Panzer 2000
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aperson444
- Posts: 276
- Joined: 2008-06-17 19:28
Re: Panzer 2000
A lot of OPFOR armies still use Arty. And yes, US still uses Arty, though I'm sure that air strikes are more popular.
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Thermis
- Retired PR Developer
- Posts: 1537
- Joined: 2008-01-27 15:05
Re: Panzer 2000
Arty is still very much used by the United States and all modern armies. It's very effective in a conventional conflict, but not so effective for the precision strikes we are currently using since we deal with heavily populated civilian areas.
Player controlled arty just takes some of our already limited amount of players from the actual combat not a good idea imo.
Player controlled arty just takes some of our already limited amount of players from the actual combat not a good idea imo.
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: Panzer 2000
[quote=""'[R-CON"]ReaperMAC;960844']Well if you know what they are, but don't know what the names are, pictures help
[/quote]
He knew the names, just not sure about the German translations.
Anyway faust is indeed "fist" in German, and Panzerschreck is "Tank Fear" in German.
Panzerschreck - Wikipedia, the free encyclopedia
[quote="aperson444""]My question is why can't we have arty? POE2 had an arty system that was controlled by players. It isn't hard to balance out, as long as we give every faction (and most armies have some kind of mortar/IED). All we need is a general aiming system, which can be created with something else (E.g, use marker, and line up distance).[/quote]
It's not a matter of getting them in game, just of their implementation, as had been said this particular tank has a range of 18km, which is more then 4 times the width or length of the biggest map in PR and just over 3 times the diagonal length of the biggest map in PR.
Like I said before you have to take down its range significantly for it to still be able to stay in the main base (thus making it's portability pointless), and then even if you took it down further, say gave it a range of 1km it'd have to be on a map where there was air support to balance it out and it would get hunted down in a second. If you left it for tanks to take down then your team would warn you very early on and you'd be able to get away before they got a chance to get you, either that or you'd just shell the £$%^ outta them before they even got close.
He knew the names, just not sure about the German translations.
Anyway faust is indeed "fist" in German, and Panzerschreck is "Tank Fear" in German.
Panzerschreck - Wikipedia, the free encyclopedia
[quote="aperson444""]My question is why can't we have arty? POE2 had an arty system that was controlled by players. It isn't hard to balance out, as long as we give every faction (and most armies have some kind of mortar/IED). All we need is a general aiming system, which can be created with something else (E.g, use marker, and line up distance).[/quote]
It's not a matter of getting them in game, just of their implementation, as had been said this particular tank has a range of 18km, which is more then 4 times the width or length of the biggest map in PR and just over 3 times the diagonal length of the biggest map in PR.
Like I said before you have to take down its range significantly for it to still be able to stay in the main base (thus making it's portability pointless), and then even if you took it down further, say gave it a range of 1km it'd have to be on a map where there was air support to balance it out and it would get hunted down in a second. If you left it for tanks to take down then your team would warn you very early on and you'd be able to get away before they got a chance to get you, either that or you'd just shell the £$%^ outta them before they even got close.
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
Re: Panzer 2000
If long range arty/mortar support was ever put in PR, it would have to be MUCH improved over the POE2 system, which is not high enough quality standard in realism and teamwork to be included in a PR release.POE2 had an arty system that was controlled by players.
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: Panzer 2000
So just take out the overhead view[R-DEV]fuzzhead wrote:If long range arty/mortar support was ever put in PR, it would have to be MUCH improved over the POE2 system, which is not high enough quality standard in realism and teamwork to be included in a PR release.
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: Panzer 2000
Heheheh
I'd love to see it in aswell but I still can't see how it would work out to be honest.
I'd love to see it in aswell but I still can't see how it would work out to be honest.
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Glimmerman
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
Re: PZH 2000
The model wont be a problem for us, its the aiming technique, if the DEV's sort that out...


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Sparatan117
- Posts: 113
- Joined: 2009-03-12 07:51
Re: Panzer 2000
M109A6 Paladin is what we currently use in the united states along with the M270 MLRS. Both are great but cause way too much damage to be be fair in a bf match



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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
Re: Panzer 2000
short question, how many maps do we have that could use the operating distance of such a heavy artillery?
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: Panzer 2000
The short question that's already been answered?Maxfragg wrote:short question, how many maps do we have that could use the operating distance of such a heavy artillery?
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Blade.3510
- Posts: 152
- Joined: 2009-03-07 15:22
Re: Panzer 2000
i like ur thinkingM109A6 Paladin is what we currently use in the united states along with the M270 MLRS. Both are great but cause way too much damage to be be fair in a bf match
cant you use a predictable ark of fire and leave it up to some sort of calcuulation on the players part by using the grids and team intel? with autority from comander only to shoot (squad leader if no commander)The model wont be a problem for us, its the aiming technique, if the DEV's sort that out...
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Thermis
- Retired PR Developer
- Posts: 1537
- Joined: 2008-01-27 15:05
Re: Panzer 2000
A 155mm has a max range of 18km which is bigger than PR maps can be made. So, no PR map could use the operating distance of heavy artillery thats why we have off map arty.Maxfragg wrote:short question, how many maps do we have that could use the operating distance of such a heavy artillery?

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