Any custom statics needed?

Discussion pertaining to the PR Dutch Forces faction.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Any custom statics needed?

Post by Rhino »

black-wolf wrote:You might wanna check this.
Image
I can see that fine and I can also see a very small hint of light blue on the polls like Z.

You guys do realize that this is not how a static is meant to be textured?
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ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: Any custom statics needed?

Post by ice_killer »

BW :

from TL to BR L to R

25 29 45 56 6 8
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: Any custom statics needed?

Post by ice_killer »

there here white to


@ Z and Rhino


you can slap me in the face whit a wet old fish but i cant see any blue on the poles
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: Any custom statics needed?

Post by Glimmerman »

[R-DEV]Rhino wrote:I can see that fine and I can also see a very small hint of light blue on the polls like Z.

You guys do realize that this is not how a static is meant to be textured?
How must it be done then?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Any custom statics needed?

Post by Rhino »

[R-CON]Glimmerman wrote:How must it be done then?
with texture pallets, not texture sheets. Thou you can use texture sheets its not advised since the more statics that use there own unique textures the worse performance you get.
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Any custom statics needed?

Post by cyberzomby »

So excuse me IceKiller for breaking in the topic once again:

So you mean Rhino that you need to code the model to use one of the basic textures from within the engine? Like calling a mesh concrete?
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