The dragunov should have a 2 level zoom

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TheParadoX
Posts: 145
Joined: 2007-06-03 10:11

The dragunov should have a 2 level zoom

Post by TheParadoX »

Hi,

For two whole rounds, I've been playing Insurgent with the Dragunov kit. First of all, this is the only scoped weapon the insurgents can get. It acts like a Marksman rifle, not like a sniper.

Currently, the zoom level is so low that any M16 will be more efficient if both shooters see each other at the same time. Then, it has only 2 mags ! According to the accuracy of the marksman rifles in general (see my other topic in the feedback section), it takes several shots to take down anything beyond 200 meters.

The real life SVD can reach targets at 800+ meters, and it does a lot of damage, it's a 7.62 after all !

My request: Having a second zoom level would be a nice addition, as it would make this kit much more specialised and useful. For now, the US players can just cross streets without worrying too much that any of the supprive fire shot at 100+ meters will even hit them because the INS have no optics at all.

My second request would be to have a few more magasines, like any other marksman. This kit is clearly underpowered !

That's it, just my 2 cents
TheParadoX
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: The dragunov should have a 2 level zoom

Post by Dunehunter »

Sorry paradox, but the dragunov has the amount of zoom in PR that it has in real life, so that is not going to change. Don't know about the amount of ammo, but I have never had any real trouble with that.

Also, the disparity between optics/no optics is part of what makes the insurgency game mode what it is.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
hyraclyon
Posts: 297
Joined: 2007-02-04 09:56

Re: The dragunov should have a 2 level zoom

Post by hyraclyon »

I agree on the ammo part, i've had countless times that i ran out of ammo with it, went for a reload at a cache only to come face to face with a marine who would take me down with a quick burst from his rifle. i mean the russians and chechens get 11 magazines for the SVD, so why wouldn't the insurgents? You could say because they are not a real army and don't have as much resources, but if they got their hands on a SVD then i'm sure they would also have enough ammo for it.
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: The dragunov should have a 2 level zoom

Post by Harrod200 »

The SVD uses 7.62x54mm ammo, the same as the PKM, so there should be plenty loads of the stuff about.
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: The dragunov should have a 2 level zoom

Post by Bringerof_D »

actually the amount of zoom on a dragunov is zero, same goes for any weapon. what this guy is suggesting would not make it unrealistic in any way. nor would changing any zoom properties on any other scoped rifle. To increase the zoom would simply represent a different scope on the rifle. asuming that you have the proper rails or adapters you can put any scope on almost any firearm.
Katarn
Retired PR Developer
Posts: 3358
Joined: 2006-01-18 22:15

Re: The dragunov should have a 2 level zoom

Post by Katarn »

The Dragunov currently modeled ingame uses the PSO-1 scope. It is a 4x, fixed magnification optic.
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: The dragunov should have a 2 level zoom

Post by Qaiex »

Isn't this what the PSO-1 reticle is supposed to look like though?

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Spartan0189
Posts: 1277
Joined: 2008-07-11 21:22

Re: The dragunov should have a 2 level zoom

Post by Spartan0189 »

Its just missing the left side numbers that determine the trajectory or something like that :\
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Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Re: The dragunov should have a 2 level zoom

Post by Deadfast »

Spartan0189 wrote:Its just missing the left side numbers that determine the trajectory or something like that :\
Yeah, but those would be unnecessary with the game lacking proper ballistics anyway.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: The dragunov should have a 2 level zoom

Post by Jaymz »

Spartan0189 wrote:Its just missing the left side numbers that determine the trajectory or something like that :\
They are a tool to tell you how far away a man-size target is. They correspond with the markings on the BDC line. None of which is relevant since we don't have realistic "lob trajectories" in game.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Re: The dragunov should have a 2 level zoom

Post by nedlands1 »

Spartan0189 wrote:Its just missing the left side numbers that determine the trajectory or something like that :\
The "left side numbers" is a scale to determine how far away an object of a height of 1.7m (such as an average male who is standing) is. You line up the base of object with the bottom of the line and the 1.7m mark on the object with the appropriate notch on the top. The numbers on the top of the line correspond to how many 100's of metres away that is (eg the "2" is for 200m).
TheParadoX wrote:For two whole rounds, I've been playing Insurgent with the Dragunov kit. First of all, this is the only scoped weapon the insurgents can get. It acts like a Marksman rifle, not like a sniper.
Not true. The Insurgents and the Taliban have access to the scoped Lee-Enfield which serves as their sniper rifle. The Taliban also have a AK-74 with an underslung GP-25 grenade launcher and a 1P29 scope for their grenadiers.
TheParadoX wrote:Currently, the zoom level is so low that any M16 will be more efficient if both shooters see each other at the same time. Then, it has only 2 mags ! According to the accuracy of the marksman rifles in general (see my other topic in the feedback section), it takes several shots to take down anything beyond 200 meters.
Added zoom isn't really much help as the deviation is such that at ~100m you have at best a cone of fire around the size of a head and at ~400m you have at best a cone of fire roughly the size of a torso. With 4x zoom (actually it's a little bit more and it depends on what aspect ratio you are running) it's equivalent to ironsights at 25m and 100m respectively. Also, the insurgent SVD kit has three magazines (1 magazine loaded and 2 in reserve) not two.

