[Suggestion] Commander Training

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

[Suggestion] Commander Training

Post by Michael_Denmark »

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The Project Reality Commander Training Program [/align]


1. Server allocated

We organise a dedicated server in the community using the already existing PR event dynamic as player base. The CO server is labelled "Doing My Part", a title related to SLs and COs and Private players doing what the game construction essentially has been designed for; Command, Control and Communication.



2. Application-thread for Commander candidates

We deploy a thread where CO-Candidates can apply following a specific set of criterias that has to be followed and signed using a thread-creed for such.



Example on the CO-Candidate criterias
  • I will make 3 plans for 3 different maps and I will make use of the dedicated coaches to get feedback on my plan.
  • I will accept that all allocated players can play under my command. This include new PR players as well.
  • I will make sure that i attend to battles when those have been organised by the evenht team.


3. Application-thread for Commander Coaches[/U]
We deploy a thread where CO-Coaches can apply following a specific set of criterias that has to be followed and signed using a thread-creed for such.



Example on the CO-Coaches criterias
  • I will make sure I do not force my own CO style on the Candidate but make sure to only provide feedback and advice within the Candidates own style. Thus the logics of the candidate has to be respected.
  • I will accept that x of all allocated CO-candidates can be allocated me but with the maximum of 3 and minimum of 1.
  • I will make sure that I provide feedback in written form to the CO-candidate.


4. Code of Conduct

We make sure the CO-candidates and the CO-Coaches use a polite tone when in contact with each other. If the tone is broken one or both will be thrown out of the training program. We make sure they do that by only using PMs or specific threads as communicational tool.



5. System of feed-back and advices

Each CO-candidate has x (maybe 3) available time to receive feed-back within a specified time-period. One or two fortnights maybe?



6. The monthly Project Reality Commander Day

We launch a monthly Saturday event where the dedicated CO server is filled up with PR players (SLs included) and then execute the rounds using the option of conduction team speak evaluations after wise. The evaluations are open to the individual teams and has a evaluation-person allocated who will terminate the access at some point so the evaluations dosent drag out. (cause that they can!)



What do you think?

Mike
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: [Suggestion] Commander Training

Post by Anderson29 »

like the idea...u obviously worked hard on it.
i don't know if this is meant for just clans or clans and pubs both
and if meant for pub's i just don't see the point. though i guess if pubs wanted to learn how to command then by all means go to the training and learn.
as for me personally i know how to command and i like to command but as im sure you already know...i just don't like the way PR forces me to command.
well thought out though man, good job.
in-game name : Anderson2981
steam : Anderson2981
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Suggestion] Commander Training

Post by Outlawz7 »

What exactly does this have to do with the community events?
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LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: [Suggestion] Commander Training

Post by LtSoucy »

I have no idea outlawz but Mike, if you need help ask me. :p
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Reality Gaming - Making Games Reality
http://realitygamer.org/
UntenablePosition
Posts: 205
Joined: 2009-03-04 13:28

Re: [Suggestion] Commander Training

Post by UntenablePosition »

What's a "forknight" ?
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When you're wounded and left on Afghanistan's plains, and the women come out to cut up what remains, jest roll to your rifle and blow out your brains and go to your gawd like a soldier.
Rudyard Kipling
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: [Suggestion] Commander Training

Post by Michael_Denmark »

Anderson29 wrote:like the idea...u obviously worked hard on it.
i don't know if this is meant for just clans or clans and pubs both
and if meant for pub's i just don't see the point. though i guess if pubs wanted to learn how to command then by all means go to the training and learn.
as for me personally i know how to command and i like to command but as im sure you already know...i just don't like the way PR forces me to command.
well thought out though man, good job.
Its meant as a PUB tool creating tactical PR commanders that the public community will trust and follow in the rounds on the public servers.

