Goggles/NVG's feature

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Canofwhoop
Posts: 74
Joined: 2009-01-29 03:19

Goggles/NVG's feature

Post by Canofwhoop »

If you have played vBF2 SF (specail forces) then you would know about the Gas Mask and *Night Vision Goggles or the tecnical term for them (NVG's)
and have used them befor.

so why arnt there any Gas masks-(eye protection goggles) or NVG's in .85? or probible for v.9 :shock:

there should be a few night maps with the US and China or Brits and China.

it would be more realistic to have them becuase when you look at the soilders player you would see that most of them have googles on their helmets, but why cant we use them?

so if there is a sand map like Al Basrah, Kashan Desert, ect ect. and there is sand that is sturd up from the moving vehicals then if we dont put on our goggles then we should get blured vision.
but to counter that we would then be able to have the goggle view.

NVG's are self-explanitory but might be constricted to specail kits.

Will there be a inballence with this new feature? well thats for the testers to find out.

STILL if you think this is a good idea please be sure to tell me about it :p
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: Goggles/NVG's feature

Post by ChiefRyza »

Already been in past versions, but night maps cause more problems than they fix unfortunately. To make a night map means making custom shaders for each map and the effects don't register in "night mode" So the ground doesn't light up. There are also extreme performance issues with night time maps as well.

In the future if there is tear gas put in then maybe, MAYBE there might be gas masks on the specialist kit. Only a possibility, but this stuff has been thought of before. Alot.


And don't crucify me for first post :( , I've played PR for over a year but havn't got around to posting on the PR forums :P
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: Goggles/NVG's feature

Post by Wilkinson »

Basically, as described by several people, "NVGs" make a normal game but its a green screen. The bf2 has very limited NVG effect when you wear them. I made a map with NVG's, my testers said there was no flavor to it. and as Ryza said, there were maps such as Bi Ming which were night maps.


BUT
The gasmask idea is pretty smart. If we could use the supression effect, twist it so it effects your screen for a time limit, that would be amazing. But im pretty sure the US Army Doesnt Use teargas..or any other faction THAT I KNOW OF. Someone prove me wrong nicely if I am
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Canofwhoop
Posts: 74
Joined: 2009-01-29 03:19

Re: Goggles/NVG's feature

Post by Canofwhoop »

'[R-COM wrote:Wilkinson;961915']BUT
The gasmask idea is pretty smart. If we could use the supression effect, twist it so it effects your screen for a time limit, that would be amazing. But im pretty sure the US Army Doesnt Use teargas..or any other faction THAT I KNOW OF. Someone prove me wrong nicely if I am
thats totaly what I was thinking if we could twist the supression effect or the blury eyed vision from tear gas in specail forces then we have the eye protection idea in the bag.

but if we use blury eyed vision from (SF) into PR then what about the other people who dont have (SF) or could it just be implamented.

im glad some one agrees with me
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: Goggles/NVG's feature

Post by ReadMenace »

In .5 (Correct me if that is not the right version) we had teargas & gas masks in Insurgency mode.

-REad
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: Goggles/NVG's feature

Post by ChiefRyza »

Well, just imagine how great room clearing would be with specialists busting the door down, teargas thrown through, gas mask put on and then moving through and either arresting the insurgents or shooting the ones with weapons in hand.


Current project: Operation Tempest
Canofwhoop
Posts: 74
Joined: 2009-01-29 03:19

Re: Goggles/NVG's feature

Post by Canofwhoop »

ChiefRyza wrote:Well, just imagine how great room clearing would be with specialists busting the door down, teargas thrown through, gas mask thrown on and then moving through and either arresting the insurgents or shooting the ones with weapons in hand.
but this idea is more going toward the end of Eye Protection or ballistic goggles for traviling on a vehical with sand around them IE: .50cal gunner on a hmmvw being driven through the sand dunes of the game

if not wearing the protection his vision will become blured and not be able to hit his target effectivly. 8)
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Goggles/NVG's feature

Post by bloodthirsty_viking »

i kinda like the gas mask idea, but the last nvg map was in 7.56, and i acctually tricked the e team becuase of it, they saw me and i dident shoot, so theyu figured i was on there team.
still, i thing they should mabey test gas-masks on one or to maps becuase, im not quite sure how it would work out trying to use gas masks..
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Canofwhoop
Posts: 74
Joined: 2009-01-29 03:19

Re: Goggles/NVG's feature

Post by Canofwhoop »

its not just the mask. you need to change the gameplay abit so that there will be sand flying around or in small clouds in areas of the map made by "wind"
so this might be a problem.

