Karbala, and Archer. Air asset sugg.

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PARAMEDIC.CA
Retired PR Developer
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Re: Karbala, and Archer. Air asset sugg.

Post by PARAMEDIC.CA »

I highly doubt that any sort of assault chopper will ever be in Op. Archer, ever. * I would have to reaffirm with my GPO guy before I said never.
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Tannhauser
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Re: Karbala, and Archer. Air asset sugg.

Post by Tannhauser »

And again, you guys want to have an attack chopper on Archer. Think for a second, it's alway awesome if you're Blufor, but jesus christ it's so effing annoying to get killed near your main by a chopper that had the awesome idea of blowing up EVERYTHING around, cars, buildings, CACHES. It will suck, a lot, for insurgents/talibans.

Another big problem, is that IRL, I highly doubt choppers will just roam around and blow EVERYTHING that is moving (cars, buildings, etc...). Ingame, you can't control and stop players from doing such a thing, wich means it will NOT represent how it is IRL.

Yes, I want the uber l33t chopper that will glorify the awesumz bluforz. The only problem is it won't be fun at all for the others (that already teamswitch a lot even without it..) and it will not represent a realistic use of billion $ assets and munitions.

But I'm sure somebody will say no, I want my uberl33tzchoppahlollol!!!11!111!111!One!1!!1eleven!!!11
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
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SuperTimo
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Joined: 2007-07-31 09:25

Re: Karbala, and Archer. Air asset sugg.

Post by SuperTimo »

russians need a hind on all maps for added realism ;)
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LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Karbala, and Archer. Air asset sugg.

Post by LithiumFox »

SuperTimo wrote:russians need a hind on all maps for added realism ;)
and all maps involving russians should have a third team dedicated for a single soldier

=) He carries all his weapons in his pants and has a bandana


"Hind D... What are the russians doing here?"

:razz: *is such a metal gear solid fan boy*

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: Karbala, and Archer. Air asset sugg.

Post by IAJTHOMAS »

Plus hideouts are next to useless with attack choppers around, even more so on open maps, and they can't be defended by AA like FBs can.
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nick20404
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Joined: 2007-06-30 23:36

Re: Karbala, and Archer. Air asset sugg.

Post by nick20404 »

jbgeezer wrote:IRL, its the attack choppers that keep our troops in afghanistan alive mostly. Taliban hide in high mountains, they see you, you dont see them.
Ya but all the hills in Operation archer and bland and provide no cover. If anything they should put an Apache on Korengal.
Tannhauser
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Joined: 2007-11-22 03:06

Re: Karbala, and Archer. Air asset sugg.

Post by Tannhauser »

nick20404 wrote:Ya but all the hills in Operation archer and bland and provide no cover. If anything they should put an Apache on Korengal.
You're half right. If you ever experienced a mortar strike from the US side that blows up 2 of your caches right at the same time, imagine that multiplied by every times an apache can reload to Camp murphy before being shot down by a lucky insurgent.
The only caches surviving will be inside of caves.

And all the insurgents that will have to operate in the north east side of the map will get raped instantly, as there is no cover at all in those hills.
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
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waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: Karbala, and Archer. Air asset sugg.

Post by waldo_ii »

gazzthompson wrote:IRL ins see a chopper and GTFO, leave, go home, put weapons down, fight another day... all of which are not possible in game.
I do that all the time. Sometimes I visit the the Americans with a bottle of Coke in hand to share. They always freak out when they see it and shoot at me :( . When I offer them free rides in my taxi, more of the same.

:? : :? : :? :







:p
|TGXV| Waldo_II

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nick20404
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Joined: 2007-06-30 23:36

Re: Karbala, and Archer. Air asset sugg.

Post by nick20404 »

Tannhauser wrote:You're half right. If you ever experienced a mortar strike from the US side that blows up 2 of your caches right at the same time, imagine that multiplied by every times an apache can reload to Camp murphy before being shot down by a lucky insurgent.
The only caches surviving will be inside of caves.

And all the insurgents that will have to operate in the north east side of the map will get raped instantly, as there is no cover at all in those hills.
Don't forget all the caches that are inside buildings on archer and inside the bunkers etc not all the caches are outside probably just as many outside as on karbala or any other ins map.
Alex6714
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Joined: 2007-06-15 22:47

Re: Karbala, and Archer. Air asset sugg.

Post by Alex6714 »

Ideas:


Attack heli on a map, 15 min respawn.

1 SA7, 20 min respawn.

Plenty of .50s and possibly a ZSU.

Loadout of 300x 30mm rounds, 2x hellfires, 24 rockets.

Reload time of the heli = 3-5 mins (Less ammo + higher reload time = watch what you fire at).

Remove civilian or change, however;

Give every insurgent a weapon (empty hands for example) with which they cannot be shot, however animation for taking out another weapon, taking that one is very very long, or a similar limitation to enable insurgents to hide weapons and walk away exploiting engagement rules. Even better the complete loss of the weapon that they need to find and replace.
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R.J.Travis
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Joined: 2007-12-09 21:27

Re: Karbala, and Archer. Air asset sugg.

Post by R.J.Travis »

It would just be shot down by a sa-7 before take off anyways.

Every map with a heli of any type has 3 + sa-7 for the ins team.

I would like to see the SA-7 removed and the Helis never respawn ban people that crash em.
Twisted Helix: Yep you were the one tester that was of ultimate value.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Karbala, and Archer. Air asset sugg.

Post by badmojo420 »

Unless they add a civ to the taliban an attack chopper will just cover the ground in rockets and gun fire.

Remove the SA7s? ROFL then what are they supposed to do about a chopper flying at 500m? RPGs and 50cals won't take it down unless the pilot is a complete idiot. RJ Travis, Do you think about how your suggestions will effect game play over all? or just think about what would help you the most? I'm guessing you like to fly?
Expendable Grunt
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Joined: 2007-03-09 01:54

Re: Karbala, and Archer. Air asset sugg.

Post by Expendable Grunt »

I'm with the pot head here. A chopper would be overkill. A map like Korengal maybe, but not something as open as the new awesome Archer.

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Tannhauser
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Joined: 2007-11-22 03:06

Re: Karbala, and Archer. Air asset sugg.

Post by Tannhauser »

nick20404 wrote:Don't forget all the caches that are inside buildings on archer and inside the bunkers etc not all the caches are outside probably just as many outside as on karbala or any other ins map.
Yes but the deflagration from hellfires goes trough buildings nonetheless. You only need the cache to be under the roof, near a window, an exterior wall, the door ... It'll blow up because explosions radius in BF2 tends to not care about static obstacles too much and will often hurt what is beyond a wall if it's close and depending on the power of the explosion.

Karbala has the advantage of being much bigger, and having many SA-7s. The city is also much more complex than al-basrah and villages in archer/korengal whereas cache locations can be very obvious.
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
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