show how many intel points to the next compromised cache?

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

show how many intel points to the next compromised cache?

Post by Rudd »

I was thinking that one of the reasons the intel system isn't paid much heed ingame is that well...no1 knows how much intel the blufor have. it wouldn't be unrealistic for the ins at least to know how much intel the blufor have since I guess they generally know who has been compromised.

I think that when the intel points get to where a cache will be revealed, the ins might get alot more conservative and fight only on their terms, rather than go head on.

Ins shouldn't go head on ofc, but they do ingame for many reasons, knowing how much intel blufor have may make them more strategic.

The only problem is that it adds stuff to the hud.
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: show how many intel points to the next compromised cache?

Post by McBumLuv »

Well, I wouldn't mind the Commander at least being able to get an idea, though I dislike the "Intelligence Point" system as it is. I'd much prefer to see that, whenever you "arrest" someone, you get such a chance to gain information about a cache, which is directly proportionate to whether the player spawned on the cache or how close he is to the cache.

But if we have to stick to the IP system, why not? At least the Commander should be able to know approximately, so he can plan in advance. SL/SMs shouldn't necessarily be privy to that information.
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Mary.au
Posts: 131
Joined: 2009-02-05 23:30

Re: show how many intel points to the next compromised cache?

Post by Mary.au »

You could make it so the current team tickets represent how many cache's are left, (Cache amount x 10), and where the US tickets used to be in 0.75 could be re-implemented in ins maps to represent the amount of intel gathered.
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: show how many intel points to the next compromised cache?

Post by R.J.Travis »

? wait the INS should know how much Intel the bluefor have? that kinda *** back words.

If anyone should see how much intel they have 1 or 40 it should be the people getting it not losing it.

The coalition side's commander should be able to see the number of intel points his team has gotten him so he can say "Hey we have 33 Intel points Watch your fire we only need to get 7 more !!!! check fire!!!!"

but showing the INS the bluefours Intel count and not puting all 10 caches up on spawn letting ins spawn on caches letting them build hide outs letting them see a cache be for bluefour.

INS have to much help stop asking for more.
Twisted Helix: Yep you were the one tester that was of ultimate value.
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: show how many intel points to the next compromised cache?

Post by mp5punk »

I really like this idea, that would be nice to see how many more points you need till you see next cache.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: show how many intel points to the next compromised cache?

Post by Rudd »

that kinda *** back words.
I have no idea what that means...but I feel kinda insulted
but showing the INS the bluefours Intel count and not puting all 10 caches up on spawn letting ins spawn on caches letting them build hide outs letting them see a cache be for bluefour.
I would also like this, but there are threads for that suggestion
The coalition side's commander should be able to see the number of intel points his team has gotten him so he can say "Hey we have 33 Intel points Watch your fire we only need to get 7 more !!!! check fire!!!!"
I was thinking about that, that the US don't know when a cache is going to be revealed is kinda part of the gameplay I think. blufor tactics don't really change between not knowing and knowing, they still gotta keep themselves alive...keep their vehicles undestroyed. So I didn't pay blufor much heed. Also, IRL I guess that you never know when you get enough intel...so it would be kinda pointless for blufor to have it.

you shouldn't shoot civis, you shouldn't waste your lives 100% of the time ingame...having the intel counter for blufor won't change gameplay much. but for ins..it could change it alot.
INS have to much help stop asking for more.
and what the heck does that mean? the suggestion isn't going to turn ins in to the UBER l33T army of allah, its hopefully going to encourage realistic tactics.
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R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: show how many intel points to the next compromised cache?

Post by R.J.Travis »

If they allow the INS to see the bluefour intel points I'll quit the game because as is INS win 85% of the rounds.

they already gave you.

A medic we cant kill.

Took away all the caches but 3 at a time so bluefour cant really hunt.

They let you know 3m ahead of time what cache is about to be shown aka "bluefour has about 35 of 40 intel points.

they gave you a hide out's that are fast and easy to build.

they allow you to spawn right on the cache for 2m that's under attack so you can spawn in and kill the poor bluefour trying to throw his f9 grenade.

they gave you a kit that has a Landmine +2 ieds and trip grenades as a dam spawn kit.

