Kill wounded players and another suggestion
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Drakenberg
- Posts: 83
- Joined: 2007-08-15 12:02
Kill wounded players and another suggestion
Hello there, First of all id like to say i DID look through the "allready suggest suggestions" thread but didnt find what i was looking for.
What i would love in the game would be a feature to be able to "kill" wounded soldiers, lets say they get shot near you. you could be able to crouch next to him and knife him so he goes from "wounded" to "dead"
This would also count for shots etc etc, and would be very usefull as these medics easily revives anyone.
Today you go from healthy and functional to "wounded/inmobalised" or "dead" sometimes.
But what if the infantry could be done like the humans, They go from healthy then damaged/inmobalized. Then when they bleed out they die.
im meaning how this can be put into the game, the visual effect is the same, only that with less hp youre down on the ground as "inmobalised" and cannot move, but you arent listed as "black" in the scoreboards, the squadscreen etc etc etc.
Also, the kits should stay longer on the ground so that when you get revived they are still there, Best thing would be if the kit could stick to the body untill he or she gives up or dies. Like they do the first 2 seconds!
It could be done like the tanks, the bodies can function till a certain level of damage, then it malfunctions.
What i would love in the game would be a feature to be able to "kill" wounded soldiers, lets say they get shot near you. you could be able to crouch next to him and knife him so he goes from "wounded" to "dead"
This would also count for shots etc etc, and would be very usefull as these medics easily revives anyone.
Today you go from healthy and functional to "wounded/inmobalised" or "dead" sometimes.
But what if the infantry could be done like the humans, They go from healthy then damaged/inmobalized. Then when they bleed out they die.
im meaning how this can be put into the game, the visual effect is the same, only that with less hp youre down on the ground as "inmobalised" and cannot move, but you arent listed as "black" in the scoreboards, the squadscreen etc etc etc.
Also, the kits should stay longer on the ground so that when you get revived they are still there, Best thing would be if the kit could stick to the body untill he or she gives up or dies. Like they do the first 2 seconds!
It could be done like the tanks, the bodies can function till a certain level of damage, then it malfunctions.
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Drakenberg
- Posts: 83
- Joined: 2007-08-15 12:02
Re: Kill wounded players and another suggestion
just as i assumed, but what about the suggestion on how it could be done then?
Is that possible?
Anyway, whats about the kit suggestion, they should stick to the bodies longer, or stay on the ground, it sucks to loose your automatic riflemankit/hat/lat/sniper whatever and you cant request it on rally
Is that possible?
Anyway, whats about the kit suggestion, they should stick to the bodies longer, or stay on the ground, it sucks to loose your automatic riflemankit/hat/lat/sniper whatever and you cant request it on rally
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ReaperMAC
- Posts: 3055
- Joined: 2007-02-11 19:16
Re: Kill wounded players and another suggestion
Unfortunately that isn't possible for the BF2 engine (though do correct me if I'm wrong).Drakenberg wrote: Anyway, whats about the kit suggestion, they should stick to the bodies longer, or stay on the ground, it sucks to loose your automatic riflemankit/hat/lat/sniper whatever and you cant request it on rally

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Incomplete Spork
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Re: Kill wounded players and another suggestion
I'm pretty sure some bf2 mod has this implemented already

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crazy11
- Retired PR Developer
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Re: Kill wounded players and another suggestion
Not possible unless you throw an explosive on the body.

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Drakenberg
- Posts: 83
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Re: Kill wounded players and another suggestion
But it sticks to the bodie the first 2 seconds (correct me if im wrong) if youre shot as wounded, this is allready in vbf2.[R-CON]ReaperMAC wrote:Unfortunately that isn't possible for the BF2 engine (though do correct me if I'm wrong).
If that can be extended it would be great.
Another suggestion on how to make the wounded system is to redesign infantry as "vehicles" with extreme mobilty, this way you can alter it anyway you want,
Tank hit at turret = harder to aim
Inf hit in arm = harder to aim
etc
This would be very hard i guess. But it would really change infantryplay.
Also when i say vehicles i dont mean new models, the same visuals only the numbers behind them are changed.
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Drakenberg
- Posts: 83
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Re: Kill wounded players and another suggestion
crazyasian11 wrote:Not possible unless you throw an explosive on the body.
THats how i do today haha, a couple of nades, a molotov, c4 etc etc.
Maybe the knife could have an "explosive" effect.
It explodes straight forward, has no backblast and will only affect what it "touches" but with great damage, this way it could stay as it is.
Im talking about numbers mostly, so read my suggestions as if i was talking about the coding of making it
It might be a bit slobby though, its 4 am and i should sleep.
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ReaperMAC
- Posts: 3055
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Re: Kill wounded players and another suggestion
I'm pretty sure they tried make it last longer than 30 seconds, but to no avail....Drakenberg wrote:But it sticks to the bodie the first 2 seconds (correct me if im wrong) if youre shot as wounded, this is allready in vbf2.
If that can be extended it would be great.

