Change in Walking Animation and Stance

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DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Change in Walking Animation and Stance

Post by DeltaFart »

Ok, my suggestion has to do with the walking and stance of the soldiers
LiveLeak.com - Cordon And Soft Knock
The guys seem to have a predisposition to walk around when keeping their guns ready while providing as broad a profile as possible (to catch the bullets in the vest not through the arm pits) while back in the day the soldier was doing closer to what they seem to be doing with the game, provide as narrow a profile as possible, in effect make you a smaller target
So would it be possible to make the soldiers walk more perpendicular to the front? (if i said it ina w ay thats understandable)
Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: Change in Walking Animation and Stance

Post by Priby »

So he should hold his gun like
Image
instead of
Image

Did i get that right?
Image
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Change in Walking Animation and Stance

Post by LithiumFox »

the reason it is like that is because as a first person shooter, we're not "looking around", we know the enemy is there, and both sides are performing an attack most of the game. =) That top picture is an Arma picture i assume, and is more of a "Ima take a leisurely stroll throw enemy infested areas"...

Sadly, it's not very applicable to this mod i don't feel... i would like it, but at the same it's not something I'd like to see... =/

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: Change in Walking Animation and Stance

Post by jbgeezer »

Priby wrote:So he should hold his gun like
Image
instead of
Image

Did i get that right?
The arma guy is also looking another way while he is shooting, kinda stupid-.-
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ghOst819
Posts: 209
Joined: 2008-10-16 22:10

Re: Change in Walking Animation and Stance

Post by ghOst819 »

jbgeezer wrote:The arma guy is also looking another way while he is shooting, kinda stupid-.-


????? He is scanning not shooting...The bf2 stance looks like hes paranoid and took a 5hr energy
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: Change in Walking Animation and Stance

Post by ReadMenace »

ALRIGHT.. ON TOPIC..

Delta was suggesting that the player models utilize a squared stance rather than the bladed stance that is currently used. A squared stance ensures that a soldier is receiving maximum coverage of his body armor while engaging a target, while also affording more recoil absorption.

I suggested this in Chuc's devblog. +1 Delta.

-REad
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Change in Walking Animation and Stance

Post by DeltaFart »

Engineer wrote:Rather make them hide their head, that would immobilize 93% of PR playerbase.
I have no comment on this I have no idea what the heck that means
Priby wrote:So he should hold his gun like
Image
instead of
Image

Did i get that right?
jbgeezer wrote:The arma guy is also looking another way while he is shooting, kinda stupid-.-
Marc-5ive wrote:????? He is scanning not shooting...The bf2 stance looks like hes paranoid and took a 5hr energy
Close you guys so very close
ReadMenace wrote:ALRIGHT.. ON TOPIC..

Delta was suggesting that the player models utilize a squared stance rather than the bladed stance that is currently used. A squared stance ensures that a soldier is receiving maximum coverage of his body armor while engaging a target, while also affording more recoil absorption.

I suggested this in Chuc's devblog. +1 Delta.

-REad
Thank you read I wasn't sure what it was called but yeah thats what I was talking about not the low ready stance the squared off stance
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Change in Walking Animation and Stance

Post by Chuc »

Not for this current incarnation of PR, or at least until another animator is ready and willing.
You're looking at modifying potentially hundreds of 3p animations, as the upperbody is controlled on a per-weapon basis.
Image
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DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Change in Walking Animation and Stance

Post by DeltaFart »

Ok, so PR2 it's a possibilty ;)
If you are willing to be a mentor I could possibly try my hand at it
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Change in Walking Animation and Stance

Post by rampo »

if anyone has done anything even faaarly close to combat( my example airsoft) u know u do NOT wanna hold ur gun rdy all the time, it just wears u up even whit a plastic gun ;) , if this would be possible whit the engine i seriously support this suggestion
Image
ivan_the_bad
Posts: 14
Joined: 2008-04-30 03:24

Re: Change in Walking Animation and Stance

Post by ivan_the_bad »

I think this suggestion is good, but would be alot of hard work.
Vege
Posts: 486
Joined: 2008-06-26 23:12

Re: Change in Walking Animation and Stance

Post by Vege »

William Riker - Wikipedia, the free encyclopedia
Somehow this was the dood that first came to my mind when i saw the Arma? picture.
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
Axel
Posts: 264
Joined: 2007-07-25 07:54

Re: Change in Walking Animation and Stance

Post by Axel »

I agree with rampo (and others) here holding the weapon ready at all times is abit eer.. anyhow I know it could be a ***** to model.
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Change in Walking Animation and Stance

Post by DeltaFart »

Or its just not possible for this engine. The way it goes in this game is its always up. Dont make any remarks about that
If e modeled it to be at low ready all the time, you'd have like in CoD when sprint was put in the animatin didnt line up, so the gun was still at one's side when the 3P animation had a muzzle flash, making it look like it shot into the ground, but you still died
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