Air Vs Air maps

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Air Vs Air maps

Post by Truism »

I look forward to seeing some of these innovations I hadn't heard of being put to use. It sounds promising.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Air Vs Air maps

Post by CAS_117 »

Colonelcool125 wrote:a possible PR workaround.
"Possible" lol...
Emnyron wrote:Aircombat in bf2 engine enviroment = You dive, you loose speed, You climb, you gain speed.. Also, No energy bleed or AoA limits, ect ect-
Well it depends on what we set the air density to. On Kashan its not too bad, the rest of the maps however are. Try the A-10 and Frog, those aren't too bad. Its just that they stop accelerating down after awhile, and just barely start slowing down.

Still, I will stick to the word "improbable", since in 6 months later I am often looking right at it.
Last edited by CAS_117 on 2009-03-03 11:04, edited 3 times in total.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Air Vs Air maps

Post by AnRK »

Colonelcool125 wrote:What about a map where one side has to defend, say, a weapons factory and the other side has to destroy it? Like the Battle of Britain map in 1942.
Like I already mentioned twice? Heheheh :p

Personally I don't see the appeal of just having a simple fighter jet vs fighter jet round either, I think missions with bombing objectives and CAS based missions would be much better. Since you'd want fairly low amounts of players you could also fill up the rest of the spaces with AA and other bots of various forms. So you could do stuff from having to defend a tank convoy while the other side tries to destroy it, to simple "destroy X Y and Z buildings" - could even integrate an bot based armour group that helps to attack said base that the defenders have to take out as well to defend their installation.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Air Vs Air maps

Post by Alex6714 »

3: Helicopters aren't very much fun to fly in PR compared to DC - evasive maneuvres are mostly too easy because of the extremely good accelleration on PR Helis and their miraculous ability to pull out of inverts.

This can be somewhat resolved. :)


I think aircraft in BF2/PR have a lot of possibilities that people probably haven´t seen yet.

All that is needed are a couple of dedicated people who actually care about the aircraft, some big maps and view distances.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Duke
Retired PR Developer
Posts: 948
Joined: 2006-10-22 22:23

Re: Air Vs Air maps

Post by Duke »

Alex, if you can get that radar system to work in game, i will personally have your babies. Unless of course i find out that your not responsible in which case i will never let you see our children again (im thinking restraining order).

Working on the presumption that you are responsible, what system does it use to work?

At last the WSOs will have something to do other than play with their balls and occasionally click the left mouse button. :p
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[R-DEV]Eggman - At one point it said Realtitty which I think was a Freudian...
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Air Vs Air maps

Post by Alex6714 »

Dukemeister wrote:Alex, if you can get that radar system to work in game, i will personally have your babies. Unless of course i find out that your not responsible in which case i will never let you see our children again (im thinking restraining order).

Working on the presumption that you are responsible, what system does it use to work?

At last the WSOs will have something to do other than play with their balls and occasionally click the left mouse button. :p
Only for a tiny part (hud), it was another persons idea and coding. ;)

How it works was posted further up.
Last edited by Alex6714 on 2009-03-03 18:33, edited 1 time in total.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Air Vs Air maps

Post by CAS_117 »

Yeah the radar is pretty much done. We thought it was crashing the server but it was something else. Very stable and quite effective. All is needed is some texture work.
>para<
Posts: 765
Joined: 2008-07-04 18:15

Re: Air Vs Air maps

Post by >para< »

Dr2B Rudd wrote:A couple of maps where its a great many air assets vs another air asset team would be beneficial for several reasons

1) unique gameplay dynamics

2) fun

3) N00b pilots would be caught in the gravitational fields of these servers
:D we all ready have that. mod is DESERT COMBAT map is NO FLY ZONE :D
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Air Vs Air maps

Post by McBumLuv »

Damn, CAS, Seethed waters (The big Wake) is awesome, I don't think I could manage to map any better :P

I'm looking forward to what Combined Arms becomes, though.
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Koroush47
Posts: 268
Joined: 2009-02-16 15:00

Re: Air Vs Air maps

Post by Koroush47 »

Yeah tottaly, It would be great training...

I've never actually gotten any air to air combat done at all!

It's so rare it's almost non-existent.

Either an all Air map...

OR training kashan w/ Mec air vs US air.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Air Vs Air maps

Post by McBumLuv »

I've done Air vs Air before, and usually dominated. I don't get that many chances, but the few that I've had have been enough to teach me what works, how to spot the enemy faster, how to evade best, how to conserve flares, and how to force the enemy into a bad position in order to get them in front of you, or to pull off, or get shot.

All in all, I've probably scored 20 Jet on Jet kills, and fewer dogfighting deaths. Some of them last a while, and result in either the complete dispensation of flares, in which case if I've still got a shot it'll be a kill, or the expenditure of all ammo, in which case I RTB safely. They're usually heartpounding, but in most public games I've never since been killed from another Jet, simply because of tactics I use when flying through the air (IE, not flying low at <800 feet until I have any intel).
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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: Air Vs Air maps

Post by Wilkinson »

I will start a project of this sort soon. Thats all I will say :P Is the AA on Carriers an objspawner?
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Pure_beef
Posts: 79
Joined: 2009-02-09 11:39

Re: Air Vs Air maps

Post by Pure_beef »

Gotta bump this one up. Any news on the production of the map?
Raic
Posts: 776
Joined: 2007-02-24 15:59

Re: Air Vs Air maps

Post by Raic »

Would it be possible to "spawn" with already on air jet? With no respawn ofc. This would make it so the fleets "happened" to cross paths.
Oskarious
Posts: 38
Joined: 2008-06-18 15:18

Re: Air Vs Air maps

Post by Oskarious »

Would just end up in chaos. Imagine 32 aircrafts meeting 32 other aircrafts over an open sea. Constant warning signals, poping flares and thousand missiles along with baseraping.
Kontrollturm
Posts: 104
Joined: 2008-06-22 20:21

Re: Air Vs Air maps

Post by Kontrollturm »

Oskarious wrote:Would just end up in chaos. Imagine 32 aircrafts meeting 32 other aircrafts over an open sea. Constant warning signals, poping flares and thousand missiles along with baseraping.
If you got a map wich is so big as Kashan (or bigger) and Create an invisible Wall next to the Carrier wich blocks Rockets etc...
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Air Vs Air maps

Post by Alex6714 »

Not 12 vs 12 in an 8km x 8km environment, or less jets in a 4km x 4km with no out of bounds penalty. ;)
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Air Vs Air maps

Post by badmojo420 »

SodaUnion
Posts: 11
Joined: 2009-03-14 21:46

Re: Air Vs Air maps

Post by SodaUnion »

Oskarious wrote:Would just end up in chaos. Imagine 32 aircrafts meeting 32 other aircrafts over an open sea. Constant warning signals, poping flares and thousand missiles along with baseraping.
Could probably put like 5 AA's on the carriers to prevent baseraping. Isn't that the objective of naval battles anyway? To destroy the other carrier?
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