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Tannhauser
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Re: Kill wounded players and another suggestion
This isn't really realistic either... Conventions forbid the execution of enemy wounded soldiers. That means court martial.. And killing the wounded isn't exactly something to ecourage IMO.
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Rudd
- Retired PR Developer
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Re: Kill wounded players and another suggestion
being able to restrain a critically wounded insurgent with an intel gain would kinda work for gameplay and realism rather than against.
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Oldirti
- Posts: 310
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Re: Kill wounded players and another suggestion
This is in POE2 as i recall, took many bullets to finish someone off.

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ottozeimer
- Posts: 16
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Re: Kill wounded players and another suggestion
What the hell dude? This is Iraq and insurgents cut heads of American troops and post the vids online FYI.Tannhauser wrote:This isn't really realistic either... Conventions forbid the execution of enemy wounded soldiers. That means court martial.. And killing the wounded isn't exactly something to ecourage IMO.
Rules of engagement is a very nice phrase but never happens actually. Every conventional army uses banned weaponry like anti personnel mines, and intentionally kills non combatants in scores like in Haditha, Fallujah, numerous of Afghan weddings and etc.
Execution of civilians is a strategy in a asymmetrical warfare (counter insurgency technique tbe)
Project reality is a reality mod, not some BS paper declaration mod. If it was paper declaration mod, then Americans would Uberpwnwtf every time in Rambo style with 150:0 k :d ration. And civilians would be unkilleable with rifles and grenades. Go play some sim city dude.
I would rather suggest American colt family rifles jamming every 12th round randomly and requiring reloading. (I've had a chance firing M4 and guess what, even in lab conditions it jammed twice per 30 rounds clip)
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Sparatan117
- Posts: 113
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Re: Kill wounded players and another suggestion
I like your style no sugar coating =Dottozeimer wrote: I would rather suggest American colt family rifles jamming every 12th round randomly and requiring reloading. (I've had a chance firing M4 and guess what, even in lab conditions it jammed twice per 30 rounds clip)
and yeah i can condone. On firing day I missed expert badge because my rifle had not 1 but 2 double feeds
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AnRK
- Posts: 2136
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Re: Kill wounded players and another suggestion
I'm sure he's well aware of the kinda nasty **** that goes on in war, but executing wounded combatants isn't something that always happens, even to really rough fighters like many Middle Eastern Insurgent groups and South American Guerilla organisations enemies are worth more alive then dead as leverage.ottozeimer wrote:What the hell dude? This is Iraq and insurgents cut heads of American troops and post the vids online FYI.
Rules of engagement is a very nice phrase but never happens actually. Every conventional army uses banned weaponry like anti personnel mines, and intentionally kills non combatants in scores like in Haditha, Fallujah, numerous of Afghan weddings and etc.
Execution of civilians is a strategy in a asymmetrical warfare (counter insurgency technique tbe)
The whole knifing thing could be seen as a metaphor for restraining though, but it can't be coded anyway.
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Tannhauser
- Posts: 1210
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Re: Kill wounded players and another suggestion
Yes ottozeimer, i'm aware that this kind of things happen.ottozeimer wrote:What the hell dude? This is Iraq and insurgents cut heads of American troops and post the vids online FYI.
Rules of engagement is a very nice phrase but never happens actually. Every conventional army uses banned weaponry like anti personnel mines, and intentionally kills non combatants in scores like in Haditha, Fallujah, numerous of Afghan weddings and etc.
Execution of civilians is a strategy in a asymmetrical warfare (counter insurgency technique tbe)
Project reality is a reality mod, not some BS paper declaration mod. If it was paper declaration mod, then Americans would Uberpwnwtf every time in Rambo style with 150:0 k :d ration. And civilians would be unkilleable with rifles and grenades. Go play some sim city dude.
I would rather suggest American colt family rifles jamming every 12th round randomly and requiring reloading. (I've had a chance firing M4 and guess what, even in lab conditions it jammed twice per 30 rounds clip)
So, because Iraqi Insurgents behead captured soldiers it's right for US soldiers to act like barbarians and lower themselves to their level? If you were a soldier killing wounded unnarmed insurgents, then you'd be no better than them that behead prisoners. A murderer.
