Tell me what is realistic about Fallujah

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devilorchestra
Posts: 9
Joined: 2008-08-16 23:48

Tell me what is realistic about Fallujah

Post by devilorchestra »

Ok.

I have played this map several times.


I understand that you took the landscape from satellite imagery. How neat.

What about the US base?

Is that accurate?

Are you serious?

The enemy can put a rally in H1. behind the wall.

And spam the main for the rest of the round.


How is that realistic?


I get IED'd coming out of main, and within seconds.

ANOTHER IED is planted.


IN NO OTHER INSURGENT MAP, is that even remotely possible.


And the fact that it takes such little effort on the insurgents part to do it, is remarkable.


I think the whole map is broken because of it.



And do I have any suggestion to fix it?

Why yes. Yes I do.



1. FFS let the wrench disable mines.

2. The US base does not have anywhere near the amount of visibility needed to defend it's walls. That should be corrected.

3. You know, a LB would fix this whole mess, in my mind. Just one.

4. The US base is so small that you can throw a molotov from the outside and hit the repair bay..... WTF over?

5. The US are so severely gimped getting out of the base, Corner Towers on all 4 corners of the base, Are greatly needed.


6. And if none of the above is possible.... How about a well contained, Well fortified Forward base, that you can build a FB in.

It is ridiculous the shit that goes on every time I play this map.

And it does not at all feel like any other insurgent map.

Totally unrealistic.


And If I am the only person who feels that way. Please let me know.
Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: Tell me what is realistic about Fallujah

Post by Anderson29 »

1. i thought the wrench does disable mine....i think that is its only purpose.
2. how does it not have visablity...it has a huge building you can get in and see alot of the map.
3. map, IMO, is to small for LB.
4. it happens
5. i know of at least 3 towers, 2 covering the south and west and 1 i think able to cover north and west.
6. i usually see some squads build a FB out very far west...but no one ever stays and defends it.

key is getting and least 2 apc out both entrances, looking south covering both attack approaches.
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awqs
Posts: 103
Joined: 2009-02-28 08:02

Re: Tell me what is realistic about Fallujah

Post by awqs »

devilorchestra wrote:Ok.

I have played this map several times.


I understand that you took the landscape from satellite imagery. How neat.

What about the US base?

Is that accurate?

Are you serious?

The enemy can put a rally in H1. behind the wall.

And spam the main for the rest of the round.


How is that realistic?


I get IED'd coming out of main, and within seconds.

ANOTHER IED is planted.


IN NO OTHER INSURGENT MAP, is that even remotely possible.


And the fact that it takes such little effort on the insurgents part to do it, is remarkable.


I think the whole map is broken because of it.



And do I have any suggestion to fix it?

Why yes. Yes I do.



1. FFS let the wrench disable mines.

2. The US base does not have anywhere near the amount of visibility needed to defend it's walls. That should be corrected.

3. You know, a LB would fix this whole mess, in my mind. Just one.

4. The US base is so small that you can throw a molotov from the outside and hit the repair bay..... WTF over?

5. The US are so severely gimped getting out of the base, Corner Towers on all 4 corners of the base, Are greatly needed.


6. And if none of the above is possible.... How about a well contained, Well fortified Forward base, that you can build a FB in.

It is ridiculous the shit that goes on every time I play this map.

And it does not at all feel like any other insurgent map.

Totally unrealistic.


And If I am the only person who feels that way. Please let me know.
Why do people have to post Double and triple spaced it makes for such hard reading
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FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: Tell me what is realistic about Fallujah

Post by FuzzySquirrel »

I agree and Disagree.
Sometimes you get a team that is teamwork oriented which leads to total domination i.e they build a FOB far away from main, and they Defend the main at the beginning to prevent IED attacks. Now to answer questions
1.The wrench still disables mines, and repairs vehicles.
2.Giant Building? Pretty hard to miss :p
3.A LB would be completely useless on this map since it's only 1Km.
4.I agree the dome of death needs to be uber huge like the other maps. (no that wasn't sarcasm.)
5.Last I counted 2 in front 2 in back (maybe? I forget :o ops: ) and the Big building.
6.There's a few good positions, just have to be lucky enough to get out in one piece.
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Spartan0189
Posts: 1277
Joined: 2008-07-11 21:22

Re: Tell me what is realistic about Fallujah

Post by Spartan0189 »

Well,

Fallujah needs players to be guarding the front gate areas.... Its not that hard to sit there a bit and scout a few..
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Tell me what is realistic about Fallujah

Post by Rudd »

there are only 2 problems in defending the marine main-

1) the walls allow insurgents to get to the enterances unobserved

2) the largest building has windowsils that restrict your arc of fire, especially if ur using the HAT kit to watch for suicide cars.

2 doesn't have a quick fix

1, extend the entrance on the west side so that it sticks out and is designed like the north enterance

2. add a tower directly next to the north enterance so that insurgents approaching from the south on the east side can be observed.
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Tell me what is realistic about Fallujah

Post by Dev1200 »

If you don't like it, don't play it.


