[Map] Blackout [scrapped]

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cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [Map] Blackout

Post by cat »

Here are some photos that grass has extreme variations in color:

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tmnoobage
Posts: 155
Joined: 2008-09-15 19:54

Re: [Map] Blackout

Post by tmnoobage »

Sorry to say, but yeah, it's neon, too neon. Push the hue slightly over to the yellower, or at least greener side of things and it'll be grand, the saturation is fine :wink: . To be honest, it's not that bad close up, but it doesn't look quite right, and its odd having such lush grass surrounded by browner grasses, seems somewhat unlikely.

edit: looking at the below, the difference isnt that extreme, your maps differences are twice as noticable. No offence though, the map looks 99% grand
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cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [Map] Blackout

Post by cat »

Here in Germany having brown grass next to green is likely as seen on the photos. Grass here is Europe-green(tm) and not Ireland-green(tm)
cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [Map] Blackout

Post by cat »


Same video on vimeo
tmnoobage
Posts: 155
Joined: 2008-09-15 19:54

Re: [Map] Blackout

Post by tmnoobage »

:lol:

Ireland green is greener than Europe green, your maps set in Europe (I assume), and your grass is a little greener than Ireland green :wink: Anyway, no point arguing, you said you'd change it so do...
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Raniak
Posts: 968
Joined: 2007-01-25 01:31

Re: [Map] Blackout

Post by Raniak »

It's still a little too "bright" and "blue" if you ask me. I would make it a little more like this.
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cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [Map] Blackout

Post by cat »

There are a few extreme spots, which I really like. But as I said before, If it causes people to barf I am going to repaint it.

But I think the general public is getting a bit overhyped on this. Its basically a running gag. Whenever there is something green on my map everyone goes nutz over it. I mean nobody complains about asad khal being too yellow and archer being to brown and reminding a bit of a moon landscape.
These are 2 of my favorite 0.85 maps, no diss intended. Just want to point out their rather ahem... extreme color choices.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Map] Blackout

Post by Scot »

cat wrote:There are a few extreme spots, which I really like. But as I said before, If it causes people to barf I am going to repaint it.

But I think the general public is getting a bit overhyped on this. Its basically a running gag. Whenever there is something green on my map everyone goes nutz over it. I mean nobody complains about asad khal being too yellow and archer being to brown and reminding a bit of a moon landscape.
These are 2 of my favorite 0.85 maps, no diss intended. Just want to point out their rather ahem... extreme color choices.
Isn't the moon white?

It's not a running gag, you have neon green/lime green patches which look like a martian has barfed on the grass with martian vomit. It doesn't look particularly nice. Change it all, to less bright, and I mean all, then problem solved.
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tmnoobage
Posts: 155
Joined: 2008-09-15 19:54

Re: [Map] Blackout

Post by tmnoobage »

I agree with Raniak, make it like that and everything will be perfect. The only reason it's "overhyped" is because the problem is still here, pages later :P Asad Khal is very yellow, but it doesn't look out of place, while the neon grass didn't look right here IMO. Your grass isn't that big of a deal, but it should be changed.Anyway, good luck with the map
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cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [Map] Blackout

Post by cat »

Lighting on Asad Khal is very out of place. Sunlight during daytime is just as almost pure white in the middle east as it is in europe, unless there is a sandstorm or heavy reain or something. It is a common misconception for europeans to assume everything in the middleeast is yellow. Anyway Asad is still a great map, I am just dragging it in as an example for extreme color
=(DK)=stoffen_tacticalsup
Posts: 231
Joined: 2008-04-24 09:45

Re: [Map] Blackout

Post by =(DK)=stoffen_tacticalsup »

First off, I think the community in general is being a bit hard on you, and I find it somewhat uncalled for.
I know there are standarts (high ones) for a PR map, that said, a little artistic freedom never hurt anyone.

Considering you are using your spare time to make things we can use in PR, for free, is very great.

So I say we pause, and we reach a compromise. Ill try to give some constructive critism, so bear with me.

I have a hobby called Warhammer, many of you will know of it. Long story short, you assemble and paint your own wargame figures and have miniature battles with them (Like chess, but FAR more advanced). The point is, the figures stand on top of a base, which is a circular 1 inch diameter one. When you paint the base, a commonly used method is to paint it dark colours of brown and then use some artificial grass, flock its called I think, to give a sharp contrast. In the end it looks really good, and it looks very strikeing.

It looks like you strive to reach that goal, to me at least. But the problem is that colour of the grass is in a odd contrast to the general colour of the map. The colour itself is good for grass, no doubt about it! I think the general light of the map needs to be reduced if you want to keep the colour, that way, you would gain a sort of dusk feel to it, the light is simply to "light" to match the grass.
A simple soloution could maybe be to make it very clouded, maybe even a tiny bit of fog.

I am no mapper, so my ideas could all be ****, granted, but who dares wins right?

Rhino is one of the people (at least what I think I know), that has made much of this mod into what it is today. He has been his way around the block and knows what he is doing, and hes good at it. But I dare say that it would be better to try and get the best of the situation, by trying to influence through alternative suggestions on how it could be done or how to improve the situation.

In the end, if you refuse to meet the requirements, set by the people who lead the mod, you dont get to include your maps. Period. So my advice is, make the best of it, all of you. You are all working together, e-penis measurement competion is "compulsive self-destructive behavior".

The penis and the vagina are very different in many ways, but when you combine the two you get a great result despite their differenses.

