Kruder wrote:CnC is as realistic as capture the flag mod,in other words its bullshit,and gameplay is even worse.
Most of the real battles are fought take place to control some road,hill,city,crossroad,os some plain ground to open/control an airfield etc.That is why most of the wars end too soon,wars end up armies encircled or leave them unoccupied because one side has achieved objectives and rendered the other without supplies without any clear objectivesetc.Results:lots of POWs instead of KIAs .Only exceptions might be attrition wars,even then,commanders have clear objectives.
I just cant believe how many rounds wasted on servers with this ridicolous CnC.If you find this mod fun i suggest playing Kozelsk/Fools road on CnC 2 times...
Not to mention most of the Statics wasted,and as mentioned above,people tend to build FBs either very close to each other,or either at the borders of the maps,figts taking place in some isolated place most of the time,if they ever occur.
+It gives USA huge advantage,which makes the rounds unfair,because on almost every map they have something to fly with,thus to scout with.
I'm surprised to say I agree
CnC has so much potential, and when played the way it's supposed to it's amazing, but the way it plays out most of the time is probably the absolute opposite of what the designers intended.
But then again they do say CnC is the hardcore of hardcore, you've got to come up with your own missions, your own objectives.