

So far found that when I took it into PR. the stairs Col2 was to steep so going to have to change the angle of the stairs. And also that have to double the normals on the inside walls doah.
It's the same height as hotel and the small box at the entrance would be a man size.
Any links on tutorials for making transparent textures. Getting a bit confused.
So is that for the detail channel or do I have to make a seperate child for the glass?DXT1 No Alpha
Basic color patterns, not really for details.
For transparency, use DXT1 Alpha with the material name
"Alphatest||Alphatest".



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