INS (ticket)

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FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

INS (ticket)

Post by FuzzySquirrel »

Don't read. Apparently this part wasn't clear.
I'll make this quick and hopefully easy to understand.

The ONE issue I see with this ticket loss for a ASSET is on Insurgency where the U.S have 8 Humvee and 2 Logistic trucks at the start not an issue. Until you only use 1 truck 2 humvees leaving about 40 or so vulnerable tickets from bomb cars. Not to mention the 10 Tickets from the Apache when it gets Baseraped.

Anyway long story short Remove the Ticket loss for an asset on Insurgency only because you shouldn't be punished for being Baseraped.


I hope most of you got the point I was implying.

Read I hope this works...

Ok the point of this is IF YOU GET BASERAPED YOU LOOSE TICKETS. IMO You should ONLY LOOSE tickets if you're outside your main. but seeing as this is probably HARDCODED it'd be better to remove than keep seeing as you're always going to have the Solo trans problem and when this happens Humvee get's abandon for whole game get's blown up -5 tickets. This happens 10 times game is over pretty fast without much excitement.
Last edited by FuzzySquirrel on 2009-03-05 02:25, edited 1 time in total.
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: INS (ticket)

Post by badmojo420 »

You can't just remove the vehicle ticket loss to make base rape less damaging. That affects the whole game. Besides you shouldn't care ONLY about the tickets you lose. You are also losing valuble assets that will help you win the round. This is what they are trying to do with the ticket loss, making people see the vehicles (even empty ones) not just as disposable transportation, but as important part of your squad/team. I always cringe when i see a squad driving into town, ditch their humvee and run on foot. That empty humvee is worth more tickets then the whole squad put together.

Then theres the issue of base raping in insurgency. Which i totally agree with, but thats a whole other issue that has its own threads.
thecoolj85
Posts: 289
Joined: 2009-01-26 03:41

Re: INS (ticket)

Post by thecoolj85 »

well if you look at it logically the US does not throw apc's and tanks and all that into a meat gridnder if you loose stuff like that YES YOU SHOULD LOOSE TICKETS since it forces ppl to be smart with assets
FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: INS (ticket)

Post by FuzzySquirrel »

One think I wish could be implemented..If your vehicle is inside the Base and got destroyed no ticket loss, outside ticket loss. That would please me. But It's more than Likely HARD CODDED

And really my Whole point of this was ticket loss from baseraping, anything that's really "fair" is fine.
well if you look at it logically the US does not throw apc's and tanks and all that into a meat gridnder if you loose stuff like that YES YOU SHOULD LOOSE TICKETS since it forces ppl to be smart with assets
This is what I get for not explaining every detail I guess...
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: INS (ticket)

Post by Bringerof_D »

i dont see how in insurgency being base raped is a problem, i mean realisticaly a base would take mortars from insurgents once a week. the fact that they get close enough to base rape you is mroe a problem of your security.

if you were an insurgent wouldnt your objective be to hinder the enemies advance and thus would this not make attacking the enemies unguarded assets a perfectly fair plan? they are allready out gunned and dont even have the same logistical advantages as the other team so base raping an unguarded base is a very good plan and in my opinion more than fair.
-Sauso-
Posts: 250
Joined: 2008-08-25 06:02

Re: INS (ticket)

Post by -Sauso- »

protect your assets.....may be boring as hell, but have squad watching main.......teamwork...come on !
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General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Re: INS (ticket)

Post by General_J0k3r »

yeah. i agree. i hate it when ppl start bitching about ins being too difficult for US. it isn't if youre not in an incompetent team of lonewolves ;)
FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: INS (ticket)

Post by FuzzySquirrel »

Bringerof_D wrote:i dont see how in insurgency being base raped is a problem, i mean realisticaly a base would take mortars from insurgents once a week. the fact that they get close enough to base rape you is mroe a problem of your security.

if you were an insurgent wouldnt your objective be to hinder the enemies advance and thus would this not make attacking the enemies unguarded assets a perfectly fair plan? they are allready out gunned and dont even have the same logistical advantages as the other team so base raping an unguarded base is a very good plan and in my opinion more than fair.
No my Job as an Insurgent should be defending my Weapons...
protect your assets.....may be boring as hell, but have squad watching main.......teamwork...come on !
No matter how much teamwork there is no one EVER protects the main.
yeah. i agree. i hate it when ppl start bitching about ins being too difficult for US. it isn't if youre not in an incompetent team of lonewolves
I'm saying it's sad when the INSURGENTS have to baserape to win...

How bout I put it this way. If It has a Dome of Death then why baserape? I'll make this as CLEAR as day. I'm talking about LOOSING Tickets for loosing assets inside the WALLS of your main.

And before you say "Well protect your main." think about what a typical game of PR has turned into...
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>para<
Posts: 765
Joined: 2008-07-04 18:15

Re: INS (ticket)

Post by >para< »

-Sauso- wrote:protect your assets.....may be boring as hell, but have squad watching main.......teamwork...come on !
true true on map karbala you have at entrance something like check points with MGs
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