Perfoming a Weapons Check

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Dude388
Posts: 404
Joined: 2008-07-21 21:15

Perfoming a Weapons Check

Post by Dude388 »

First off, nothing came up on the search about this. Secondly, this suggestion DOES NOT drastically change gameplay...just adds a tiny bit more realism. Finally, THIS IS NOT SUGGESTING "WEAPONS JAMMING" AS IT IS HARDCODED. Now onto the idea itself:
Performing a Weapons Check
The basic point of this suggestion is to further shrink/remove the HUD from the display, more specifically the ammo/fire-mode icon. While the icon doesn't really bother anyone, I think the removal wouldn't be that drastic if this method was added. The following suggestion would allow for removal of the indicator and also allow for a detailed indicator to appear shortly if requested.


How to Implement

Player would press a key (perhaps hold down that weapons hotkey for 2-3 seconds) and then the solider would perform a "weapons check" on the current status of the weapon. A small indicator (perhaps the vBF2 indicator as a placeholder for now) would pop up for about 5 seconds (time up for debate). This would show the current ammo in your clip, total magazines remaining (not including your current magazine) and your current fire-mode. To simulate the soldier checking his weapon, we can use the v0.8 reload animations (which were a tiny bit longer :wink :) .


The Purpose

As you read this I'm sure your thinking "Even if they removed the current indicator, I have played enough to know how much ammo is in my clip and never forget my fire-mode". While I agree with you, this implementation can be useful for new player and veteran players alike.

I for one have had moments where after a large fire-fight I have lost track of my current ammo, and I have to guess if I should reload and possible lose a large amount of ammo, or take the risk of running into another fire-fight with only a few bullets left. While this wouldn't always happen, it wouldn't hurt to have this option for after a large battle or awaiting transport.

For example, your squad cleans out the area and a transport chopper arrives to move you the next location. During the flight your Squad Leader asks you all to preform a weapons check and make sure that your clip is sufficiently full, and your fire-mode is set to Burst. Some players would already know their clip is full and their fire-mode is set, but some may have forgotten and all they do while flying in is perform the "Weapons Check" and they're ready for the next engagement.


Final Thoughts

This idea is far from perfect and is not important enough to be added ASAP, not to mention the fact that this may even be hardcoded (however the fact that the DEVs were able to shrink/adjust the HUD leads me to believe otherwise). Any thoughts and opinions are welcome, but please keep them constructive.
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Perfoming a Weapons Check

Post by McBumLuv »

I'm liking it so far, but I'm sure it's possible to check how much ammo you have in your clip with the model. Of course, as you've said, you can have a HUD indicator pop up at least. Only thing I don't know is whether you can press a button, role the animation, and then have the indicator show.
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Mr. Hader
Posts: 35
Joined: 2009-01-26 07:10

Re: Perfoming a Weapons Check

Post by Mr. Hader »

like you said, pressing the "weapon check" button could start an animation on the weapon being tested.
for example, take out the magazine and press with the thumb to find out how many bullets left.
while the animation is going you cannot fire the weapon and you will have to switch back to the weapon slot in order to use it.

nothing hardcoded the way i see it, perhaps anyone else can tell me differently.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Perfoming a Weapons Check

Post by rampo »

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oxYris
Posts: 44
Joined: 2008-03-30 10:42

Re: Perfoming a Weapons Check

Post by oxYris »

It would be cool if there were some animation for it, for instance looking at the side of your rifle to see the switch for the firemode. But I guess that would be too much animation-work for such a small thing.
single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: Perfoming a Weapons Check

Post by single.shot (nor) »

I WANTZ!
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Perfoming a Weapons Check

Post by Spec »

I don't think you can have an animation triggered by a key, except for weapon draw & reload.
MonkeySoldier
Posts: 1200
Joined: 2008-08-10 21:03

Re: Perfoming a Weapons Check

Post by MonkeySoldier »

Maybe as a slot? Or wouldn't that be possible?
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Perfoming a Weapons Check

Post by DeltaFart »

and switch firemode
Id like it but how would it work? Why not just assign it to say the U key?
Thanato
Posts: 155
Joined: 2007-06-08 16:30

Re: Perfoming a Weapons Check

Post by Thanato »

Why not just have the player remember what setting its at, or when its swtiched have a little R (Repetition), B (Burst), or A (Auto) pop up. . . and when the Mag is empty have it sound like the bolt is staying back, so that when you pop in a new mag, you hit the bolt catch it slides forward throwing a new round down the spout so you can continue killing.

~Thanato
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: Perfoming a Weapons Check

Post by Mora »

This seems pretty much hardcoded to me guys.
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Re: Perfoming a Weapons Check

Post by Bob_Marley »

Dude388 wrote:
Player would press a key (perhaps hold down that weapons hotkey for 2-3 seconds) and then the solider would perform a "weapons check" on the current status of the weapon. A small indicator (perhaps the vBF2 indicator as a placeholder for now) would pop up for about 5 seconds (time up for debate). This would show the current ammo in your clip, total magazines remaining (not including your current magazine) and your current fire-mode. To simulate the soldier checking his weapon, we can use the v0.8 reload animations (which were a tiny bit longer :wink :) .


X-ray vision! Oh yeah!

If you can't remember how much ammo is in your mag, reload.

Also, from our acclaimed Already Suggested Suggestions thread (***, as in you look like one if you haven't read it before posting) we have...


Weapons - Ability to check for ammo/magazines.


Find it here! Or in, you know, the stickey in big red letters at the top of the forum.

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The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
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