New Assest: Vehicle Supply Depot

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seph567
Posts: 44
Joined: 2009-02-26 19:54

New Assest: Vehicle Supply Depot

Post by seph567 »

Hi there folks.
I thought about getting some more dynamic into some of the maps. Then I came up with the idea of basically "move" your mainbase to react onto different map situations.
If you would be able to build a new VSD somewhere, you could drastically increase your vehicle effectivity and expanding range+time by reloading crates. this should make you able to push faster and deeper into enemy territory making the whole gameplay even more flexible.

but of course, this would be pretty much overpowered without some restrictions. I thought of it like:

- only 1 additional VSD on each Team ( regular Forces only )
- more than 2 supply crates needed (I thought of 6 to keep it balanced and realistic)
- destruction of VSD results in a bigger ticketpenalty (like ~20 tickets)
- commander needed to get a buildorder for the additional VSD
- min. distance to homebase of 300m + maximum distance of 600-1000m (depends on mapsize) to make sure that u cannot build a VSD next to the enemy mainbase and place all your tanks there to shoot into enemy main
- + all other restrictions that are already given for common firebase-assests.

just an idea ;)

mfg
supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Re: New Assest: Vehicle Supply Depot

Post by supahpingi »

Removes the whole logistical idea with supply lines.
1 per team is good enough
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: New Assest: Vehicle Supply Depot

Post by Tannhauser »

It'd be interesting... However there are many aspects of the current VSD that might make a deployable VSD a bad idea :

First the VSD heals those close to its crates, repairs vehicles, and resupplies. Yet, ressuplying is a good thing, but the healing and repairing powers might be exploited or used in a very unrealisticaly way.
Second, the VSD is very big and making it into a deployable might turn in some bugs, or make it inpracticable to deploy.

If it had to be implemented as a deployable, it would require to be a smaller & newer model, it would only resupply and not heal, nor repair.
And finally, it wouldn't eliminate supply lines, it will only shorten them, with a risk that the D-VSD may be easily spotted and destroyed like regular supply dumps are during real wars.

However, what the actual main VSD represents is the flow of ammo and logistics from the main supply line. Making a deployable one might detract from this perception and feel less realistic, altho Ammo Dumps, I assume, are common during wars.
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wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: New Assest: Vehicle Supply Depot

Post by wookimonsta »

why not have the trucks be able to drop another station, that refills ONLY vehicle ammo. however, it only carries one and has to be reloaded at the base, and it only gives a tank 10 shells or so. allows tanks to stay in the field longer, but requires a constant stream of supplies.
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