Conventions aren't just BS paper declarations. They are there so we don't repeat the same horrors that were commited by our ancestors in the past. They are there so we don't become the so-called inhuman monsters that we sought to fight. They are there, so we do not forget in what name we are fighting, and that more than the money or the politics!
Yes, certain factions have disrespected the conventions more than others. Does that mean we should encourage such barbary in a game like this? This is where simulation and reality marks their borders. So you want this game to be about murdering civilians and executing war prisoners, commiting war crimes and giving candy to sensationnalist newspapers? You are going too far into reality, this has nothing to do with the game at all anymore.
This is not asymetrical warfare, this is war crime. You know, if we followed your reasoning then why don't we implement genocides? Or give insurgents points when they kill civilians!
Oh and we could also give you the option of raping the defenseless because they did in sub-saharian africa before killing them with machettes! Oh, can we have white phosphorous too? With uberwtfpwnzorz effects that show how you'd be if intoxicated by its residues? CAUSE IT'S REAL ... RIGHT?
I cannot approve of encouraging the execution of wounded soldiers, it's fundamentally against all we have sought for, against what our forefathers have died for. Even in a game.
I don't play sim city. So far, I play Project Reality for the fun of it, for the realistic assets and the teamwork it involves. I play the GAME called Project Reality. I don't play Project Reality to kill the wounded, behead hostages or murder civilians ; if you're psychotic enough to want do that in a game then you can go to the real war, you'll be very satisfied with your ''realism'' expectations.
On a side note, even if it was justified to let Insurgents execute wounded/captured soldiers, there is no justification to let conventional forces do and as far as I know, it's either everyone (engine wise) can kill the wouded or not.
Plus, it's been already suggested and is hard to implement.
And finally, again, this suggestion is an effing result to the no-more-headshots problem. Just wait for the damn next release and stop suggesting stuff to fix it when we KNOW obviously that it'll be fixed! Just get over it already!
Gah.. Dude.. I'll go play some ''Sim Genocide'' now, it sounds fun and gamey.
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
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arjan
- Posts: 1865
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Re: Kill wounded players and another suggestion
Chill abit tannhauser, but yeah i agree.
Its abit weard what the guy is saying.
Its abit weard what the guy is saying.
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Zimmer
- Posts: 2069
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Re: Kill wounded players and another suggestion
GOod post Tannhause I can stand for knifing as in the metaphor taking war prisoners, but no shooting blowing up people who are wounded. Knifing would mean taht you ahve to stick yo your squad so you can be healed up if you lonewolfing you will surely be knifed as no one can cover your body.
EDIT: Besides most people dont see PR as a reality game they see it as a game where they can have fun in a team and play togheter. Its one of the key elements of PR if the system had been like ARMA where you dont join up in a squad PR would never get as popular. Its the social aspects who keeps players in PR imo.
EDIT: Besides most people dont see PR as a reality game they see it as a game where they can have fun in a team and play togheter. Its one of the key elements of PR if the system had been like ARMA where you dont join up in a squad PR would never get as popular. Its the social aspects who keeps players in PR imo.
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Rudd
- Retired PR Developer
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Re: Kill wounded players and another suggestion
wow this arguement goes exactly the same way every time...
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Re: Kill wounded players and another suggestion
This is why your argument is flawed and kind of pathetic. The reason is that you are going too far into reality that has nothing to do with the game anymore. Do we have after round courtmartial trials or paperwork to account for warcrimes displayed after each round? No, that would be silly. This topic of finishing off wounded soldiers does, however, have everything to do with gameplay. The revive system heavily effects the way the game is played due to the ticket system.Tannhauser wrote: You are going too far into reality, this has nothing to do with the game at all anymore.
I'm really tired of people complaining about the war trial/crimes factor, it's simply not a factor that has anything to do with this game. Tan, while you go buy Sim Genocide, don't forget to pick up a copy of Sim War Crime Prosecutor.
Last edited by google on 2009-03-12 16:06, edited 1 time in total.
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