Collaborator poll: choose your solution.

Suggestions from our community members for PR:BF2. Read the stickies before posting.

What do you think should happen to the Collaborator?

Decrease collaborator spawn time a bit (60-90 second spawn)
32
13%
Decrease collaborator spawn time a lot (20-50 second spawn time)
63
25%
Stricter punishments for coalition, one or several: ticket loss, death,more caches spawn etc.
65
26%
Collaborator does not need any major changes, it is fine as it is.
15
6%
Replace/remove collaborator. Scout or a totally new class.
30
12%
All insurgents should spawn as collaborator and pick up weapons.
39
16%
I have another idea (post your own idea)
4
2%
 
Total votes: 248

mosinmatt
Posts: 223
Joined: 2009-03-02 03:10

Re: Collaborator poll: choose your solution.

Post by mosinmatt »

HybridX wrote:The other night on our community server [T+T] we has 8 collabartors surrounding 1rpg running across the desert on karbala to atttack my squad... needless to say the rpg got picked off and we knifed all 8 collabs.... they just kept feeding us intel. Collabs are intel feeders and thats it
only if you knife (arrest) them though. I have never once been arrested as a collaborator. It is always shoot on sight.
White Rock
Posts: 181
Joined: 2008-07-19 23:04

Re: Collaborator poll: choose your solution.

Post by White Rock »

MODERATORS PLEASE CLOSE THE POLL SINCE THE THREAD HAS DIED DOWN.

Since the poll has died of now I'm gonna calculate the percentages (the ones in the poll add up to more then 100%).

155 INDIVIDUAL VOTES
243 ACTUAL VOTES

Now if i take the actual votes, that means that:
Option 1: 13,1%
Option 2: 25,1%
Option 3: 26,7%
Option 4: 6,1 %
Option 5: 11,9%
Option 6: 15,2%
Option 7: 2,8%



Now depending if option 7 really counts or not the percentages might be an a little off, but it's all in a margin of error i'd say.
As you can see from the results, many favor reducing the spawn time or increasing the punishment.


BONUS
If you consider that the ones opting to reduce the time generally wants the same thing:
Reducing spawn times together:38,2%





THANKS FOR VOTING
awqs
Posts: 103
Joined: 2009-02-28 08:02

Re: Collaborator poll: choose your solution.

Post by awqs »

I like option 6 makes for more realisitic game play I think
"Leave no man behind"
Saobh
Retired PR Developer
Posts: 8124
Joined: 2006-01-21 11:55

Re: Collaborator poll: choose your solution.

Post by Saobh »

Poll closed per the OP demand.
The only acceptable 'Lone Wolf' you'll be allowed to play : http://www.projectaon.org/en/Main/Home

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