[Map] Blackout [scrapped]

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Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Re: [Map] Blackout

Post by Hitperson »

still too vivid.

the photo you posted up of the forest is clearly enhanced to provide such a crisp green but even then compare the colours and you will see that you map is using far too much Blue in the green, not only does it need desaturating but the colour values also need altering.
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [Map] Blackout

Post by cat »

wait, the problem so far was only the neon spots. The rest of the not neon grass is as good as any other PR map.

So, in order to solve this problem, can a DEV take this minimap and circle in which spots should be toned down. Then I am going to paint over these and the problem should be gone.

This a deal?




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Anhkhoa
Posts: 710
Joined: 2009-01-16 02:09

Re: [Map] Blackout

Post by Anhkhoa »

cat wrote: So, in order to solve this problem, can a DEV take this minimap and circle in which spots should be toned down


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Isn't it kinda obvious?

-Edit : All those ub3r green spots...basiclly any grass thats not yellow-ish =D
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Re: [Map] Blackout

Post by Hitperson »

it is all the Neon patches because they simply do not blend in with the rest of the grass.

instead there is a stark contrast between the colours (almost as if you had painted it bright pink instead of green)
Image
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
ballard_44
Retired PR Developer
Posts: 1204
Joined: 2007-05-30 22:47

Re: [Map] Blackout

Post by ballard_44 »

Sorry to beat a more than dead horse, cat, but if i was actually flying over that area and saw those green areas from above I'd think, "What the hell happened here?"

The darker terrain with those brighter green spots just doesn't look right.

Overall the map looks ace, however.
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: [Map] Blackout

Post by Z-trooper »

Marking of areas:

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Alright here we go... As many people has pointed out, there was too much blue component in the grass. Turned the hue of these areas away from the blue spectrum and towards the "orange"... There was even room for a little more saturation, so it can still be a "stronger color", just not with that much blue component.

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Result of color edit:
(still some stuff left in between the trees but this should get the point across without me having to mask out a lot of trees.
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PS, sorry for the filesizes but I had to ensure that the colors didnt get distorted by compression or whatever.
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"Without geometry, life is pointless"
cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [Map] Blackout

Post by cat »

So here we go.

I am going to reinstall my BF2 Editor files and repaint it now. This is going to hurt. Repainting my wonderful glowing green. *snif*

I am assuming that after I repaint it I am back in business concerning eventual CON status / my map getting considered for PR. If I am not please tell me now, so that I dont do it all for nothing.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Blackout

Post by Rhino »

cat wrote:I am assuming that after I repaint it I am back in business concerning eventual CON status / my map getting considered for PR. If I am not please tell me now, so that I dont do it all for nothing.
Like I said above, you now have no chance as I've gave you too many opportunity and far too much time and you just have been difficult all the way though, which is not what we look for in our team members.

The best you can do is release your maps as a map pack and hope they get played, end of story, again... Can't believe I have to keep on saying this, just like everyone has had to say about the grass... :roll:
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cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [Map] Blackout

Post by cat »

Ok then fuck this. I am out of here.
D|ehard
Posts: 107
Joined: 2008-11-17 02:56

Re: [Map] Blackout

Post by D|ehard »

omg cat... :? : :? :
"The battle is over, but the war has just begun"
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Map] Blackout

Post by HughJass »

This map sucks!

lols. internet drama.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Blackout

Post by Rhino »

HughJass wrote:This map sucks!
not so much the map, but just the mapper who's making it, impossible to work with as a team, can't take on feedback at all well from anyone, needs loads of devs and the public to all chip in over a few months posting about a issue over and over again before he considers changing it, and much more. Not someone we are looking for to be on our PR team.
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Panzerfire
Posts: 1717
Joined: 2008-03-19 01:37

Re: [Map] Blackout

Post by Panzerfire »

Finally the culmination of one of PR's most dramatic soap operas/topics. :D
It all ends with:
cat wrote:So here we go.

I am going to reinstall my BF2 Editor files and repaint it now. This is going to hurt. Repainting my wonderful glowing green. *snif*

I am assuming that after I repaint it I am back in business concerning eventual CON status / my map getting considered for PR. If I am not please tell me now, so that I dont do it all for nothing.
[quote=""'[R-DEV"]Rhino;955071']Like I said above, you now have no chance as I've gave you too many opportunity and far too much time and you just have been difficult all the way though, which is not what we look for in our team members.

The best you can do is release your maps as a map pack and hope they get played, end of story, again... Can't believe I have to keep on saying this, just like everyone has had to say about the grass... :roll: [/quote]

[quote="cat""]Ok then f*ck this. I am out of here.[/quote]

....

This topic should be an example of how you should not behave like if you're aiming high. :roll:

USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
[R-DEV]Dunehunter: Great attitude for hearts and minds :p
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: [Map] Blackout

Post by marcoelnk »

lol, what an ***...
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Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: [Map] Blackout

Post by Tannhauser »

You guys aren't any better y'know.

In the end, even if he made the right choice, you had to be ******** with him.

You all claim Cat couldn't behave, he had to learn for sure, but you guys are even worse than him! This is ridiculous, I would have never expected that coming from the ''forum-guys'', those that are usually understanding, not 4chan retards.

Thanks for the e-drama too, and for all the idiotic comments like Wilkinson, Hugh and above posted, VERY CONSTRUCTIVE THANKS :

This map sucks!
lol, what an ***...
[R-COM]Wilkinson wrote:^^^^^^

........HAHAHAHHAHAHAHAHAHAHAh
I'm sure that you wouldn't like it if anybody posted that kind of **** about one of your makings, but you guys obviously feel you have the right to do such against Cat or Cat' map. EVEN after he changed the color.
There's a lesson to be learned here, but not only for Cat, for all of you.
Effing e-drama...

/rantend

Alright, whatever, he's gone now.
Let's just hope this kind of incident ever happens again, or else I could expect more from imageboards than this forum. :roll:
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Blackout

Post by Rhino »

Tannhauser wrote:In the end, even if he made the right choice, you had to be ******** with him.
I was just being strait with him and giving him the facts, nothing more.

I'm sure many of you will disagree with me on this but I've been doing this job long enough to know what works and what dose not, and having a disruptive member who dose not take direction and refuses to work as part of a team will only do damage to the mod in the long run, even if we got a map out of them.

Anyways I think this has gone on for long enough now, dissension made, end of story.
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