Remove Incendinary Grenade from most class

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Kontrollturm
Posts: 104
Joined: 2008-06-22 20:21

Remove Incendinary Grenade from most class

Post by Kontrollturm »

Hi, i belive it would be good to remove the Incendinary from most kits (like Sl, RM, ARM, etc). It should only be given to the Rifleman Specialist (2x) and the Combat Engineer (3x). Maybe 1 for the SL, but i dont think thats so realistic that every soldier has an Incendinary Grenade. Im not in the USA, but now, its some kind of Spamming! No one is knifing the Radio anymore, throwing them on APCs/Tanks/etc.
In my opinion it should be limited.
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Re: Remove Incendinary Grenade from most class

Post by $kelet0r »

To the worst effect is in Insurgency - any idiot stumbling on a cache can instantly destroy it
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: Remove Incendinary Grenade from most class

Post by UncleSmek »

-1

Imo PR is great as it is right now.
vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Re: Remove Incendinary Grenade from most class

Post by vilhelm123 »

$kelet0r wrote:To the worst effect is in Insurgency - any idiot stumbling on a cache can instantly destroy it
Ditto on this to be honest.


The 7.5 ones were good in that you need C4 to blow them up but with the limitations of explosives nowadays having them like that again is not really feasible.
Lots of love
Vilhelm xx
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: Remove Incendinary Grenade from most class

Post by nick20404 »

I think it should remain the way it is, the biggest problem with INS at the moment is all the noobs who haven't figured out they need to actually defend the cache when 90% of the team is camping 200-500 meters away from the cache so they can get kills.

This way Insurgents actually have to make an effort to defend the cache, and if they are defending the cache properly how could some randomly stray just wonder in and destroy a cache? I think this is a cleverly disguised way of saying you don't want to have to defend the cache because you rather kill people.
vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Re: Remove Incendinary Grenade from most class

Post by vilhelm123 »

If nothing else I think medics should have them removed. Not sure about just Sl's though gazz... Maybe Sl and specialists?
Lots of love
Vilhelm xx
l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Re: Remove Incendinary Grenade from most class

Post by l|Bubba|l »

You shouldn't even need a Incendinary to destroy a cache.
All the things you need to blow it up are already right there.
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Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Remove Incendinary Grenade from most class

Post by Gore »

A developer said that it would be fixed so it can't destroy heavy vehicles. But incendiaries have to be issued to all classes, as there's tons of scenarios where you find a cache with your squad, or fireteam, and unluckyli no one have an incendiary or any explosives to destroy it. Then it results in leaving the cache or camping it, until someone cappable of destroying it shows up.
Kontrollturm
Posts: 104
Joined: 2008-06-22 20:21

Re: Remove Incendinary Grenade from most class

Post by Kontrollturm »

GoreZiad wrote: no one have an incendiary or any explosives to destroy it.
You still can blow it up with an Nade or 30 Rounds!
But i think about that razor wire. It should stop tanks/apcs, but they just hump out, throw there nade and its gone.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Remove Incendinary Grenade from most class

Post by Gore »

30 rounds will destroy a cache? Didn't know that.
masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: Remove Incendinary Grenade from most class

Post by masterceo »

back in 0.75 they could, now you wont blow it up with only 1 nade or 30 rounds

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H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: Remove Incendinary Grenade from most class

Post by Expendable Grunt »

Kontrollturm wrote:You still can blow it up with an Nade or 30 Rounds!
But i think about that razor wire. It should stop tanks/apcs, but they just hump out, throw there nade and its gone.
Except that crewmen don't get them for that every reason.

M.
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Kontrollturm
Posts: 104
Joined: 2008-06-22 20:21

Re: Remove Incendinary Grenade from most class

Post by Kontrollturm »

masterceo wrote:back in 0.75 they could, now you wont blow it up with only 1 nade or 30 rounds
Really? didnt try it in 0.85
Incomplete Spork
Posts: 436
Joined: 2008-12-30 03:26

Re: Remove Incendinary Grenade from most class

Post by Incomplete Spork »

ummm, in .75 you HAD to have an engie or spec ops bring in C4 or get a tank/APC to destroy the cache.

.8 made it super easy with a 1 30 round mag into the cache or a grenade

.85 takes 2 30 round mags to kill a cache or 1 nade.

I would much rather have it back to like .75 where you had to get the big guns. Plus is it even realistic that EVERY troop on the battlefield carries an incendiary?
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TheParadoX
Posts: 145
Joined: 2007-06-03 10:11

Re: Remove Incendinary Grenade from most class

Post by TheParadoX »

I like the suggestion of the 1st post. SL Only and maybe the combat engineer !
HybridX
Posts: 57
Joined: 2008-02-29 16:47

Re: Remove Incendinary Grenade from most class

Post by HybridX »

regardless of if theres phosperous nades or not 2 clips will kill it and even then its overkill.

Cache are too easy to blow now, does need a tweak
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Koroush47
Posts: 268
Joined: 2009-02-16 15:00

Re: Remove Incendinary Grenade from most class

Post by Koroush47 »

gazzthompson wrote:SL only IMO
you forgot combat engineer.

That's kinda his job.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Remove Incendinary Grenade from most class

Post by Dev1200 »

I think only The specialist and combat engineer should carry it, increasing the need for the specialist.

The specialist, from what i've seen, is hardly ever used, and only used once or twice in a squad..
Koroush47
Posts: 268
Joined: 2009-02-16 15:00

Re: Remove Incendinary Grenade from most class

Post by Koroush47 »

Incomplete Spork wrote:ummm, in .75 you HAD to have an engie or spec ops bring in C4 or get a tank/APC to destroy the cache.

.8 made it super easy with a 1 30 round mag into the cache or a grenade

.85 takes 2 30 round mags to kill a cache or 1 nade.

I would much rather have it back to like .75 where you had to get the big guns. Plus is it even realistic that EVERY troop on the battlefield carries an incendiary?
Spec ops was great, i still have no idea why they took it away.
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