Give Anti-Tank a rifle?
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JellyBelly
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Probably casue its only 9mm, same as a handgun.
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Really Gay Guy
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[k]MuffinMaster
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So my suggestion: MP5/10 it's a 10mm SMG (same power as .45). Can be outfitted with a silencer, too.
This perfect combination of weapon and cartridge puts the firepower, penetration and hard hitting potential of a .45 ACP Thompson SMG into a package identical in size and weight to the 9mm MP5!
Last edited by [k]MuffinMaster on 2006-05-15 11:16, edited 1 time in total.
-MuffinMaster, former [R-CON]
".....there's a life past those weapons you know." -[R-DEV]Gaz

".....there's a life past those weapons you know." -[R-DEV]Gaz

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Eddie Baker
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The US Army never adopted the SMAW. That photo is from Operation Desert Shield/Storm (note the "chocolate-chip" pattern desert camo), when the Army borrowed a couple hundred from the USMC on a trial basis.'[k wrote:MuffinMaster']essential load that an Assault man may have to carry, there are specific items that can also be assigned to that individual.
US Paratrooper
Just Because it's standart now with the marines does not mean they like it
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NikovK
- Retired PR Developer
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Although I'm happy with the current system, if the Javelin were introduced ( It would require a kit unlock for the AT class, I'd imagie) I'd suggest him carrying one round in the tube along with the M9 and rely on Assault troop ammo bags for resupply. Basically you'd need a missile which locks onto tanks but fires at an upward angle at launch and arcs down for the top attack kill. He would be able to two-shot anything at great range on the battlefield, one-shot with advantageous placement, and serve as a walking ATS.
Chinese kit could field this with his 9mm; http://www.sinodefence.com/army/crewserved/type98.asp
Which would not be as effective against MBTs as the Javelin, but would be readily used in direct-fire bunker busting at long range. In order to field both HE and HEAT rounds with the weapon, the gunner would need to carry one of each (Like our shotgun shell varieties). This allows him to shoot his HE round in support of infantry while waiting on armor to arrive. On the other hand, the Javelin gunner has higher anti-armor lethality on the first shot but must conserve that round until armor presents itself.
I've no canidate for the MEC's heavy anti-tank weapon right now.
Both of these would come as unlocks, with the primary kit being the medium anti-tank weapon (much like our current ones) with an iron-sight M4 or M16 for the US and a submachine gun/AK for the opfor. I really would like to see more "rifle classes" and think a light-AT option could fit the bill.
There's also the hope Assault will switch between the M203 or a light rocket launcher, and Support will come in SAW or 240B/ RPK or PMK variants. I eagerly await such a bright future.
Chinese kit could field this with his 9mm; http://www.sinodefence.com/army/crewserved/type98.asp
Which would not be as effective against MBTs as the Javelin, but would be readily used in direct-fire bunker busting at long range. In order to field both HE and HEAT rounds with the weapon, the gunner would need to carry one of each (Like our shotgun shell varieties). This allows him to shoot his HE round in support of infantry while waiting on armor to arrive. On the other hand, the Javelin gunner has higher anti-armor lethality on the first shot but must conserve that round until armor presents itself.
I've no canidate for the MEC's heavy anti-tank weapon right now.
Both of these would come as unlocks, with the primary kit being the medium anti-tank weapon (much like our current ones) with an iron-sight M4 or M16 for the US and a submachine gun/AK for the opfor. I really would like to see more "rifle classes" and think a light-AT option could fit the bill.
There's also the hope Assault will switch between the M203 or a light rocket launcher, and Support will come in SAW or 240B/ RPK or PMK variants. I eagerly await such a bright future.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.
Genius behind many Really Stupid Ideas, and some Decent Ones.

