Panzer 2000

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Blade.3510
Posts: 152
Joined: 2009-03-07 15:22

Panzer 2000

Post by Blade.3510 »

the panzer 2000 is NOT a ww2 tank it is a hi tech artilary tank wich is capable of 30 round a minute with deadly accuacy it also has the ability to lauch smoke deep onto the battle field. the panzer 2000 uses a two man crew the driver who is also the spotter (depending on location) and the gunner who loads the round then shoots it is the perfect teamwork ensured artilary weapon (option:it can use co-ordinates ingame to aim at targets almost like lazing with aircraft.
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Panzer 2000

Post by DeltaFart »

Lemme guess Future Weapons?
Check the *** thread
Search the forums
No artillery controled by players will be made. ever
Ask the germans about making a static of it
Howitzer
Posts: 648
Joined: 2008-01-20 17:49

Re: Panzer 2000

Post by Howitzer »

Blade.3510 wrote:the panzer 2000 is NOT a ww2 tank it is a hi tech artilary tank
Ok... Its not because some tank in WWII were called Panzers that the name means a WWII tank

Panzer in english means armour so don't be surprised to see a lot of panzers in german arty today lol

for example:
-Panzerfaust (armoured fist)
-Pionierpanzer (sapper's armour)
-Panzerschnellbrücke
-Fahrschulpanzer...
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: Panzer 2000

Post by marcoelnk »

panzerhaubitze 2000 , not panzer 2000 ;)

and creating this vehcile would require a completely new arty system so as to balance it out for other teams.
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Blade.3510
Posts: 152
Joined: 2009-03-07 15:22

Re: Panzer 2000

Post by Blade.3510 »

listen fellas its just an idea
Blade.3510
Posts: 152
Joined: 2009-03-07 15:22

Re: Panzer 2000

Post by Blade.3510 »

Ok... Its not because some tank in WWII were called Panzers that the name means a WWII tank
i know that but..... i know how thick some people can be
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Panzer 2000

Post by Scot »

If this gets in, then the AS90, M109 etc etc will need to be added, and however cool it would be, I think it may well be very low priority, but you never know with the DEVs :)
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Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: Panzer 2000

Post by Thermis »

I see no point in adding mobile arty if it's not going to be mobile. PR's scale is too small for mobile arty, considering the max range for a m109 is 18km that's a couple PR maps put together. So hopefully you see the point, that including mobile arty wouldn't be realistic.
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: Panzer 2000

Post by ice_killer »

black-wolf wrote:Actually, the dutch comunity mod is creating a static.
https://www.realitymod.com/forum/f203-d ... l-wip.html
even beter I AM :mrgreen:
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: Panzer 2000

Post by Harrod200 »

Thermis wrote:I see no point in adding mobile arty if it's not going to be mobile. PR's scale is too small for mobile arty, considering the max range for a m109 is 18km that's a couple PR maps put together. So hopefully you see the point, that including mobile arty wouldn't be realistic.
We have fast jets and attack helicopters whose ranges IRL are well into the dozens of miles.

I don't think it'll be added though. Arty would be fun, but a lot of work for the devs, and likely rarely used properly ingame.
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Panzer 2000

Post by AnRK »

It's a bit different then with the jets though since it's indirect fire support, there'd be no benefit in moving it whatsoever, unless you nerfed the max range quite alot by which point it'd be kinda pointless to even have.
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Re: Panzer 2000

Post by 77SiCaRiO77 »

Howitzer wrote: -Panzerfaust (armoured fist)
wasnt panzerfaust tank fear ? or was it panzershreck ?
aperson444
Posts: 276
Joined: 2008-06-17 19:28

Re: Panzer 2000

Post by aperson444 »

My question is why can't we have arty? POE2 had an arty system that was controlled by players. It isn't hard to balance out, as long as we give every faction (and most armies have some kind of mortar/IED). All we need is a general aiming system, which can be created with something else (E.g, use marker, and line up distance).
Epim3theus
Posts: 1110
Joined: 2007-01-03 13:23

Re: Panzer 2000

Post by Epim3theus »

[R-DEV]77SiCaRiO77 wrote:wasnt panzerfaust tank fear ? or was it panzershreck ?
Panzershreck = tank fear.
If you can read this the ***** fell off.
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: Panzer 2000

Post by ReaperMAC »

[R-DEV]77SiCaRiO77 wrote:wasnt panzerfaust tank fear ? or was it panzershreck ?
Image

Panzerfaust is at the top, the 'shreck is on the bottom.
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Tim270
PR:BF2 Developer
Posts: 5166
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Re: Panzer 2000

Post by Tim270 »

I think they know what they are, he was asking about the names.
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: Panzer 2000

Post by ReaperMAC »

Tim270 wrote:I think they know what they are, he was asking about the names.
Well if you know what they are, but don't know what the names are, pictures help ;)
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DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Panzer 2000

Post by DeltaFart »

Thermis wrote:I see no point in adding mobile arty if it's not going to be mobile. PR's scale is too small for mobile arty, considering the max range for a m109 is 18km that's a couple PR maps put together. So hopefully you see the point, that including mobile arty wouldn't be realistic.
That has potnetial for a video, have an M109 shoot a shell from the US main at Kashan, then you have like a flyable projectile go through quining and all the maps or several of them and then land on a tank in the Mec main on kashan, the camera view would be like chase camera on trhe shell. Would be funny
Enough spam from me :D Yeah not happening as a PCO
TJ-XRL
Posts: 110
Joined: 2008-08-16 23:39

Re: Panzer 2000

Post by TJ-XRL »

i think this arty controlled by players whould be peaple hoging it all the time e.g. batelfield bad company and considering this is a ww2 wep and pr is set in the present not a good idea and in rl now the army dont have moblie tank artys
I am back to play pr fly choppers and hopefully join tordiments i am back and i am ready to play
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