General discussion of the Project Reality: BF2 modification.
Fullforce
Retired PR Developer
Posts: 3751 Joined: 2005-10-17 17:03
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by Fullforce » 2006-05-14 17:02
FLY BRADDOCK, FLY
This was hilarious, the lag was so bad he was flying through the air jerkily and took about 20 seconds to go up and down again.
2Slick4U
Retired PR Developer
Posts: 1600 Joined: 2006-04-10 00:53
TweedleDee
Posts: 52 Joined: 2005-08-13 14:15
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by TweedleDee » 2006-05-14 17:52
how did u get your player models to blend in to the dark?
my people glow and are not affected by the dark whatsoever.....
Katarn
Retired PR Developer
Posts: 3358 Joined: 2006-01-18 22:15
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by Katarn » 2006-05-14 18:06
You can darken the environment, specular, and color maps to make it blend in with the lighting scheme. But only if you want yours to be incompatible with everyone else's.
trogdor1289
Posts: 5201 Joined: 2006-03-26 04:04
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by trogdor1289 » 2006-05-14 18:47
What is the OC lobby text of to the side of the screen for.
Fullforce
Retired PR Developer
Posts: 3751 Joined: 2005-10-17 17:03
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by Fullforce » 2006-05-14 19:19
Thats TS Overlay.
RikiRude
Retired PR Developer
Posts: 3819 Joined: 2006-02-12 08:57
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by RikiRude » 2006-05-14 20:16
i need to learn how to use TS overylay haha.
Proud n00b tub3r of 5 spam bots!
'[R-CON wrote: 2Slick4U']That's like being the smartest kid with down syndrome.
trogdor1289
Posts: 5201 Joined: 2006-03-26 04:04
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by trogdor1289 » 2006-05-14 22:45
I know that happens to me all the time at the Karkand McDonalds there's always a line. Then you get some ignorant DPV who just cuts.
trogdor1289
Posts: 5201 Joined: 2006-03-26 04:04
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by trogdor1289 » 2006-05-15 00:08
What graphic settings are you running there?
Braddock096
Posts: 370 Joined: 2006-02-06 20:04
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by Braddock096 » 2006-05-15 00:16
1024x768 Low, low, low, low low and low. Texture filtering on medium though!
trogdor1289
Posts: 5201 Joined: 2006-03-26 04:04
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by trogdor1289 » 2006-05-15 00:25
Yes texture filter on meduim lol. That sucks for you running everything on highest at 1024*768.
EON_MagicMan
Posts: 224 Joined: 2006-02-05 18:43
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by EON_MagicMan » 2006-05-15 04:51
Braddock096 wrote: 1024x768 Low, low, low, low low and low. Texture filtering on medium though!
I need a membership for that club, except my resolution is 800x600.
I win???
KingofCamelot
Retired PR Developer
Posts: 2365 Joined: 2006-01-07 18:17
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by KingofCamelot » 2006-05-15 06:01
lemmingzappa wrote:
^ Does anyone else get this problem with some areas going jet black ?
That is a known issue with night maps. To fix the problem change your graphic settings so that Dynamic Shadows is set to Medium. Its in the readme, but it looks like no one ever reads the readme.
Ruthless Executioner of 280 SpamBots
Retired Lead Coder for Project Reality - 0.25 through 0.4
Rhino
Retired PR Developer
Posts: 47909 Joined: 2005-12-13 20:00
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by Rhino » 2006-05-15 06:05
trogdor1289 wrote:
What is the OC lobby text of to the side of the screen for.
Its his 1337 hack program.
lemmingzappa
Posts: 9 Joined: 2006-05-08 21:27
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by lemmingzappa » 2006-05-15 11:47
'[R-DEV wrote: KingofCamelot']That is a known issue with night maps. To fix the problem change your graphic settings so that Dynamic Shadows is set to Medium. Its in the readme, but it looks like no one ever reads the readme.
But doesnt that mean i'll get poor quality shadows in the day maps ?
Malik
Posts: 1676 Joined: 2006-04-20 16:49
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by Malik » 2006-05-15 17:37
Your 1337 shadows won't protect you from me, and I'm running 800x600 low, low, low, low and more low, so does it really matter how pretty they look?