[IDEA] Changes to wounds / New Class: Field Doctor

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cat
Posts: 260
Joined: 2005-10-31 20:38

[IDEA] Changes to wounds / New Class: Field Doctor

Post by cat »

I was thinking of a new way to handle wounds and medics in this game.



New Class:

Advanced Field Medic/Doctor (whatever the name is in english)

It would work like this:
When a player gets hits, he starts to bleed. Instead of giving players field dressings, Only the normal medic can treat the wounds with the Medic kit. When he treats a player, The wound is not healed. Instead it will only temporarily stop bleeding for some time (1-3 minutes). To completely heal a player, he has to visit the...

Field Doctor
He gets a special Medic Kit that can completely restore health. variations to this class could be giving him no weapons and giving him cilivian like status. He would basically be the red cross.
He could even get a small field hospital that would be a central location for wounded players to get to.


In detail:

Medic (normal PR medic:

- Still keeps his epipen and Medkit
- All field dressings are removed from all players
- Medics only stop bleedings for a set amount of time
- Doctors restore health completely
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [IDEA] Changes to wounds / New Class: Field Doctor

Post by Rudd »

cat wrote: New Class:

Advanced Field Medic/Doctor (whatever the name is in english)

It would work like this:
t. When he treats a player, The wound is not healed. Instead it will only temporarily stop bleeding for some time (1-3 minutes). To completely heal a player, he has to visit the...

I like, realistic and a new gameplay dynamic, though field dressings are also a realistic aspect of battlefield medical treatment

Field Doctor
He gets a special Medic Kit that can completely restore health. variations to this class could be giving him no weapons and giving him cilivian like status. He would basically be the red cross.
He could even get a small field hospital that would be a central location for wounded players to get to.

I do not like
1) Civilian doctors, NGOs etc, would send retrival teams out to get wounded and bring them to the central location/hospital
2) Field hospitals are built with transport and safety in mind, players in PR would not do this and the enemy would surely intentionally destroy it.

The preferable version of this in my mind is that you have to visit main/FB to stop the bleeding - i.e. Casevac, but that wouldn't work in skirmish mode and insurgents would need their own system.

Also this system clearly has potential for transports being used as medical transports, all u need is a medic to sit in the back to prevent the person dying.

The kind of system seen in Afghanistan, where a MERT with a medical officer arrives via helicopter (chinook!) to extract and immediately treat a casualty, is the best model for PR imo.
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Mr. Hader
Posts: 35
Joined: 2009-01-26 07:10

Re: [IDEA] Changes to wounds / New Class: Field Doctor

Post by Mr. Hader »

every solider is issued a field dressing (isreali army also forces soliders to carry a tourniquet in battle zones).
i can't imagine a doctor getting into a battlefield without a weapon- very unrealistic (unless he's not part of the coalition team).

i can suggest an asset- Field Hospital (repair station for soliders :P )
figure something out of that.

מחט מסוכנת המוסתרת בערמת שחת, מצדיקה את שרפת הערימה" לאו-צה"
Mr.Hader
Rudd
Retired PR Developer
Posts: 21225
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Re: [IDEA] Changes to wounds / New Class: Field Doctor

Post by Rudd »

I might mention that field hospitals have been mentioned many times, probably best to steer the discussion away from them.
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cat
Posts: 260
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Re: [IDEA] Changes to wounds / New Class: Field Doctor

Post by cat »

better have a special advanced combat medic that does not need a hospital. Getting back to a base will completely destroy the game because there is already too much walking.

So my revised Idea would be:

A unarmed field doctor that would basically stay a few meters away from the front line and perhaps would get civi status. He can be knifed (arrested) but not killed. To prevent him being an untouchable scout. there would be a limit for how many field docters are allowed. Like 3 on the team for 32 players. Their job would be staying close to the mass of the troops but still stay back a bit. So wounded players would have to get a way from combat a few meters.
Mr. Hader
Posts: 35
Joined: 2009-01-26 07:10

Re: [IDEA] Changes to wounds / New Class: Field Doctor

Post by Mr. Hader »

by the way.. what's wrong with the current medic class?