Your shotgun kit can kill a man from 0-100m that's just stupid.

your Rpg7 is a laser rocket the thing should have a 20% chance to be off by 15m in real life i hear more story's from the people shooting them that its known to go off its path

Your LoS in all your iron site's is just kick *** you can see the full battle field and lose no down range Los.

they give you 3 Sa-7s on any map that has a heli in it making the heli completely useless because if the Sa-7 dose not shoot it on take off the 5 techs waiting for it will.

there are allot more but I just don't have time to list them all.

all your guns are just Run "in" Gun fully auto if a US solider moves 1 step his burst will be so spread out it will miss and the Run "in" gun full auto will win.

The Dev's have given the INS everything under the sun, the only thing you don't get is scoped guns armor & heli's. but you have the Taliban now for scopes..

*** back words means.

"your doing something completely and utterly back words" Its not a insult unless you take being wrong a insult.
Last edited by R.J.Travis on 2009-03-08 12:52, edited 3 times in total.
Twisted Helix: Yep you were the one tester that was of ultimate value.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: show how many intel points to the next compromised cache?

Post by Rudd »

your doing something completely and utterly back words its not a insult unless you take being wrong a insult.
I feel insulted because I believe you are being impolite without cause, fortunately this is the internet and people being unnecessarily insulting to eachother goes with the territory.
they already gave you.
also, stop that, its ridiculous to personify someone like that

what advantage would this suggestion give the insurgents? Not much really, as blufor tactics wouldn't change. The idea isn't to give the ins another asset or advantage, its to encourage ambush tactics rather than head on attacks.

Vent ur frustration at insurgency mode elsewhere as its gonna drag this off topic
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R.J.Travis
Posts: 707
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Re: show how many intel points to the next compromised cache?

Post by R.J.Travis »

Quote: "also, stop that, its ridiculous to personify someone like that"

I'm not talking about you i'm talking about the INS team.

what advantage would this suggestion give the insurgents? Not much really, as blufor tactics wouldn't change. The idea isn't to give the ins another asset or advantage, its to encourage ambush tactics rather than head on attacks.

Vent ur frustration at insurgency mode elsewhere as its gonna drag this off topic[/QUOTE]

Vent my frustration what frustration I'm fine the way it is atm.

don't be upset that i can point out why this is a bad idea.

want to know what this would do for the ins team?

every time the ins team sees the bluefour is about to see a cache they could send in a civi to get killed telling the civi to do everything he can do to get him self shot or grenaded

this would allow the ins to spawn as civis getting shot when needed.

there will always ALWAYS be people shooting civis players are hardcoded Even PR INS vets kill a civi here and there.
Last edited by R.J.Travis on 2009-03-08 12:53, edited 1 time in total.
Twisted Helix: Yep you were the one tester that was of ultimate value.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: show how many intel points to the next compromised cache?

Post by Rudd »

every time the ins team sees the bluefour is about to see a cache they should send in a civi to get killed telling the civi to do everything he can do to get him self shot or grenaded

this would allow the ins to spawn as civis getting shot when needed.
according to this logic many of the ins team would be sitting watching the spawn time go down...thus taking boots off the ground and presenting compromised defences to teh blufor :)
don't be upset that i can point out why this is a bad idea.
Ur comments regarding how u think my suggestion will not work are most welcome, its the trash talk that isn't needed.
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R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: show how many intel points to the next compromised cache?

Post by R.J.Travis »

Dr2B Rudd wrote:according to this logic many of the ins team would be sitting watching the spawn time go down...thus taking boots off the ground and presenting compromised defences to teh blufor :)

No not true there will mostly always be a civi in every round and you can suicide and spawn civi.
Dr2B Rudd wrote:Ur comments regarding how u think my suggestion will not work are most welcome, its the trash talk that isn't needed.
I'm not trash talking you in any way you may think I am but I'm not if you would like all my post remove from your thread just PM a Mod and he will do so you take everything as an attack on you just because it's your thread and think every time i say "You or Your" i'm talking to you your self when im referring to the INS team.
Twisted Helix: Yep you were the one tester that was of ultimate value.
Saobh
Retired PR Developer
Posts: 8124
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Re: show how many intel points to the next compromised cache?

Post by Saobh »

Guys seriously ... kiss and make up ok ? (but get a room for that ;) )
The only acceptable 'Lone Wolf' you'll be allowed to play : http://www.projectaon.org/en/Main/Home

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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: show how many intel points to the next compromised cache?

Post by Mora »

But eh? How would the insurgents know what next cache is revealed? i mean if someone talks how the hell could they know what he said.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: show how many intel points to the next compromised cache?