Reach a compromise, respect the requirements and allow a bit alternate thinking, even when you dont like it. These are the ideas upon which, the european priciples are build!
azreal64
Posts: 188
Joined: 2008-02-10 20:21

Re: [Map] Blackout

Post by azreal64 »

The penis and the vagina are very different in many ways, but when you combine the two you get a great result despite their differenses.
i had to :lol:
Retired Forgotten Hope 2 Developer
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: [Map] Blackout

Post by Psyko »

i'd say it will look cool when its light mapped. the green will look original. the fact is, i have used the editor, and i know that there isnt a vast selection of colors and stuff on it. so i can see why he picked that color.

Oh and i'll thank you not to generalise Ireland in such a Hilarious way. WE DO NOT HAVE NEON GRASS like your map. :P
space
Posts: 2337
Joined: 2008-03-02 06:42

Re: [Map] Blackout

Post by space »

Psykogundam wrote:i'd say it will look cool when its light mapped. the green will look original. the fact is, i have used the editor, and i know that there isnt a vast selection of colors and stuff on it. so i can see why he picked that color.

Oh and i'll thank you not to generalise Ireland in such a Hilarious way. WE DO NOT HAVE NEON GRASS like your map. :P
Theres 16 million colours, plus you can apply various colour effects though lighting and lightmapping too!

The problem isnt the green per se - as other people have said, its all to do with the contrast. Its like placing a "middle east" static with a load of "china" statics.

Btw - the map looks great on the video - the only part that didnt look quite right, is the rows of logs that you have.
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WeeGeez
Posts: 842
Joined: 2007-10-08 21:30

Re: [Map] Blackout

Post by WeeGeez »

This thread was an epic read, it really was. I lol'd severall times.

I agree with the majority, the sharp change in the greens used is an issue. Other than that, I could really see myself playing this map, if ever released as part of a future PR release (good luck with that now btw).

also why hasn't anyone tagged this thread with "green" yet?
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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Map] Blackout

Post by Wilkinson »

Tagged?
:P
Yeah epic lol thread right here. Cat great job on map. Love it so far.
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cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [Map] Blackout

Post by cat »

It looks like you strive to reach that goal, to me at least. But the problem is that colour of the grass is in a odd contrast to the general colour of the map. The colour itself is good for grass, no doubt about it! I think the general light of the map needs to be reduced if you want to keep the colour, that way, you would gain a sort of dusk feel to it, the light is simply to "light" to match the grass.
A simple soloution could maybe be to make it very clouded, maybe even a tiny bit of fog.
I remember playing star quest (tm) when I was very young back in the eary 90'.

Anyway one of my motivations was to paint in some (in my opinio) much needed color contrast because in real life if you walk through a forest on a sunny day there are extreme variations in color and green (and brown, yellow, purple).

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The Bf2 engine does not have any HDR to help with this. So I painted some open areas with a very bright green to simulate this. And I think the effect is really nice. For example the are quite some official maps which are not the most ideal example for good lighting:


Asad Khal (oversaturated yellow)
Seriously this map is practially a hit map, but I would dare to predict that people will start to avoid it because of the overly yellow looks of it.



Quai (Reminds me of a toxic waste dump) - Again great map, but the lighting feels very unsettling to me (I would not want to drink water from that river)
Archer (good lighting, however totally brown) -
Fools (Dull uniform green)

Most of these maps suffer because they try too hard to create extreme lightign conditions like sunsets. Sunsets look nice in Crysis, but not in BF2



On the other side some maps are simply 115% perfect in anything they do
Korengal (lighting, color variation)
Basra (most perfect map ever, I can not think of a single rock, building to be placed different. everything just fits)
Fallujah

These maps use normal daylight settings which simply work, because it does not hinder gameplay, and it just looks real.

Because of that I would rather stay away from dusk lighting, because it WILL decrease the amount of people wanting to play my map. Also the map already has some fog, however not too thick, it is supposed to make saturated colors fade off into blue in the distance.

And now everyone is obsessing over my green. I mean I am a bit confused over this. Anyway I can paint over some areas, but can we drop this (fake) attitude shit? because I do not want to reinstall my editor files if this attitude thing is being kept waving in front of me all the time.




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different topic:


I was thinking to change the factions from the planned IDF (depending on when the IDF is in PR) vs Insurgents to something different.
The Cache hunting should remain. So it would be either Taliban or Insurgents. However the attacking faction I was having some ideas.

MEC vs Taliban? Id like this idea, because I like MEC gear, however doe MEC have woodland camo?
Or Russia?


(I know this map is too green, colors are nowhere finished)
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Last edited by cat on 2009-03-05 12:54, edited 2 times in total.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: [Map] Blackout

Post by AnRK »

I can't be arsed with going through a comparison for all the maps, but here is a picture of the real Qwai river;

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and the PR Qwai;

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given that it's set in the evening and it's kinda an old map by now I don't see how it's a bad job, plus the RL photo seems to have been taken on a pretty dull day. Couldn't find a picture of the actual river in PR but it's just a dirty looking, anyway it's a pretty long arse river, I'm not really sure where it's based on it in PR, if anywhere in particular.

I know people were sorta half joking about it before, but you might REALLY be a little colour blind. Asad Khal isn't that yellow (it's quite a pale yellow to my eyes) for an arid area, Fools is a dull green but it's a very dull overcast day that it's set on, and Archer is set just before sunset in a reasonably mountainous area, so it seems like that's not out of place either to me. Some of your grass is fine, but it's just too fertile looking for where you've put it, and some just simply has a strange blue tint to it.
Last edited by AnRK on 2009-03-05 13:05, edited 2 times in total.
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: [Map] Blackout

Post by Tannhauser »

MEC vs Taliban sounds like a good idea... Special.
AKMs vs G3? Heh, that's different for sure!

Next step : MEC vs RU :p
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