'[R-DEV wrote:Jaymz;958457']In my opinion, the sniper rifle is a deployed weapon already. It takes eight seconds for the deviation from wasd movement to settle which is simulating you deploying it. The only difference between that and the deployed mode of the LMG's is that they can only be shot prone when in deployed mode (which may change in a future release: you can shoot deployed LMG's from any stance but will still have the huge movement deviation penalty).
Well yes but if it's deployed, it should act like the deployed rifleman: The player should not be able to rotate instantly 180 degrees.
Plus, if the 8 seconds are to simulate the deployment, the player ought to do this once. Why would he undeploy and redeploy the rifle again after each shot (if he moves a bit) ? This doesn't make much sense to me. I know that the time between 2 shots without WASD movement is 4 seconds, and that's just fine.
The best solution would be to add a deployed mode that can only be shot when prone, IMO






