R-Dev Comments on Headshots
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Truism
- Posts: 1189
- Joined: 2008-07-27 13:52
R-Dev Comments on Headshots
I think a solid set of comments stating the position of the Developers on the current "no kill" rule for headshots might help clear up a lot of the completely uncalled for mudslinging that is going on. There has been some confusion as to why it was implemented, as well as broad opposition to it. In light of this, there are a few questions that many have wanted to ask:
Firstly, was the change as a result of a change to the nature of hitboxes (geometries) that resulted in headshots becoming undesirably frequent, was it a conscious gameplay decision to try and help force assaulting maneuvres and offset the new accuracy buffs, or was it something else entirely?
Secondly, have the impacts been as it was hoped they would be and presumably as beta testers found it, or has the community used these new features in a way that was unexpected or unintended?
Thirdly, are there any plans to make healing/revives slower, or will it remain as fast as it is now?
Fourthly, although the Dev team has never done it in the past, are there any plans to release a "hotfix" or incremental patch to address widespread and well demonstrated disapproval for the "no kill" rules, or will the community wait 3-4 months for a full patch?
This thread is ABSOLUTELY NOT to serve as another dumping ground for thoughts on the new rules, any more demands of the mods, or any abuse of them. It is purely for the discussion of the Dev's stance on the issue if and when it is forthcoming.
Firstly, was the change as a result of a change to the nature of hitboxes (geometries) that resulted in headshots becoming undesirably frequent, was it a conscious gameplay decision to try and help force assaulting maneuvres and offset the new accuracy buffs, or was it something else entirely?
Secondly, have the impacts been as it was hoped they would be and presumably as beta testers found it, or has the community used these new features in a way that was unexpected or unintended?
Thirdly, are there any plans to make healing/revives slower, or will it remain as fast as it is now?
Fourthly, although the Dev team has never done it in the past, are there any plans to release a "hotfix" or incremental patch to address widespread and well demonstrated disapproval for the "no kill" rules, or will the community wait 3-4 months for a full patch?
This thread is ABSOLUTELY NOT to serve as another dumping ground for thoughts on the new rules, any more demands of the mods, or any abuse of them. It is purely for the discussion of the Dev's stance on the issue if and when it is forthcoming.
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TF6049
- Posts: 584
- Joined: 2007-03-29 03:24
Re: R-Dev Comments on Headshots
I think it should be "tactically mapped." Hitting someone in the mouth will severely wound them, but shooting in about the upper 1/2 of their head will result in a brain-hit, thereby killing you. Also, the heart/lungs are likely kills.
"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"
A funny typo by Sgt. Smeg
A funny typo by Sgt. Smeg
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TheParadoX
- Posts: 145
- Joined: 2007-06-03 10:11
Re: R-Dev Comments on Headshots
The DEV Fuzzhead has made a comment on the other (popular) topic, page 14:
https://www.realitymod.com/forum/f10-pr ... ll-14.html
The debate is still going on, please refrain from posting there if your intentions are to diss the devs and ***** around. On the other hand, explained and respectful arguments are welcome !
https://www.realitymod.com/forum/f10-pr ... ll-14.html
The debate is still going on, please refrain from posting there if your intentions are to diss the devs and ***** around. On the other hand, explained and respectful arguments are welcome !
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Solid Knight
- Posts: 2257
- Joined: 2008-09-04 00:46
Re: R-Dev Comments on Headshots
Yeah, I believe that's a bit too complicated for the BF2 engine. Not that I disagree that facials should kill.TF6049 wrote:I think it should be "tactically mapped." Hitting someone in the mouth will severely wound them, but shooting in about the upper 1/2 of their head will result in a brain-hit, thereby killing you. Also, the heart/lungs are likely kills.
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Incomplete Spork
- Posts: 436
- Joined: 2008-12-30 03:26
Re: R-Dev Comments on Headshots
If you get shot in the head you are dead. Thats it. If you take a bullet and survive you are combat ineffective.