מחט מסוכנת המוסתרת בערמת שחת, מצדיקה את שרפת הערימה" לאו-צה"
Mr.Hader
Scot
Posts: 9270
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Re: [IDEA] Changes to wounds / New Class: Field Doctor

Post by Scot »

So what happens if your 3 medics die? You all die slowly on the battlefield like sick people? Also, as Rudd has mentioned, either the current medic system stays, or you have to go back to main and get healed properly(which would kill gameplay IMO), as it's a) as equally unrealistic as the current version and b) has the potential to be misused and exploited.
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[OoO]Laxentis
Posts: 47
Joined: 2009-02-16 00:16

Re: [IDEA] Changes to wounds / New Class: Field Doctor

Post by [OoO]Laxentis »

Mr. Hader wrote:by the way.. what's wrong with the current medic class?
Snipers hate them :roll: I like making snipers angry :twisted: . Give us headshot kills back and don't bother me with another super-1337 new medic class and new medic/wounds system.
Last edited by [OoO]Laxentis on 2009-03-03 20:00, edited 1 time in total.
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Deadfast
Retired PR Developer
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Re: [IDEA] Changes to wounds / New Class: Field Doctor

Post by Deadfast »

Trust me, everybody hates them as long as they're on the opposing team ;)
Spec
Retired PR Developer
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Re: [IDEA] Changes to wounds / New Class: Field Doctor

Post by Spec »

I dunno if stopping the bleed is even possible, coding-wise. I think for bleeding they used the "burning state" code from vehicles - and this state can only be stopped when the health of the vehicle is raised.
Mr. Hader
Posts: 35
Joined: 2009-01-26 07:10

Re: [IDEA] Changes to wounds / New Class: Field Doctor

Post by Mr. Hader »

'[OoO wrote:Laxentis;952293']Snipers hate them :roll: I like to make snipers angry :twisted: . Give us headshots back and don't bother me with another super-1337 new medic class and new medic/wounds system.
seriously... what's up with that?

מחט מסוכנת המוסתרת בערמת שחת, מצדיקה את שרפת הערימה" לאו-צה"
Mr.Hader
luckyhendrix
Posts: 23
Joined: 2009-01-24 18:21

Re: [IDEA] Changes to wounds / New Class: Field Doctor

Post by luckyhendrix »

the idea is not bad but I would replace the field medic by a Ambulance humvee or somethings else where ppl would get healed when standing besides it OR
It has been previously mentionned but I think the better solution would be to have two medics kit:

-Combat medic kit : aviaible for everyone at any time gear:Weapons , lots of field dressing or medic bags, and Epipen
-Limited Medic kit lets say about 6/8 for 30 players):Weapons (bad weapons he's not intended to be in heavy fight, may-be just a pistol or very few ammo), more Epipen and a special medic bag.

When a soldier is downed , the combat medic or the limited medic can come and revive him.
When the soldier gets up on his feet there's a possibility ( lets say 1 out of 4 or of 5 ) that he will be "incapacited" this means he would be unable to fight ie:blured vision , very shaky aim.And he would be bleeding at a very slow rythm. The combat medic would not be able to make him fighting able.

The incapacited soldier would have to go for a limited Medic or a ambulance type vehicule (ambulance humvee, medevac Huey) or a Firebase,were he could be fully healed and became combat active again.

People should be rewarded for healing someone in incapacited state (points or tickets) and giving up or commiting suicide should be punished (longer spawns) .

if think this would be the more realistic and would force to teamplay But there's a risk that people don't wants to play in team and that no one would ride the ambulance humvee or play limited medic but at this point you couldn't do anything , you can't force people to change their mind.

IMHO this would be the best way to force teamplay if it ain't hardcoded.
this is what I have previously posted.
Remoted-Bomb
Posts: 47
Joined: 2009-01-24 02:59

Re: [IDEA] Changes to wounds / New Class: Field Doctor

Post by Remoted-Bomb »

Yeah, a medic heli or Humvee is the best i think. And the vehicles will have a red cross on it.

