took control of all the EOD kits? They could just hide in a room with them while the rest of the team defends them instead of the caches.
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: EOD Kit

Post by R.J.Travis »

You can already wrench grenade traps in 0.85

Ieder would just kill you as soon as you tried to wrench his ieds.
Twisted Helix: Yep you were the one tester that was of ultimate value.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: EOD Kit

Post by badmojo420 »

Really? I didn't know you could wrench the traps.

IED'er won't kill you when you watch him go back to the cache for another IED. Or after you kill him and want to remove an IED from the gate. (And yes, i understand at that point the IED is no longer a threat, but other people don't know that) And it would be worth it to send one guy out there who might be able to remove it safely, but will get it removed either way. Compared to sending an APC or Humvee out to get destroyed and lose our team 10 tickets. Or would you suggest everyone be trapped in the base until the insurgent gets bored and goes home?
DannyIMK
Posts: 226
Joined: 2008-01-28 18:16

Re: EOD Kit

Post by DannyIMK »

good idea, there also can be EOD Sniper with M95/82 sniper rifle that when it shoot landmine/c4/ied , the explosive will be destroyed

also EOD should have a bigger/stronger armor (blast armor) if that possible. maybe there can be even a bomb robot(but i think that it is hardcoded)
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Re: EOD Kit

Post by Hfett »

DannyIMK wrote:good idea, there also can be EOD Sniper with M95/82 sniper rifle that when it shoot landmine/c4/ied , the explosive will be destroyed

also EOD should have a bigger/stronger armor (blast armor) if that possible. maybe there can be even a bomb robot(but i think that it is hardcoded)
Whoever grabs that kit will not try to disable landmines, he will play just like a regular sniper...
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: EOD Kit

Post by McBumLuv »

Actually, about IEDs, we could perhaps have them spontaneously explode an x amount of time after their owner is dead, making the EOD kit all the more useful. I support this.
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Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: EOD Kit

Post by Smegburt_funkledink »

McLuv wrote:Actually, about IEDs, we could perhaps have them spontaneously explode an x amount of time after their owner is dead, making the EOD kit all the more useful.
Wut? :-|

That would make no sence at all.

If that did happen, nobody would want to disarm them, they'd just wait till they blow. If you did try to disarm them, you'd be waiting for it to blow in your face for no apparent reason.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: EOD Kit

Post by McBumLuv »

Well, what I guess I should've said, is that unless you're careful with them, theyshould still be dangerous. There should be a reason to get someone to disarm IEDs, even if their placer has died. Obviously my idea wasn't topnotch, but we could follow that it might fuse if someone passes over it without a disarming it.

Though that seems pretty retarded at the moment :| I'll let someone less in a dase then me figure it out.
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masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: EOD Kit

Post by masterceo »

my suggestion is to give the combat engie a IED jammer (troops in afghanistan and iraq do actually get those, my friend told me about it) that would blow up every cellphone ignited IED (arty and normal) in, lets say, a proximity of 50m, so the engie is safe. there's still a problem-engies would run around with that device abusing it all the time. how to prevent this? maybe use defibrilator code from vBF2, where after you use all your "stamina" for your defi you have to wait till it recharges. make a long, 5 mins perhaps, reload time for the device and it wont we overused. codable/hardcoded? what do you think about this?

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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: EOD Kit

Post by badmojo420 »

If mines, ieds, c4s, & grenade traps could be destroyed by other explosives i think we would see more EOD usage. Imagine C4'ing your own main so when the APC wants to leave, you blow up the c4, clearing out any IEDs or mines. Or if you see a trap in a doorway, throw a C4 down and clear the whole room. APC needs a mine removed while under fire, jump out throw down a c4 and run. See an IED, throw a C4 close enough to get it in the blast radius.

Everybody likes to blow things up.
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: EOD Kit

Post by Hotrod525 »

i prefer the idea of using wrench rather than C4, EOD thing dont ALWAYS blown every thing, and i'm not sure that C4 can be coded for being able to blown up mine, pipebomb and ARTY IED.
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boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: EOD Kit

Post by boilerrat »

Resuggestion, theres already a locked one in this forum.

EDIT: kk... i see now
Last edited by boilerrat on 2010-04-21 23:52, edited 1 time in total.
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Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: EOD Kit

Post by Hotrod525 »

boilerrat wrote:Resuggestion, theres already a locked one in this forum.
this is the 1st one... that's why the other one got locked. :? ??:
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Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: EOD Kit

Post by Thermis »

Hotrod525 wrote:this is the 1st one... that's why the other one got locked. :? ??:
Its also over a year old.....

Leave old threads alone, especially ones that are over a year old, unless you have something to truly add to the discussion. Not just your opinion about something thats already been stated.

And EOD does blow up almost everything. Normally disarming it first so they can control the explosion but sooner or later hostile ordinance will be destroyed, with a few exceptions to the rule of blowing it up.
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