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the.ultimate.maverick
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Lucractius
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the.ultimate.maverick
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No, stopping power is the abiltiy of 1 round to 'stop' a target.
ROF has no impact on stopping power, it does effect weapon effectiveness but not stopping power.
The only link between ROF and stopping power, is if you take stopping power to mean a more modern sense of the teminology, which incorporates, the psycological, neurological and physiological effects of being hit by a certain round. For example, losing a lot of blood due to a round means you lose some combat abiltiy and to some extent have been 'stopped'. However TBH the idea of stoppping power should really be secondary to placement of a shot. A small cal hit to the head is as effective as a high cal round to the torso.
ROF has no impact on stopping power, it does effect weapon effectiveness but not stopping power.
The only link between ROF and stopping power, is if you take stopping power to mean a more modern sense of the teminology, which incorporates, the psycological, neurological and physiological effects of being hit by a certain round. For example, losing a lot of blood due to a round means you lose some combat abiltiy and to some extent have been 'stopped'. However TBH the idea of stoppping power should really be secondary to placement of a shot. A small cal hit to the head is as effective as a high cal round to the torso.
Last edited by the.ultimate.maverick on 2006-05-15 13:19, edited 1 time in total.

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Lucractius
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Malik
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Malik
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Rhino
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the.ultimate.maverick
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eggman
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L86 is coming, being worked on now.
Also we are .. as noted .. working on an overhaul of the class system. It might not all get done for the next major release because we are pretty certain that we'll identify a need for new weapons that we might not get done in time, but we've had literally thousands of great posts on these forums about class systems and the balance between realism and game play... so we have a lot of material and I am sure there will be further discussion.
Additionally any new classes and/or weapon requirements will have to be modelled for all factions (US / UK / MEC / PLA) so that might affect how much of it we roll out all at once. Not referring to a different type of rifle, but more referring to totally new equipment that our class system requires that is not in game yet.
Another factor is if / how we implement any kind of class / kit limiting system. Designing classes to be balanced without an explicit kit limiter is slightly different than where there are explicit limits. Still working on that part, but we're making progress and, in paralell, will be working through the class types and kit loadouts.
egg
Also we are .. as noted .. working on an overhaul of the class system. It might not all get done for the next major release because we are pretty certain that we'll identify a need for new weapons that we might not get done in time, but we've had literally thousands of great posts on these forums about class systems and the balance between realism and game play... so we have a lot of material and I am sure there will be further discussion.
Additionally any new classes and/or weapon requirements will have to be modelled for all factions (US / UK / MEC / PLA) so that might affect how much of it we roll out all at once. Not referring to a different type of rifle, but more referring to totally new equipment that our class system requires that is not in game yet.
Another factor is if / how we implement any kind of class / kit limiting system. Designing classes to be balanced without an explicit kit limiter is slightly different than where there are explicit limits. Still working on that part, but we're making progress and, in paralell, will be working through the class types and kit loadouts.
egg
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G.Drew
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that WOULD be a gd idea having a light anti armour weapon for the asault kit (mybe the medic or support could be an option)Pence wrote:It is unrealistic to give the current Anti-tank class a rifle.
If you notice, the soldier in your picture is a rifleman with a squad level light anti-tank weapon and not a dedicated anti-tank soldier.
PR is planing on implementing a light anti tank weapon as a selectable/random weapon for riflemen.
btw any of u guys plyed Forgotten hope for 1942?
they have different kits for different maps, e.g.:
they have a german AT kit with a bolt-action rifle and a panzerfaust 100


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G.Drew
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we need most of the weapons on the UK side to be realeted to the British army, none of this 'Euro Force' pish!'[R-DEV wrote:Rhino']will be more for sure
SA80 series are my favorite weapons. Just love the look and design of them![]()


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Malik
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Armand61685
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Thats a great idea, but please make class limitations.Pence wrote:It is unrealistic to give the current Anti-tank class a rifle.
If you notice, the soldier in your picture is a rifleman with a squad level light anti-tank weapon and not a dedicated anti-tank soldier.
PR is planing on implementing a light anti tank weapon as a selectable/random weapon for riflemen.
All of this balancing mumbo jumbo would be out the window with some good 'ol kit limitations (assualt/rifleman being unlimited).
My PR ingame name is Pvt.Nouri.
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trogdor1289
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