I totally agree with you, i dunno if it was the gillie suit, but an enemy SF in 0.75 passed right by me heading for my spotter, I came up behind him and shot him with my pistol.cfschris wrote:Yeah, I figured that was why they removed it. But it still was very damn useful when enemy started passing nearby you or you were being hunted. I have been passed by when hiding in the relatively short grass on Qwai when we still had suits.
EDIT: Perfect example-
Sniper Suggestions
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jbgeezer
- Posts: 908
- Joined: 2008-06-10 15:30
Re: Sniper Suggestions
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Staker
- Posts: 160
- Joined: 2009-01-02 21:14
Re: Sniper Suggestions
IMO even if the mildots didn't work properly they would be better than nothing or the ridicilously big boxes that are supposed to be mildots of M24 (They cover alot of the view). And even if the new mildots were different with different aspect ratios I believe that a sniper who knows what he's doing should be able to find a connection between the dots and distance after spending some time shooting.
One pixel wide crosshairs would be nice too for all weapons, since some of them seem to thicker, at least for me.
I also agree with the ghillie suits. Even if they didn't work properly at longer distances they would be wery handy if someone passes by. And after all if a sniper thinks that he is invisible to everyone because of the ghillie suit and doesn't find a good position with good cover, he deserves to get killed, since he doesn't know how the game works and proper concealment is one of the most important parts of sniping afaik.
BTW I haven't spent too much time sniping in real servers because me sniping would be waste of a good rifle but I like sniping and I'm practising in training servers and SP.
I'm not an expert or anything but it's just my opinion.
One pixel wide crosshairs would be nice too for all weapons, since some of them seem to thicker, at least for me.
I also agree with the ghillie suits. Even if they didn't work properly at longer distances they would be wery handy if someone passes by. And after all if a sniper thinks that he is invisible to everyone because of the ghillie suit and doesn't find a good position with good cover, he deserves to get killed, since he doesn't know how the game works and proper concealment is one of the most important parts of sniping afaik.
BTW I haven't spent too much time sniping in real servers because me sniping would be waste of a good rifle but I like sniping and I'm practising in training servers and SP.
I'm not an expert or anything but it's just my opinion.

Ffuu.
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Cheditor
- Posts: 2331
- Joined: 2009-03-01 14:35
Re: Sniper Suggestions
I agree i don't get killed that much by snipers they just add 10 seconds to my traveling time as i see a shot miss then run back grapple over a wall and away i go. And on open maps, smoke run away. If you ask me there are very few people who are actually good with them and the rest just waste tickets.[R-CON]Hfett wrote:Would be nice if the sniper was removed and changed for another class.
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Koroush47
- Posts: 268
- Joined: 2009-02-16 15:00
Re: Sniper Suggestions
Bad idea, No thanks.[R-CON]Hfett wrote:Would be nice if the sniper was removed and changed for another class.
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GreySpatter
- Posts: 33
- Joined: 2009-02-18 23:57
Re: Sniper Suggestions
I agree with the comment about MilDots, even if they arent correct.
The reticle, if it deserves to ba called that, currently used on the M24 is a joke.
No offence to the PR team, this is EA's fault. But it should be changed...
The reticle, if it deserves to ba called that, currently used on the M24 is a joke.
No offence to the PR team, this is EA's fault. But it should be changed...
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cfschris
- Posts: 464
- Joined: 2008-01-21 22:21
Re: Sniper Suggestions
+1Koroush47 wrote:Bad idea, No thanks.
The sniper is really more useful for reconaissance IMO. Having a dedicated recon team is an EXTREMELY useful Commander asset. Use em for forward recon, anti-air elimination, ect.


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Qaiex
- Posts: 7279
- Joined: 2009-02-28 21:05
Re: Sniper Suggestions
The ghillie suit dissapears when you're far enough away, is that because it's just an addon to the model? Couldn't we make the whole model a ghillie suit, that way it can't dissapear right?
Even if you can't make it work on long range, the most useful part of the suit is up close, when enemies walk right past you and you know you're covered by the suit.
Even if you can't make it work on long range, the most useful part of the suit is up close, when enemies walk right past you and you know you're covered by the suit.
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kevlarorc
- Posts: 147
- Joined: 2008-04-13 19:44
Re: Sniper Suggestions
From my understanding, in order for that to work the sniper kit would have to be a spawnable kit. Because the sniper kit is a pickup kit you spawn in as a base model + accesories, request and pick up a sniper kit, and the base model stays the same while the accesories change during pickup.qaiex wrote:The ghillie suit dissapears when you're far enough away, is that because it's just an addon to the model? Couldn't we make the whole model a ghillie suit, that way it can't dissapear right?
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cfschris
- Posts: 464
- Joined: 2008-01-21 22:21
Re: Sniper Suggestions
Well, it's a spawnable kit in vBf2 . So this is really a whole new can of worms.kevlarorc wrote:From my understanding, in order for that to work the sniper kit would have to be a spawnable kit. Because the sniper kit is a pickup kit you spawn in as a base model + accesories, request and pick up a sniper kit, and the base model stays the same while the accesories change during pickup.