The bulk of the work will be to execute the idea:
  • Getting the server
  • Getting the CO candidates
  • Getting the CO coaches
  • Running a team speak intro meeting
  • Overcoming potentially chemistry problems between candidates and coaches
  • Making sure the Candidates will and can design their plans for the monthly round day/s
  • Making sure we have the nessacary amount of squad leaders availble for the program
  • Making sure we get enough public players attending and staying on teh servers throughoutt the rounds
  • Finding server operators and some admins (hopefully the event team could do these things - if it want to and have time)
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: [Suggestion] Commander Training

Post by Michael_Denmark »

[R-CON]Outlawz wrote:What exactly does this have to do with the community events?
Nothing so far. Only reason I post here is that its a monthly event for the public community, so my hope is that the event team would maybe consider to join the program. if not, well then at least i have tried to suggest it to community events.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: [Suggestion] Commander Training

Post by Michael_Denmark »

LtSoucy wrote:I have no idea outlawz but Mike, if you need help ask me. :p
Copy, ill keep that in mind, thanks.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: [Suggestion] Commander Training

Post by Michael_Denmark »

UntenablePosition wrote:What's a "forknight" ?
:mrgreen:

Its me spelling like a exploded grenade...thus a fortnight.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Suggestion] Commander Training

Post by Outlawz7 »

Bah Mike...no.
We aren't a tournament, although the matches are meant to be organized and teams lead by seasoned players.
IMO if you need a boot camp on tactical thinking and commanding, then why would you apply to command a match team in the first place.
I'm sorry to shoot down the idea, but it won't work here, however with that being said I do invite you Mike to apply for a CO here in the future.
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Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: [Suggestion] Commander Training

Post by Michael_Denmark »

Hm it sounds like i have explained this a bit too wrongly.

Its not a tournament - been there, done that - its a event one time every month were we gather 2 commanders, enough squad leaders and enough players as well in order to play a round. If we can gather more than that and still have a server available, we play other rounds with other commanders as well. Thus 12 times per year, with minimum 12 rounds only.

Actually come to think of it I think what might work after your answer will be to you guys invite the guys ill try to gather as commanders. If you can provide the squad leaders and the players and the servers ill try to provide you guys some commander players that will create organised tactical fun.

What you say?
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: [Suggestion] Commander Training

Post by LithiumFox »

I feel like people need to be trained to be commanders.

O.O if we could somehow implement this into the PR coding, making it so we have to approve people with a "Commanding" license... MWAHAHAHAHAHA!!!! =D

(though really, i doubt that would happen)

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Suggestion] Commander Training

Post by Outlawz7 »

Michael_Denmark wrote: Its not a tournament - been there, done that - its a event one time every month were we gather 2 commanders, enough squad leaders and enough players as well in order to play a round. If we can gather more than that and still have a server available, we play other rounds with other commanders as well. Thus 12 times per year, with minimum 12 rounds only.
We can't "gather more" because we have a quota on how many players each team can get and commanders have their own separate sign up, from which we pick one for each team.

I do feel that I misunderstood you again though.
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UntenablePosition
Posts: 205
Joined: 2009-03-04 13:28

Re: [Suggestion] Commander Training

Post by UntenablePosition »

If I'm getting this right we need people to train the CO.
That means not just a CO coach but all the people in the game need to be there for the sole purpose of training the CO.
Again, if I am understanding this right, the round would be less about winning and more about running the team through exercises, sort of pre-planned attack and defense scenarios but with 100% obedient SLs so the CO can concentrate on being a CO and not on convincing people to do things.

I would love to be trained as a CO and I volunteer to be a SL and/or squadmember to assist in the training of others.

What is the minimum amount of players you think is needed to make this effective ?
I think 32 (16v16) would be the least amount and hope to fill a 64p server.
Image
When you're wounded and left on Afghanistan's plains, and the women come out to cut up what remains, jest roll to your rifle and blow out your brains and go to your gawd like a soldier.
Rudyard Kipling
UntenablePosition
Posts: 205
Joined: 2009-03-04 13:28

Re: [Suggestion] Commander Training

Post by UntenablePosition »

LithiumFox wrote:I feel like people need to be trained to be commanders.

O.O if we could somehow implement this into the PR coding, making it so we have to approve people with a "Commanding" license... MWAHAHAHAHAHA!!!! =D

(though really, i doubt that would happen)
Well if this idea takes off there could be something like a certificate issued by the CO school.
It would be great if that certificate could be coded into the game to ensure that holders would get preference but I doubt that is possible or practical.
But if there was a CO school I would be more inclined to follow a graduate than just some random guy as CO.
Kinda like Ender's BattleSchool maybe ?
Image
When you're wounded and left on Afghanistan's plains, and the women come out to cut up what remains, jest roll to your rifle and blow out your brains and go to your gawd like a soldier.
Rudyard Kipling
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: [Suggestion] Commander Training

Post by Michael_Denmark »

UntenablePosition wrote:If I'm getting this right we need people to train the CO.
That means not just a CO coach but all the people in the game need to be there for the sole purpose of training the CO.
Again, if I am understanding this right, the round would be less about winning and more about running the team through exercises, sort of pre-planned attack and defense scenarios but with 100% obedient SLs so the CO can concentrate on being a CO and not on convincing people to do things.