Like:
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Something awesome would be if it could be like: One driver and one field doctor. And the field doctor is able to be inside the armored vehicle (or whatever it is) and treat the injured by himself instead of automatic. When the field doctor is outside the vehicle, he is not fully equipped and cannot treat the injured 100% healthy (which means the same functionality as the normal medic.

Unless it's hardcoded.
Last edited by Remoted-Bomb on 2009-03-03 21:57, edited 1 time in total.
Squeezee
Posts: 47
Joined: 2009-01-01 21:07

Re: [IDEA] Changes to wounds / New Class: Field Doctor

Post by Squeezee »

I think a vehicle would be the best idea. Maybe have room for a medic, driver, and full squad of casualties. The vehicle then must drive them back to base (The medic keeps them alive but doesn't completely heal them, and at base, a doctor treats them completely.


Or the doctor could ride out in the ambulance and administer aid in the field, but that would make him/her more susceptible to enemy fire.
Koroush47
Posts: 268
Joined: 2009-02-16 15:00

Re: [IDEA] Changes to wounds / New Class: Field Doctor

Post by Koroush47 »

Field Hospital made next to fire bases, just like the anti-air or machine guns are made.
TheFaceCC
Posts: 99
Joined: 2009-01-28 18:34

Re: [IDEA] Changes to wounds / New Class: Field Doctor

Post by TheFaceCC »

Koroush47 wrote:Field Hospital made next to fire bases, just like the anti-air or machine guns are made.
Why not just make it so the fire bases heal people when they stand inside or when u stand by the supply crates it heals you quicker, i agree it sometimes sucks to have to re-heal everyone but its a very realistic system they got going in this version of PR.

As far as a Surgeon/Better Medic, whatever you want to call it, i dont think this is very realistic because majority of field medics are trained in so many kinds of injuries and they all went to medical school to become doctors and then a field medic class for the millitary so im sure they would know how to stop the bleeding. I personally think the medic class is perfect right now (and every field medic for US gets issued a rifle, having one less rifle in your squad could be incredibly problematic).

I took out of this thread that you hate healing people and getting shot yourself thats why you want these new medics to have civi rules but seriously you think real "terrorists" or insurgents are really going to care, to majority of the middle east the US and England are considered terrorists so im sure they are not going to follow the rules of war, if it was possible in Army v. Army maps (ex. Brits v. PLA or Brits v. MEC or US v. either of them) to make it so only when medics had there medic pack or epipen out and got shot, the opposition would get severely punished now that would be awsome but i am sure this is not possible.

BTW: forgot to put this in but i think the wound system is very good. I dont know if anyone complained about the time it takes to heal a person from wounded to full health but i think this is actually perfect, it takes time for a medic in real life to get anyone back up on there feet if wounded or hurt, adding more time to healing would take away from game play and taking time off would take away from the realism, i think the balance is great.
Rudd
Retired PR Developer
Posts: 21225
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Re: [IDEA] Changes to wounds / New Class: Field Doctor

Post by Rudd »

they all went to medical school to become doctors and then a field medic class for the millitary
unless you are a medical officer the chances of having been to medical school are very slim.

Combat medics are just soldiers who have had their standard life support training and any other courses they elected to do on top.
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LtSoucy
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Re: [IDEA] Changes to wounds / New Class: Field Doctor

Post by LtSoucy »

In todays modern armies most soldiers are patched up and just enough to save there life and get back to base, once done they evac them out of the combat zone, there is no doctors. just medics in the field. Best bet would be to ask Thermis about this, he is in a medical unit after all.
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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: [IDEA] Changes to wounds / New Class: Field Doctor

Post by Tirak »

New medic classes and adding a limited kit medic have been suggested, as have removing the medibag from medics, field hospitals and casevac vehicles.

Resuggestion,

Please use the Search Function and the *** List before posting suggestions.
cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [IDEA] Changes to wounds / New Class: Field Doctor

Post by cat »

No medic vehicles. I hate the dependency of 2 man vehicles for anything
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