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cfschris
- Posts: 464
- Joined: 2008-01-21 22:21
Re: Sniper Suggestions
Negative, not bushes. And whether you're hiding in one or not, the more you look like a bush, the better.Colonelcool125 wrote:It doesn't matter where the ghillie suit renders (at long ranges) because the shit you're hiding in will dissapear at the same distance it always does.


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SenDa
- Posts: 1
- Joined: 2009-03-06 00:20
Re: Sniper Suggestions
I don't know if anyone suggest the same thing, but:
It is possible make the SPOTTER kit?
It could be very nice, with the sniper.
It is possible make the SPOTTER kit?
It could be very nice, with the sniper.
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cfschris
- Posts: 464
- Joined: 2008-01-21 22:21
Re: Sniper Suggestions
Well, the spec ops kit was generally used by spotters when it was still around, as 2 man recon teams consisted of a spec ops and a sniper.SenDa wrote:I don't know if anyone suggest the same thing, but:
It is possible make the SPOTTER kit?
It could be very nice, with the sniper.
Apparently, the spec ops was too powerful/unrealistic for the situation, so it was removed, and snipers given SOFLAM to become their own spotters.
Whereas I can bear with the removal of spec ops, giving snipers soflam essentially nerfed the role of spotter. And the loadup hint is still shown "A sniper should always operate with a spotter", and its just not effective spotting with regular binocs. SOFLAM zoom is needed.
Spotters kit could consist of a basic rifle, SOFLAM, and ghile suit?


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GreySpatter
- Posts: 33
- Joined: 2009-02-18 23:57
Re: Sniper Suggestions
If the small grass and microterrain dont render at distance, should the sniper?
I think the whole consept of a sniper beeing invisible, wether he is observing or shooting, is more or less non-existing in all versions of battlefield. Sure this has the benefit of making the sniper really think about where he positions himself, but that leads to the same locations beeing used, and the enemy are more or less aware of theese "sniper spots". In the real world, the sniper can use natural vegetation in his ghillie and blend innto just about any surroundings, including flat ground with short grass. I've done this and i have pictures both lying down and standing. My suggestion would be to shorten the distance of where the sniper model is actually rendered, making him 100% unvisible. This would lead to the need for using the sound to locate him, in combination with a "where would be a good spot to snipe from" mindset, much like the real deal. Could this be done? Thoughts?
I think the whole consept of a sniper beeing invisible, wether he is observing or shooting, is more or less non-existing in all versions of battlefield. Sure this has the benefit of making the sniper really think about where he positions himself, but that leads to the same locations beeing used, and the enemy are more or less aware of theese "sniper spots". In the real world, the sniper can use natural vegetation in his ghillie and blend innto just about any surroundings, including flat ground with short grass. I've done this and i have pictures both lying down and standing. My suggestion would be to shorten the distance of where the sniper model is actually rendered, making him 100% unvisible. This would lead to the need for using the sound to locate him, in combination with a "where would be a good spot to snipe from" mindset, much like the real deal. Could this be done? Thoughts?
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: Sniper Suggestions
Been suggested before, ain't gonna happen.GreySpatter wrote:If the small grass and microterrain dont render at distance, should the sniper?
I think the whole consept of a sniper beeing invisible, wether he is observing or shooting, is more or less non-existing in all versions of battlefield. Sure this has the benefit of making the sniper really think about where he positions himself, but that leads to the same locations beeing used, and the enemy are more or less aware of theese "sniper spots". In the real world, the sniper can use natural vegetation in his ghillie and blend innto just about any surroundings, including flat ground with short grass. I've done this and i have pictures both lying down and standing. My suggestion would be to shorten the distance of where the sniper model is actually rendered, making him 100% unvisible. This would lead to the need for using the sound to locate him, in combination with a "where would be a good spot to snipe from" mindset, much like the real deal. Could this be done? Thoughts?
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GreySpatter
- Posts: 33
- Joined: 2009-02-18 23:57
Re: Sniper Suggestions
Well, how about a compromise?
Make the soldier wear a regular uniform, with no physical restrictions, but he can select the ghillie the same way he changes weapon. When this is done (and that takes a long time to ghange innto, considering the real world version of stuffing it with local vegetation) the sniper is no longer rendered at distances above perhaps 50m. less than that and it looks like a normal ghillie. BUT, when the sniper is wearing the ghillie, he looses the ability to run.
I realize there is the aspect of playability to take innto account, but this would, in my oppinion, be the most realistic approach.
Make the soldier wear a regular uniform, with no physical restrictions, but he can select the ghillie the same way he changes weapon. When this is done (and that takes a long time to ghange innto, considering the real world version of stuffing it with local vegetation) the sniper is no longer rendered at distances above perhaps 50m. less than that and it looks like a normal ghillie. BUT, when the sniper is wearing the ghillie, he looses the ability to run.
I realize there is the aspect of playability to take innto account, but this would, in my oppinion, be the most realistic approach.