I would love to be trained as a CO and I volunteer to be a SL and/or squadmember to assist in the training of others.

What is the minimum amount of players you think is needed to make this effective ?
I think 32 (16v16) would be the least amount and hope to fill a 64p server.
Well the CO will of course be the one being trained. No doubt.

However!

When a CO player is in fact trained, the team will be so too. Cause when the CO player skill up from training - the chance of creating a body out of a PR team increases signifiant.

So although the first one to four/five training rounds will be less affected by the fact that a CO player is being unsuccessfully in attempting to create a body of of the PR team, progress will begin to show at some point. And that is progress Public players never experienced before.

And you also don't necessarily need a tournament frame to train up Commander players like my self, cause in this CO training program there will only be focus from coaches to the CO candidates.

That focus will one way or another affect their skills when commanding public teams. No doubt.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
bishop_smith2
Posts: 9
Joined: 2007-11-07 18:06

Re: [Suggestion] Commander Training

Post by bishop_smith2 »

I like this idea; don't abandon it because the PR event team doesn't support it.

Where's the application thread? And are we applying to be squaddies and SLs as well as COs, or just COs?

Perhaps you should have some mandatory reading like the dslyecxi.com manual and the PR 0.85 dev night Karbala videos.
UntenablePosition
Posts: 205
Joined: 2009-03-04 13:28

Re: [Suggestion] Commander Training

Post by UntenablePosition »

CO rules
a lil patience and some Obama like confidence and soon you have a team.
True, most of them are incompetent figureheads but since it's a game we have a great time.

No
Really

TY to my SL tonight

Great job on all the maps.
It really comes down to being able to focus on a goal and at the same time prepared to abandon that goal and move in a totally different direction.
M Neilson might be able to detect the future motions of the battle, but I am always following events, and my performance is directly linked to the squads that can turn 180 and boogie to a new point to cover the changing conditions.
I had several of those squads tonight and I want to thank them for a great night of gaming.


I was going to post a Rant- Counter Rant but I will do it here.
I hate Noobs/idiots/smacktards ...etc but they are a part of life.
Normal friction.
PR......... on the other hand draws the tactical-minded like flames draw moths.
Often to the same result but the ones that endure become the core.
The people that join a game, join a squad and see there is 5 people and no medic so they spawn medic and report into SL.
The feeling of turning around and finding just want you wanted is soSanta-like I don't have words to describe it.

I also want to give a shout out to all the SL that have no mic/ non English speakers in their squad, and yet still manage to direct them to a useful position.


Needless to say, I may have experiemented with Phelps-like performance enhancing substances as well as the tried and true combat motivator of whiskey and my judgement might be thereby impaired.
But suffice to say my scores, my squads' scores(grammar?) and my team's scores bear tribute to the notion that not only has the MOTY not hurt PR but it has enhanced and grown it.


OOOOOOOOOOOORAH !!!!

Distance
Direction
Timing
YouTube - SCENT OF A WOMAN -PROFUMO DI DONNA- [The Ferrari scene]




..about 1:30 if you have no patience grasshopper....and 2:25



and no offence to the Coasties
Last edited by UntenablePosition on 2009-03-21 08:16, edited 4 times in total.
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When you're wounded and left on Afghanistan's plains, and the women come out to cut up what remains, jest roll to your rifle and blow out your brains and go to your gawd like a soldier.
Rudyard Kipling
joey_deacs
Posts: 417
Joined: 2006-12-22 19:12

Re: [Suggestion] Commander Training

Post by joey_deacs »

As interesting as this subject I, I firstly thank everyone for the comment, and there are some good ideas, However this is for suggestions on the COMMUNITY MATCHES.
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VoXiNaTiOn
Posts: 1644
Joined: 2008-07-26 15:15

Re: [Suggestion] Commander Training

Post by VoXiNaTiOn »

Moved this to main PR suggestions thread as it really has nothing to do with COM matches.
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