[Static Models] Airfield Statics [WIP]
-
Glimmerman
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
Re: [Static Models] Airfield Statics [WIP]
Look nice Pride,
Perhaps H.M.S. can use it in the big map concept for Kandahar International Airfield for the Dutch faction?
Perhaps H.M.S. can use it in the big map concept for Kandahar International Airfield for the Dutch faction?
-
space
- Posts: 2337
- Joined: 2008-03-02 06:42
Re: [Static Models] Airfield Statics [WIP]
A bit off topic Pride, but some other statics which are not in the files, but could be used on almost any map are :
Generic control panel - ie lots of buttons and dials
Computer + Monitor - I refuse to use a TV !
Fence slope connectors - atm you cant build perimeter fences unless its the same height ! A corrugated/wire fence connector, with the middle going down at 45 degrees would be extremely useful
Pipework long lengths + bundles - The dice 50m and 30m lengths are screwed, so you need to connect loads of shorter ones. Also some bundled double runs, with say the occassional "T" connector would be very useful as well.
Just some ideas anyway
Generic control panel - ie lots of buttons and dials
Computer + Monitor - I refuse to use a TV !
Fence slope connectors - atm you cant build perimeter fences unless its the same height ! A corrugated/wire fence connector, with the middle going down at 45 degrees would be extremely useful
Pipework long lengths + bundles - The dice 50m and 30m lengths are screwed, so you need to connect loads of shorter ones. Also some bundled double runs, with say the occassional "T" connector would be very useful as well.
Just some ideas anyway
-
Pride
- Retired PR Developer
- Posts: 1467
- Joined: 2007-07-19 18:13
Re: [Static Models] Airfield Statics [WIP]
Thanks for the info spacemanc, i may try some of those when i finish the airfield statics. 

Anyway, Update.
I managed to complete UVing and texturing (well colour and detail anyway) of the 8 light version and have exported it to the Editor. Haven't made any bump or specular maps yet. Textures need work too, look a bit rubbish:


However, unfortunately i screwed up the modeling of the lights, so they look ****:

So i'm gonna have to re-model those, and redo the UVs and stuff, but it shouldn't take too long.
Dunno, probably a medium sized rotating dish one.Nice job Will your radar be a large control tower type rather then the smaller portable type we have now
hehe, i'm planning on making some of those as soon as i finish these.What would be nice would be a bomb cart with a paveway waiting to be loaded onto a typhoon
Anyway, Update.
I managed to complete UVing and texturing (well colour and detail anyway) of the 8 light version and have exported it to the Editor. Haven't made any bump or specular maps yet. Textures need work too, look a bit rubbish:


However, unfortunately i screwed up the modeling of the lights, so they look ****:

So i'm gonna have to re-model those, and redo the UVs and stuff, but it shouldn't take too long.

eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
-
=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: [Static Models] Airfield Statics [WIP]
What a great progress !
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
-
agentscar
- Posts: 1266
- Joined: 2007-06-25 04:26
-
AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: [Static Models] Airfield Statics [WIP]
It's a start! Not to try and get you to do a half arsed job to get it done quicker, but since they're background object's they don't need to be THAT pretty do they?
-
LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: [Static Models] Airfield Statics [WIP]
obviously you are one to never have heard the term "Immersion"AnRK wrote:It's a start! Not to try and get you to do a half arsed job to get it done quicker, but since they're background object's they don't need to be THAT pretty do they?
=D Which i probably spelled wrong... oh well XD
It's a sense that you actually feel like your their.
Asking if these need to look that pretty is like asking if smoke needs to look smoky.
Which would look more dangerous:
(attatched below)
in the end, moral of the story, pretty = real | real = awesome | awesome = Project Reality
You do not have the required permissions to view the files attached to this post.
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
-
Wilkinson
- Posts: 1916
- Joined: 2008-08-18 21:55
Re: [Static Models] Airfield Statics [WIP]
What a dig up along with SirCommandants Kashan Night. Anyone talk to Pride about this?
-
LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: [Static Models] Airfield Statics [WIP]
I have no clue but anything that can bring about this level of awesomeness to an airfield needs to be used =D[R-COM]Wilkinson wrote:What a dig up along with SirCommandants Kashan Night. Anyone talk to Pride about this?
Custom Stats for the win!
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
-
richyrich55
- Posts: 332
- Joined: 2007-07-18 16:04
Re: [Static Models] Airfield Statics [WIP]
Quick someone make a map where we can cat-launch off carriers so we can implement those blast deflecters.
Btw, those statics are sexy.
Btw, those statics are sexy.
"What's the advantage of these choppers when compared to a squad medic?"
Pirate
"Medics dont have rotors."
rampo93(FIN)
-
rangedReCon
- Posts: 880
- Joined: 2007-05-28 04:14
Re: [Static Models] Airfield Statics [WIP]

[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
-
AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: [Static Models] Airfield Statics [WIP]
Real life ain't pretty!LithiumFox wrote:obviously you are one to never have heard the term "Immersion"
=D Which i probably spelled wrong... oh well XD
It's a sense that you actually feel like your their.
Asking if these need to look that pretty is like asking if smoke needs to look smoky.
Which would look more dangerous:
(attatched below)
in the end, moral of the story, pretty = real | real = awesome | awesome = Project Reality
Anyway all I meant was the texture doesn't need to be up to the same standard as a MBT or a enterable building or anything since the only time your gonna be remotely close to any of them is when your flying a jet, in which case you won't actually be that close anyway. Not saying that he shouldn't make the texture better, just not something that needs to be perfect or anything.
-
$pyker
- Posts: 623
- Joined: 2007-12-27 18:49
Re: [Static Models] Airfield Statics [WIP]
not the biggest bump ever but lol
Combined Offensive Mod
"You cannot invade the mainland United States. There would be a rifle behind every blade of grass." - Admiral Isoroku Yamamoto
-
Pride
- Retired PR Developer
- Posts: 1467
- Joined: 2007-07-19 18:13
Re: [Static Models] Airfield Statics [WIP]
Please, stop bumping this topic. I am not currently working on these and they are not finished. I don't see me working on them anytime soon either. Sorry.
If i do finish them, i will tell you
Until then, this topic is closed.
/Pride
If i do finish them, i will tell you
Until then, this topic is closed.
/Pride

eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?

Project Reality: Dutch Armed Forces on facebook