The biggest problem I think is the deviation added after each shot. The marksmen rifles have just over seven times the added deviation after each shot compared to the normal rifles. It also takes them twice as long to settle after each shot. When you consider that most of these rifles are the stock rifles with a heavier barrel, a bipod, better stocks and possibly a trigger job and better optics it doesn't make sense. A heavier barrel reduces the muzzle climb whereas a bipod stabilises the firing position and makes the rifle more likely to return to it's original firing position after each shot.
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TheParadoX
Posts: 145
Joined: 2007-06-03 10:11

Re: The dragunov should have a 2 level zoom

Post by TheParadoX »

With "2 mags" a meant 2 spare mags, you understood me :) And I was only talking about the insurgents, not the taliban class which is just fine !

Well if this is the "real" zoom, there is clearly no significant advantage for the SVD versus a scoped M16 in-game, as the settle time is much higher for the marksman. I'd rather pick up an enemy kit which will also give me ammo and a field dressing.

If the zoom is not changed, something needs to be in order to make this kit more attractive / useful.
STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: The dragunov should have a 2 level zoom

Post by STORM-Mama »

The biggest problem I'm having with the rifle right now is that the lines on the scope are to thick. Make them thinner, like they are IRL and it would make an excellent marksman rifle. Can this be done by changing the scope, similar to what was done to the Eryx?


TheParadoX wrote: If the zoom is not changed, something needs to be in order to make this kit more attractive / useful.
Especially to the Chechens and Russians. For them it's just a waste of time to request a marksman kit since the regular scoped AK74 is just as effective.
Incomplete Spork
Posts: 436
Joined: 2008-12-30 03:26

Re: The dragunov should have a 2 level zoom

Post by Incomplete Spork »

There is nothing wrong with the SVD. It only takes 1 shot from it to start the bleed out effect severely (dropping the guy in about 30-45 seconds) in the torso. When playing as the SVD kit you cant just run around all 1337 trying to mow things down like you could with an AR. When I get the SVD I will hop on a roof and watch my targets. I will usually pop the officer then wait for the medic to come spamming in and get him too, and anyone that takes his kit. Then I get off the building I'm on and relocate to prevent getting found. If you would operate like an actual Iraqi marksmen does the good things will happen.
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: The dragunov should have a 2 level zoom

Post by Scot »

TheParadoX wrote:With "2 mags" a meant 2 spare mags, you understood me :) And I was only talking about the insurgents, not the taliban class which is just fine !

Well if this is the "real" zoom, there is clearly no significant advantage for the SVD versus a scoped M16 in-game, as the settle time is much higher for the marksman. I'd rather pick up an enemy kit which will also give me ammo and a field dressing.
Well the zoom for the ACOG scope used by the forces in PR has 4x zoom aswell, then you are right, the scope in does not have a significant advantage. And you are right, the deviation is worse, so really it's not as good as a US soldiers rifle, but that's the beauty of assymetrical warfare ;) Insurgents and Taliban may not be as good at the long stuff, drag the US into CQB, 9/10 you will kill them with the AK if you have your wits about you :)
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SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: The dragunov should have a 2 level zoom

Post by SocketMan »

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enjoy
Incomplete Spork
Posts: 436
Joined: 2008-12-30 03:26

Re: The dragunov should have a 2 level zoom

Post by Incomplete Spork »

What does that even prove?
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nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Re: The dragunov should have a 2 level zoom

Post by nedlands1 »

Incomplete Spork wrote:There is nothing wrong with the SVD. It only takes 1 shot from it to start the bleed out effect severely (dropping the guy in about 30-45 seconds) in the torso. When playing as the SVD kit you cant just run around all 1337 trying to mow things down like you could with an AR. When I get the SVD I will hop on a roof and watch my targets. I will usually pop the officer then wait for the medic to come spamming in and get him too, and anyone that takes his kit. Then I get off the building I'm on and relocate to prevent getting found. If you would operate like an actual Iraqi marksmen does the good things will happen.
x2

The SVD has the advantage that it fires a powerful round, is more accurate than the normal rifles (the diameter of the minimum cone of fire is between 4/5 and 1/3 the size depending on stance) and doesn't fire tracers. This allows you to attack from further away and have less of chance of be detected. A trick I use is to hide in an unexpected place, shoot when the enemy is not looking then immediately hide. Half a minute or so later I do the same once they've forgotten about me.
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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: The dragunov should have a 2 level zoom

Post by gclark03 »

It still has the same problem as the other marksman rifles: there aren't enough reasons to choose it over a scoped AR.
Magnawox
Posts: 10
Joined: 2007-06-09 18:51

Re: The dragunov should have a 2 level zoom

Post by Magnawox »

Adding extra ammo for the Insurget/Taliban SVD is something i would like to see aswell.
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