Remove Warning for AA Weapons

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Re: Remove Warning for AA Weapons

Post by Mongolian_dude »

I am both an air enthusiast and an equal AA/AAA enthusiast.

I think that removing the lock tones would simply be fetal for air assets, wich has recently seen a reduction in their survivability.
On the subject of flares, it is all too common for missiles to completely ignore flares and head straight for the target regardless. Frequent helicopter pilots will be all too familiar with the roaring sound of missiles, just feet away from the aircraft, despite flares being deployed in the dozens, way in advance at ranges beyond 1000m.
Often, you can deploy all 30 flares very quickly and the missile can still find its way through the pyrophoric labyrinth of illusion.
You only need watch some battlerecorder files to see how close missiles often come to direct impacts despite all best efforts of pilots, new and old.

From an AA perspective, sometimes the missiles will just spaz-out and head at a 90' angle upwards.

I can imagine how hard it imust be to strike a balance between missiles that move and act realistically, but make good gameplay in a smaller theater like PR.

I think PR should make greater use of the AAA cannons available, as often they are sparse and in less than perfect positions.


...mongol...
Last edited by Mongolian_dude on 2009-03-12 14:05, edited 1 time in total.
Military lawyers engaged in fierce legal action.

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Sparatan117
Posts: 113
Joined: 2009-03-12 07:51

Re: Remove Warning for AA Weapons

Post by Sparatan117 »

zaelu wrote: The Anti aircraft weapons depicted in this game have an Infra Red (aka passive) seeker. This means the weapon does not emit anything that could be detected by some warning device mounted on a heli or aircraft... rather, the weapon itself is relying on the heat emissions from the exhausts of the engine/s of the heli or aircraft.
Hey guys, Zaelu i really love your want for making the game better, but I have to throw out part of it. since my bird is the Apache its what i'll use for example and i know the black hawk and Chinook have this too.

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The ALQ-144 "disco ball" is that thing with a bunch of mirrors that sits right behind the main rotor. It shoots heat signatures in all different directions throwing off a heat seeking missile. Secondly there are censors on different parts of the helicopter (cant tell where) but they notice when the LAUNCH of a missile has been detected and release chaff and flair.

This system doesnt work as well as we'd like it to (you can hit the freakin thing with a green lazer and it'll go off too but dont try it ;) theres a few people who went to jail for it)
Grim1316
Posts: 92
Joined: 2008-05-20 02:52

Re: Remove Warning for AA Weapons

Post by Grim1316 »

@Spartan, they have already discussed the Disco ball, but I think it ended up causing more problems then it could fix. If you use the search you should come across it.
Sparatan117
Posts: 113
Joined: 2009-03-12 07:51

Re: Remove Warning for AA Weapons

Post by Sparatan117 »

Oh no I'm not suggesting that we put it on there, I'm just saying thats why theres a notification when a rocket is launched from a stinger missile like he was sayin

side interesting fact to anyone who wants to know. theres 24 carrot gold in there, the unit costs 1.5 million to make. When we do maintenance on the main rotor head we just take it off for fear of kicking it lol
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