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Lugi
- Posts: 590
- Joined: 2010-10-15 21:36
Re: R-Dev Comments on Headshots
[quote=""[R-DEV"]fuzzhead"]So anyways, you asked why dont the headshot kill, I've given you a somewhat descriptive answer but I want to ask YOU a question: why are headshots so important for you? Why are you noticing whether it was a headshot on the target or just a body shot, does not the only thing that matters is that THE TARGET IS DOWN and you are moving on to the next target? Why does everyone have such a sick fascination with popping peoples heads off?[/quote]
I want to give fuzzhead my answer. The headshot=dead thing is important to ME because it prevents from some weird situations. For example: how many times have you seen that the guys who are you shooting at just take their binoculars and look for you instead of lie down and pray. They are not scared of getting shot in the head cause they know that there is a medic nearby who is going to help them.
[quote=""[R-DEV"]fuzzhead"]So my argument here is simply, if you are always complaining about headshots, why are you even aiming at the head in the first place and focusing on it to that degree? "Because its an easy one shot kill, duh!". And thats exactly my argument AGAINST having one-shot "insta kills" for a headshot. Why should we be forcing players to play in an arcade like fashion, where the only and best strategy when firing at targets is to aim for their melon, even though this goes against most common military practice. Why is the headshot so important for you? And dont say because its realistic, as we JUST established that getting a gunshot wound ANYWHERE (enough to critically wound you) is no different than a headshot, in getting incapacitated (combat ineffective) in reality.[/quote]
Thats idea is so stupid for me because it is fighting the symptoms, not the cause. The symptom was the head-hunting but the cause are those players who avoid teamplay. If you're good and playing as a part of team you know that if you hit a guy he will be knocked out of fight cause he needs to be healed by the medic.
I want to give fuzzhead my answer. The headshot=dead thing is important to ME because it prevents from some weird situations. For example: how many times have you seen that the guys who are you shooting at just take their binoculars and look for you instead of lie down and pray. They are not scared of getting shot in the head cause they know that there is a medic nearby who is going to help them.
[quote=""[R-DEV"]fuzzhead"]So my argument here is simply, if you are always complaining about headshots, why are you even aiming at the head in the first place and focusing on it to that degree? "Because its an easy one shot kill, duh!". And thats exactly my argument AGAINST having one-shot "insta kills" for a headshot. Why should we be forcing players to play in an arcade like fashion, where the only and best strategy when firing at targets is to aim for their melon, even though this goes against most common military practice. Why is the headshot so important for you? And dont say because its realistic, as we JUST established that getting a gunshot wound ANYWHERE (enough to critically wound you) is no different than a headshot, in getting incapacitated (combat ineffective) in reality.[/quote]
Thats idea is so stupid for me because it is fighting the symptoms, not the cause. The symptom was the head-hunting but the cause are those players who avoid teamplay. If you're good and playing as a part of team you know that if you hit a guy he will be knocked out of fight cause he needs to be healed by the medic.
Last edited by Lugi on 2010-11-13 14:03, edited 1 time in total.
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Reddish Red
- Posts: 545
- Joined: 2007-08-02 10:56
Re: R-Dev Comments on Headshots
Oh jeez, a thread from one year ago gets bumped. I remember all the rage about headshots = wounded when this was implemented.
Rico11b: Better than that just take the body out of the game all together, and we'll have floating heads in game.
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: R-Dev Comments on Headshots
If deviation wasnt there it would be nessesary to remove headshots. but if your patient enough to strike the head maybe you should be rewarded for it.
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ma21212
- Posts: 2551
- Joined: 2007-11-17 01:12
Re: R-Dev Comments on Headshots
lol necro...anyway I have two questions Does it take only 1 round to take a person down when shot in the head and b, If shot in the head are you wounded or dead?


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BroCop
- Posts: 4155
- Joined: 2008-03-08 12:28
Re: R-Dev Comments on Headshots
They aint designed to stop bullets (actually IIRC its a rarity that anything above a pistol round to not penetrate the helmet)
Helmets are designed to protect the head from various flying debris (you can thank that to WW1 because of the heavy arty usage)
Helmets are designed to protect the head from various flying debris (you can thank that to WW1 because of the heavy arty usage)

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Smegburt_funkledink
- Posts: 4080
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Re: R-Dev Comments on Headshots
We've been through ALL of this before... There's too many complications and what ifs and so on...
If head-shots kill (putting a soldier completely out of action) then other serious gun wounds should put players out of action too as a solider is not going to be combat effective after getting shot through the knee, lung, stomach, neck etc (endless list)... It'd be pointless having medics in game if every serious wound to a soldier put him out of the battle and everyone would complain that people die too easily.
What about helmets? What about them?
I have been in favour of putting head shot kills back in PR for a while but I fully understand the reasonings behind it. Rather than asking the same questions over and over again, read through the discussions that have already been had on the subject.
If head-shots kill (putting a soldier completely out of action) then other serious gun wounds should put players out of action too as a solider is not going to be combat effective after getting shot through the knee, lung, stomach, neck etc (endless list)... It'd be pointless having medics in game if every serious wound to a soldier put him out of the battle and everyone would complain that people die too easily.
What about helmets? What about them?
I have been in favour of putting head shot kills back in PR for a while but I fully understand the reasonings behind it. Rather than asking the same questions over and over again, read through the discussions that have already been had on the subject.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
[R-DEV]Matrox "CHINAAAAAAA!!!"
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Wadziu
- Posts: 115
- Joined: 2008-08-17 15:40
Re: R-Dev Comments on Headshots
a) I am not really sure, countles times i have hit someone in the had and they survived, though it may only be hitbox error. Also few times I got shoot myself when only my head was exposed(I am sure they were headshots), but field dressing was enough to stop bleeding.ma21212 wrote:lol necro...anyway I have two questions Does it take only 1 round to take a person down when shot in the head and b, If shot in the head are you wounded or dead?
b) you get wounded, but i am not sure if it is the same case with .50 cal.
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Lugi
- Posts: 590
- Joined: 2010-10-15 21:36
Re: R-Dev Comments on Headshots
Helmets are not designed to protect from rifle bullets.
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: R-Dev Comments on Headshots
Some eplague going on forums. Headshot topics popping like sh...
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Saobh
- Retired PR Developer
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- Joined: 2006-01-21 11:55
Re: R-Dev Comments on Headshots
Subject discussed to death ... and nice necro.
Locked.
Locked.

