[Menu] Auto Deploy
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DaJTF@
- Posts: 7
- Joined: 2009-03-08 01:48
Re: [Menu] Auto Deploy
where do I get the maps to play?
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AncientMan
- Retired PR Developer
- Posts: 5111
- Joined: 2007-05-22 07:42
Re: [Menu] Auto Deploy
Alright, so to answer some questions made in here...
Integration with PR Spy with buddy lists and stuff, won't happen
It is because I can't seem to load data/variables from external sources. It I could, there would be a lot of things that I'd be able to do, this probably included. I might look into this again, and maybe I might get lucky, but I doubt it.
If multiple people are trying to join at the same time? Well, I just spent some time editing the process, and I'm 99% sure it should be fine. That is unless 2 or more people clicked to start the process at the exact same time, down to 1/30th of a second, and they refresh the server in the exact amount of time, down to 1/30th of a second... which won't happen. If by some random chance it does, well the unlucky person will try to connect, yet the server will be full, they'll get booted out, and they'll just have to try again. But yeah, I'm 99% sure that that won't happen. (but knowing me, I'm probably wrong
, hopefully not though)
Being able to custom set the waiting time from 5 seconds. Sure, I could probably do this, but I'm not going to. Why? For a few reasons. Setting it really low could have unforeseen side effects, as the server would be spammed repeatedly for information. If multiple people are all trying to join at the same time, and they all have their wait time set at like 1 second, well yeah, the server probably would be spammed, which we don't really want. I'm not certain that this would happen, but I don't want to run the risk of it happening, so no, I'm not going to put in a custom wait time. I hope you understand.
Sure, in that 5 seconds, someone else may have gotten in, but it's to be expected. You will just have to wait for the next slot to fill up. The good thing about this method, is you can click to auto join, go grab some food or a drink or something, and you'd probably be in the server when you got back (that's if there's no idle kick or squad kick or whatever
). But hey, you can always play the old clicking game if you can be bothered and think that is faster than 5 seconds.
The news ticker people have seen down the bottom is old news. I mentioned it in my blog a while ago, you guys should check them out, might see some stuff that we don't mention in here
... But yeah, it's pretty cool, I've been wanting to make one ever since I started work on the menu.
DaJTF@: https://www.realitymod.com/downloads.html
Integration with PR Spy with buddy lists and stuff, won't happen
If multiple people are trying to join at the same time? Well, I just spent some time editing the process, and I'm 99% sure it should be fine. That is unless 2 or more people clicked to start the process at the exact same time, down to 1/30th of a second, and they refresh the server in the exact amount of time, down to 1/30th of a second... which won't happen. If by some random chance it does, well the unlucky person will try to connect, yet the server will be full, they'll get booted out, and they'll just have to try again. But yeah, I'm 99% sure that that won't happen. (but knowing me, I'm probably wrong
Being able to custom set the waiting time from 5 seconds. Sure, I could probably do this, but I'm not going to. Why? For a few reasons. Setting it really low could have unforeseen side effects, as the server would be spammed repeatedly for information. If multiple people are all trying to join at the same time, and they all have their wait time set at like 1 second, well yeah, the server probably would be spammed, which we don't really want. I'm not certain that this would happen, but I don't want to run the risk of it happening, so no, I'm not going to put in a custom wait time. I hope you understand.
Sure, in that 5 seconds, someone else may have gotten in, but it's to be expected. You will just have to wait for the next slot to fill up. The good thing about this method, is you can click to auto join, go grab some food or a drink or something, and you'd probably be in the server when you got back (that's if there's no idle kick or squad kick or whatever
The news ticker people have seen down the bottom is old news. I mentioned it in my blog a while ago, you guys should check them out, might see some stuff that we don't mention in here
DaJTF@: https://www.realitymod.com/downloads.html
Last edited by AncientMan on 2009-03-08 03:04, edited 4 times in total.

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V3N0N_br
- Posts: 592
- Joined: 2005-08-14 16:12
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Cyrax-Sektor
- Posts: 1030
- Joined: 2007-10-15 21:12
Re: [Menu] Auto Deploy
That will be very handy! Much appreciated. 
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rangedReCon
- Posts: 880
- Joined: 2007-05-28 04:14
Re: [Menu] Auto Deploy
That's awesome.
Mucho thanks.
Mucho thanks.
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
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Zi8
- Posts: 401
- Joined: 2007-12-19 20:43
Re: [Menu] Auto Deploy
A very long wait timegoogle wrote:So, what happens when multiple people try to auto deploy to the same full server?
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: [Menu] Auto Deploy
Good call man, nice to know about the group function too.
- WeeGeez
- Posts: 842
- Joined: 2007-10-08 21:30
Re: [Menu] Auto Deploy
That's an awesome feature... but what happens now that everyone's using Auto Deploy on the same server? 
- WeeGeez
- Posts: 842
- Joined: 2007-10-08 21:30
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: [Menu] Auto Deploy
Hehe, I remember that slightly pervy Aussie accent
Awesome work mate, will be really handy 

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Tannhauser
- Posts: 1210
- Joined: 2007-11-22 03:06
Re: [Menu] Auto Deploy
Didn't BF2142 had a News ticker like this?
Great job nonetheless! No more ''click .. ugh .. click .. ugh .. click .. ugh .. click .. ugh .. (...) click .. ugh .. GAAH *leaves angrily*'' for me!
Great job nonetheless! No more ''click .. ugh .. click .. ugh .. click .. ugh .. click .. ugh .. (...) click .. ugh .. GAAH *leaves angrily*'' for me!
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
- [R-DEV]Masaq
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Threedroogs
- Posts: 404
- Joined: 2006-07-20 00:38
Re: [Menu] Auto Deploy
nice. that'll come in handy.
Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em!
http://www.youtube.com/watch?v=x3-E3xuQtqI
Eggyweggs...I would like to smash 'em!
http://www.youtube.com/watch?v=x3-E3xuQtqI
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MacMurchu
- Posts: 9
- Joined: 2008-01-06 19:56
Re: [Menu] Auto Deploy
I don't think this would work with the TG server because of the SM kick feature, it's 'full' at 62 player but there are 64 slots open to allow the script to work. I'm guessing the auto join would connect right away and you'd get the "Kicked for team killing, admin or game" message.Tomato_With_A_Rifle wrote:I have been thinking why does nobody make something that automatically joins when a slot is open, when i kept clicking on the TG server trying to get in.
Awesome work!
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Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: [Menu] Auto Deploy
...Did you pay attention to the video?MacMurchu wrote:I don't think this would work with the TG server because of the SM kick feature, it's 'full' at 62 player but there are 64 slots open to allow the script to work. I'm guessing the auto join would connect right away and you'd get the "Kicked for team killing, admin or game" message.
It's been addressed by an optional custom max player limit.
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mongol-horde
- Posts: 166
- Joined: 2008-04-11 00:34
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Spearhead
- Retired PR Developer
- Posts: 1785
- Joined: 2007-06-01 00:53







