[Help!] CTD Debuged

Making or wanting help making your own asset? Check in here
Post Reply
Titan
Posts: 294
Joined: 2008-09-13 15:55

[Help!] CTD Debuged

Post by Titan »

I get a CTD at 100% loading my pr custom map (as soon as "squad assignment" appears)

so i started the debuger and the last error appeard befor he closed is:

Image

anybody knows what to do?

last thing i edited was the init.con like descriped in the "map audit"
9cookie_monster
Posts: 86
Joined: 2008-03-01 06:33

Re: [Help!]CTD Debuged

Post by 9cookie_monster »

Looks like it is missing a texture from the error.

If you go into the editor it over writes your init file. So you have to change that everytime you try out the map in BF2 (if you do not make the file Read_only)

And make sure you add

run ../../objects/common/spawners/spawners_common.con
run ../../objects/common/spawners/spawners_usa.con
run ../../objects/common/spawners/spawners_mec.con

Does any of your spawn kits have ziplines? That is what the error looks like what is missing the texture.

I am no expert. Hope it points you in the right direction.
Titan
Posts: 294
Joined: 2008-09-13 15:55

Re: [Help!]CTD Debuged

Post by Titan »

No sorry ... doesnt help much... init.con is allready read-only and these lines are added, too. (got them from Khashan; the "Project Reality Mapping Guidlines" are a little out of date (0.75 ;) )
Post Reply

Return to “PR:BF2 Community Modding”