ARC of Doom needs to be increased.

A 66 line detailing of random thoughts to make PR the way you like it isn't going to help anyone, now will it?


1. Wrench disables and picks up mines, and also repairs light vehicles (Supply trucks, troop trucks, humvees, etc)

2. Learn to think.

3. Way too small, and would be overkill.

4. Don't let them get that close.. they have NO ARMOR!

5. 2 exits, 2 apcs, giant walls, better weapons, body armor. Im pretty sure you can think of SOMETHING.

6. That means you have to make Al Basrah all over again =P
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Tell me what is realistic about Fallujah

Post by Dunehunter »

The creator of the map posted a while ago that the no-go area for the insurgents was supposed to be larger. Anyway, if you get mined while driving over the bridge...seriously, that's your own fault :p There are a bunch of ways to avoid it, yet last time I played I still saw people drive out the north exit, then drive around west just to go over the bridge. I guess they like going boom.

LBs are a no-go. The map is way too small, and I mean, how long would it take for the insurgents to park a technical close to the US main and wait for it to take off/come back?

1 or 2 people on top of the big red building can cover pretty much the entire north side of the map. And before you exit with an armored vehicle, just ask in teamchat for someone to walk you out. I mean, APCs are meant to be used as -transports- now, just ask the squad you are supposed to be driving around to dismount and check for mines.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
Doc_Frank
Posts: 246
Joined: 2007-03-12 21:13

Re: Tell me what is realistic about Fallujah

Post by Doc_Frank »

Complaining about how vulnerable the US is on ANY insurgent map doesn't make too much sense for me. They got absolute domination in hardware, they just have to be careful and patient.

I don't know what server are you playing on, but I'd try out another one if you're that much dissatisfied with the current one... Don't blame it on the map if the team sucks.
"The torture never stops."
USMC_Cook
Posts: 89
Joined: 2008-01-04 20:43

Re: Tell me what is realistic about Fallujah

Post by USMC_Cook »

I like the map, and I like the fact that without security the insurgents can basically overwhelm the base with grenades and IEDs. It just adds another layer to the game play--the need for base security.

However, the one thing that would be a nice change is putting protruding guard towers on all four corners of the base. With 4 protruding guard towers, 4 guys could pretty easily keep insurgents out of the base. The fact that insurgents can now run along the base perimeter without being seen by anyone guarding the base from inside is a bit of a problem.

Overall though, I love that map.
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: Tell me what is realistic about Fallujah

Post by ReaperMAC »

Yes, the Hesco Towers do restrict your field of view/arc of fire (IMO). A couple of guard posts at the enterance of the western side would be nice. The north side seems just right.
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Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: Tell me what is realistic about Fallujah

Post by Cheditor »

devilorchestra wrote:
Totally unrealistic.
Real life isnt perfect, just because a map isn't balanced doesn't mean it's not realistic. Troops in afgahnistan can be targeted by IEDs as soon as they leave their base.
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Tell me what is realistic about Fallujah

Post by bloodthirsty_viking »

i love the map, and i think it is perfect, if you want to play it right, have a sm go out and look for ied's or mines, then drive throw
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Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Tell me what is realistic about Fallujah

Post by Tim270 »

I love FLW, such a great map, there are static defences for you to watch the walls and honestly if you are not willing to go out and clear the entrance then it is your fault. Im sick of seeing so many people just 1man a truck or a hummer and go over obvious ied locations.
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Tell me what is realistic about Fallujah

Post by Snazz »

A 'battle' actually occured in Fallujah, that alone makes it more realistic then the majority of maps in PR.
TheOldBreed
Posts: 637
Joined: 2009-05-08 23:03

Re: Tell me what is realistic about Fallujah

Post by TheOldBreed »

devilorchestra wrote:Ok.
3. You know, a LB would fix this whole mess, in my mind. Just one.
as other have said, it's almost too small for a little bird. plus, the helicopter is not in Marine Corps arsenal.
Snazz wrote:A 'battle' actually occured in Fallujah, that alone makes it more realistic then the majority of maps in PR.
two did man; two battles.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Tell me what is realistic about Fallujah

Post by Outlawz7 »

Does anyone know of this neat little thing called 'date'? The thread is 6 months old.
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Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Tell me what is realistic about Fallujah

Post by Punkbuster »

Don't take my opinion seiousely because I hate this map, I agree with what you said and this map really needs more action!
I think putting an LB in it will be good, even if its so small.... it will be a good add on there...
In-game name: =[BF]= Rudy_PR
J.Burton[EEF]
Posts: 125
Joined: 2009-04-05 16:21

Re: Tell me what is realistic about Fallujah

Post by J.Burton[EEF] »

All the US need to do is learn how to fight on insurgent maps. The only thing wrong with fallujah is the lack of cars on the main road (the place is like a ghost town now) and the lack of compound buildings (almost all family houses are made within a compound).
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