[Question] Infantry versus Armor

sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: [Question] Infantry versus Armor

Post by sakils2 »

they all come in to the shower with me
I so want to have a shower with you :D


I'm thinking about making a suggestion to the kit limiting... Soon ( I hope)

OK I'm gonna post a quickie :P

Make the kit "requesting" like in FH. But theres a twist.

When you're not in the squad, you'll have the basic kits in the spawn menu: Rifleman, Rifleman Optics, Rifleman specialist etc.
But if you join the squad you'll have all the requestable kits (except for Snipers, H-AT, AA's, Combat Engineers). Everything else should stay the same. Like 1 L-AT per squad, 6 AR per team etc.

It would improve the availability of the regular kits, but not overpower them.

Thoughts?
Ts4EVER
Posts: 1111
Joined: 2009-02-18 13:43

Re: [Question] Infantry versus Armor

Post by Ts4EVER »

Smoke grenades sometimes make armour or apcs panic. In low visibilty infantry has the edge and crewmen get this nasty "somebody might be creeping up on me right now" feeling.
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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: [Question] Infantry versus Armor

Post by gclark03 »

Incendiary grenades, if you can get close enough without getting shot. Most tanks or APCs don't operate with infantry support.
DrugKoala
Posts: 285
Joined: 2008-08-20 14:23

Re: [Question] Infantry versus Armor

Post by DrugKoala »

Whackjobs.

Is it so hard to throw nades, smoke and incendiaries to disorientate it, and just walk past it? Works everytime, or simply make little movements like you're doing tactics and if he stays, pull back, if he pulls, seek for support.

It's that simple.
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synch c
Posts: 9
Joined: 2008-06-06 13:30

Re: [Question] Infantry versus Armor

Post by synch c »

You can hear APCs a long way away.

If you're in a reasonable squad that knows the importance of not being seen, apcs shouldn't be a problem in a city unless you've been reported by an infantry squad and the APC is actively hunting you. If that's the case smoke and evade. If it's hunting you alone it isn't fulfulling it's primary role and will have a hard time digging you out. If it's supporting infantry that are hunting you then you've been outmanuevred and are in for a torrid time.

If you aren't in a cohesive squad that keeps it's eyes and ears open and communicates then such a small part of the enemy force will be the least of your problems ...
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: [Question] Infantry versus Armor

Post by Psyrus »

I'm going to go against the grain and disagree with those suggesting you have AT with you at all times, because of several reasons:
- Chances are high that if you're operating in isolation something bad is going to happen... and chances are your squad might die without getting an AT shot off [run into enemy squad, get run over etc] and then the team loses that AT for 10 minutes [or longer if the enemy steals it]
- There are limited AT kits for the team, and carrying one around when you don't need it while another squad is getting massacred by an APC is just selfish...

:) If you have decent pilots and/or logistics squads, it generally isn't too hard to get a crate drop in a remote location, you may have to run a bit to get to it, and the pilot/truck will have to take an obscure route but from experience, it can be done.
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: [Question] Infantry versus Armor

Post by sakils2 »

IRL, soldiers have an AT all the time, don't they?
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: [Question] Infantry versus Armor

Post by Cassius »

Run and hide. Try to have a helicopter deliver a supply crate for you. Yes, apcs are deadly, they are supposed to be. If all your armor is gone and you cant bring heavy weapons to the frontline for whatever reason apcs hit you hard. Its just the way it is. Is that a complaint that APC>dude with a gun ?
|TG|cap_Kilgore
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Deimos
Posts: 1
Joined: 2009-03-06 01:54

Re: [Question] Infantry versus Armor

Post by Deimos »

There's no real reason most 6 man squads shouldn't have LAT, this person isn't heavily limited like Anti-Aircraft where your stuck with the SA7 etc only. LAT generally have a Scoped Rifle as well, this person can also be useful for groups of infantry close together or fire bases.

However I find most of my squads consist of snipers, marksmen and automatic riflemen. Completely useless, or an example of yesterday. I joined the only remaining squad with space, all snipers/marksmen firing from a capped base where the insurgents can't even enter. Only purpose is for kills, due to the insurgents aim being keep the US in that base. What a boring round. Remove Marksmen kit please, or limit a squad to 1 sniper OR 2 marksmen kits.
666planer
Posts: 218
Joined: 2009-03-06 01:56

Re: [Question] Infantry versus Armor

Post by 666planer »

I'd just hide, do whatever comes in my mind.
Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: [Question] Infantry versus Armor

Post by Cheditor »

Solid Knight wrote:Die for your country, that's what you do.
Kind of a waste of tickets really.
PFunk
Posts: 1072
Joined: 2008-03-31 00:09

Re: [Question] Infantry versus Armor

Post by PFunk »

Taken from the Close Combat Marine Workbook, an instructional guide for the training program Close Combat Marines:
Every unit— squad, platoon, and company—needs antitank capability when facing tanks. An
infantry unit with no organic antitank weapon is either retreating or overrun. Tanks can only be
fought in close terrain.
[PR]NATO|P*Funk
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wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: [Question] Infantry versus Armor

Post by wookimonsta »

smoke, run and hide
[101AD]Winters
Posts: 21
Joined: 2009-03-15 04:03

Re: [Question] Infantry versus Armor

Post by [101AD]Winters »

I hunker down in the best building or cover I can get and wait for it to be called away or if no other option throw frags and hope it smokes and goes back to main base.
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