Post by Scot »

I personally think it's fine as is, I can see what you're saying, however realistically, the insurgents wouldn't know when or where the Blufor would attack next, which IMO is the beauty of Insurgency mode.
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frrankosuave
Posts: 179
Joined: 2007-10-02 21:46

Re: show how many intel points to the next compromised cache?

Post by frrankosuave »

It does not make sense that the INS would know because they are less coordinated and how does a dead civilian report that he was killed rather than arrested. If anybody does know it would be the commanders, but they could only know what was reported to them by their squad leaders.

Actually, that might be something the commander can do, since some people think they are not very active: take intelligence reports from all squads and do the math (+1,-1, +7,-7, etc) and report to SL or HUD where team is in the IP Gathering.

Speaking of gaining intelligence, now that we (the last superpower) have a new administration, should Intelligence Points be harder to come by. Who's gonna talk if they know they aren't going to be treated badly? Sorry for the sarcasm, the game mode works fine for me but the question remains IRL.

I didn't see any animosity in Travis' response. I dont' think Rudd took different opinion very well. but, what do I know.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: show how many intel points to the next compromised cache?

Post by badmojo420 »

Was going to start a thread about this, good thing i didn't. Search FTW. Tirak woulda had mine locked in 2.5seconds :)

I think it's a good idea to add some type of indication. But i think it should be displayed to both sides. It could be displayed on a timer like the cache messages. Every 5mins it would say something like "Coalition currently have 10/20 intelligence points needed to reveal next cache"

This way, not only are the insurgents benefiting from it, but also the coalition can easily see how their civilian killings are negatively affecting the whole teams effort.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: show how many intel points to the next compromised cache?

Post by CAS_117 »

Dr2B Rudd wrote: I think that when the intel points get to where a cache will be revealed, the ins might get alot more conservative and fight only on their terms, rather than go head on.
How about making casualties matter? Insurgents have unlimited forces so why use any tactics at all? I mean how can you expect insurgents to play conservatively when they can expend as many lives as they want with no consequences?

Insurgents in reality are extremely concerned about casualties. They stay in cities or built up areas because they have a firepower disadvantage. Right now insurgents have the firepower advantage due to bomb cars, technicals, and RPGs, while NATO essentially has no air (DON'T say the JDAM), artillery, or even much armor support. The whole point on insurgency is that the insurgents have a force on force disadvantage. This is a sign of a complete misunderstanding of both conventional and unconventional warfare.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: show how many intel points to the next compromised cache?

Post by badmojo420 »

Their consequence for dying is giving the coalition intel.

How else could the game mode work if deaths counted against them? If they die too much the cache just blows up on its own? I agree with the points you made, but i don't know how this could be easily fixed.
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: show how many intel points to the next compromised cache?

Post by R.J.Travis »

CAS_117 wrote:How about making casualties matter? Insurgents have unlimited forces so why use any tactics at all? I mean how can you expect insurgents to play conservatively when they can expend as many lives as they want with no consequences?

Insurgents in reality are extremely concerned about casualties. They stay in cities or built up areas because they have a firepower disadvantage. Right now insurgents have the firepower advantage due to bomb cars, technicals, and RPGs, while NATO essentially has no air (DON'T say the JDAM), artillery, or even much armor support. The whole point on insurgency is that the insurgents have a force on force disadvantage. This is a sign of a complete misunderstanding of both conventional and unconventional warfare.
I agree giving the Insurgents should not have unlimited man power you can kill them off.

I would love to see some type of Battle point system.

1.) Squad get's 25 amount of points for doing x getting enough points your squad leader gets the option to use them 25 point so you can use a UAV this does not show the squad enemy troops positions it simply give the SL the old commanders zoomed in view for 10 secs.

This would not give away hidden troops only enemy the SL could see from the drones eye.

2.) Squad get's 50 amount of points for doing x getting enough points your squad leader gets the option to use rally point.

3.) Squad gets 75 amount of points for doing x getting enough points your squad leader get's the option to use Supply drop from vbf2 only resupply s takes 5m to drop after requested.

4.)Squad gets 100 points for doing x getting enough points your squad leader gets the option to Request a Small Arty strike 2-3 shells AP or HE.

this would not be the points like teamwork be kinda like every squads own Intel points.

shooting a civi could reset the full squads Battle points to zero and make killing a civi a real punishment unlike whats in game now because people wont be shooting civis if they know its going to cost there full squad there (BP) battle points and SL would give repeat offenders the fast boot.

Just my thoughts.
Twisted Helix: Yep you were the one tester that was of ultimate value.
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