the mask just helps to person who needs it
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Re: Goggles/NVG's feature

Post by Eddie Baker »

[R-COM]Wilkinson wrote:But im pretty sure the US Army Doesnt Use teargas..or any other faction THAT I KNOW OF. Someone prove me wrong nicely if I am
Teargas (CS) is used by US forces and most conventional military forces that I know of as a riot control agent in "operations other than war." I have not heard of it being used in a conventional conflict by any force since maybe Vietnam.
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: Goggles/NVG's feature

Post by Wilkinson »

[R-DEV]Eddie Baker wrote:Teargas (CS) is used by US forces and most conventional military forces that I know of as a riot control agent in "operations other than war." I have not heard of it being used in a conventional conflict by any force since maybe Vietnam.
Right but in PR's situation, it definetly doesn't fit in my prospective. We could give it to the Special Forces kit...oh wait it's gone :P lol But it would be a great addition

Thanks for the info eddie Baker
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Incomplete Spork
Posts: 436
Joined: 2008-12-30 03:26

Re: Goggles/NVG's feature

Post by Incomplete Spork »

I just see teammates throwing tear gas on each other in my head
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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: Goggles/NVG's feature

Post by Wilkinson »

ahaha Yeah true Spork. but those are the noobs
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503
Posts: 679
Joined: 2008-08-30 02:53

Re: Goggles/NVG's feature

Post by 503 »

Isn't there a Kashan Desert night map being worked on?
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: Goggles/NVG's feature

Post by nick20404 »

Actually tear gas is used in Iraq and I think it would be a great thing to make it possible to catch those damn civis.

'Rules of Engagement' OK Tear Gas in Iraq | Danger Room from Wired.com
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: Goggles/NVG's feature

Post by Expendable Grunt »

503 wrote:Isn't there a Kashan Desert night map being worked on?
There was, but MAN did it blow >.>

M.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
DannyIMK
Posts: 226
Joined: 2008-01-28 18:16

Re: Goggles/NVG's feature

Post by DannyIMK »

Maybe there could be something like NBC suit with Gas Mask, and MEC/Insurgents could have chemical/biological weapons? and some kits will have NBC Protection (in special maps)

i'm not really sure that Army uses Tear Gas, maybe special forces like Navy Seals but not forces like US Army or even US Marines ..
octo-crab
Posts: 389
Joined: 2008-06-01 22:08

Re: Goggles/NVG's feature

Post by octo-crab »

Another issue with night maps is that players could turn the brightness on their screen way up so they didn't need NVGs which map is easier for them since they actually saw colors other than green.
Remoted-Bomb
Posts: 47
Joined: 2009-01-24 02:59

Re: Goggles/NVG's feature

Post by Remoted-Bomb »

Something else:

The GAS masks also protect about gas attacks (which affect nervs). Maybe the specialist got some kind of gas warning (since it is unvisible) and if everyone don't put their gas masks on, they will die.

Yes, yes, Operation Kill.
Sparatan117
Posts: 113
Joined: 2009-03-12 07:51

Re: Goggles/NVG's feature

Post by Sparatan117 »

nick20404 wrote:Actually tear gas is used in Iraq and I think it would be a great thing to make it possible to catch those damn civis.

'Rules of Engagement' OK Tear Gas in Iraq | Danger Room from Wired.com
Every single Unit has its own ROE, There is no standard ROE for tear gas
DannyIMK wrote:Maybe there could be something like NBC suit with Gas Mask, and MEC/Insurgents could have chemical/biological weapons? and some kits will have NBC Protection (in special maps)

i'm not really sure that Army uses Tear Gas, maybe special forces like Navy Seals but not forces like US Army or even US Marines ..
They dont most of the time. I don't ever remember being briefed on it. We have SSWK in our unit. Stop Show warning kill. And If we have to pull Riot detail, we use rubber bullets. God do those hurt
The GAS masks also protect about gas attacks (which affect nervs). Maybe the specialist got some kind of gas warning (since it is unvisible) and if everyone don't put their gas masks on, they will die.
There is a box which we put at the edge of each one of our camps that beeps very loudly in 3 burst successions in the event of Nerve agent or something or another. Not to mention that we are notified of NBC in the area in which case EVERYONE has gas masks and there are Special NBC personal that have De-tox kits to scrub you down (their usually wearing HAZMAT suits). Something was said that they should have like special weapons made of plastic or some **** but nothing was ever done about it.
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